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Remote Action Figure Jobs in California (NOW HIRING)

Director, Compliance

San Francisco, CA ยท Remote

$136K - $204K/yr

About Figure Figure (NASDAQ: FIGR) is transforming capital markets through blockchain. We're ... Oversee issue management, consumer complaint resolution, corrective actions, and executive ...

Toy Designer - Trends

Culver City, CA ยท On-site +1

$70K - $91K/yr

... goods (action figures, plastics, playsets) and soft goods (plush, textiles). * 1+ years of ... remote each year, and Time Off for vacation and sick leave. Through Jazwares Cares, you will have ...

New

Toy Designer - Pokemon Plastics

Culver City, CA ยท On-site +1

$70K - $91K/yr

... record in hard plastics, action figures, and companion playsets. * 1+ years of experience ... remote each year, and Time Off for vacation and sick leave. Through Jazwares Cares, you will have ...

Family Attorney

Sacramento, CA ยท Remote

$220K/yr

Work closely with paralegals and senior partners to ensure swift action through the civil ... Experience working with public figures / privacy-sensitive clients * Trial experience or meaningful ...

Weve become one of the fastest growing TikTok Shop agencies in the US servicing 79 figure household ... Manage and motivate a remote team of shop assistants, ensuring high-quality execution * Review work ...

Patent Agent

Oakland, CA ยท Remote

$100K - $170K/yr

... Office actions and communicating with Patent Examiners. * Drafting high-quality patent applications, including detailed written descriptions and figures, to protect innovative technologies.

Patent Agent

Los Angeles, CA ยท Remote

$100K - $170K/yr

... Office actions and communicating with Patent Examiners. * Drafting high-quality patent applications, including detailed written descriptions and figures, to protect innovative technologies.

Patent Agent

Oakland, CA ยท Remote

$100K - $170K/yr

... Office actions and communicating with Patent Examiners. * Drafting high-quality patent applications, including detailed written descriptions and figures, to protect innovative technologies.

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Remote Action Figure information

What are the key skills and qualifications needed to thrive as a Remote Action Figure, and why are they important?

I'm sorry, but 'Remote Action Figure' is not a recognized real-world professional occupation, so I cannot provide an accurate answer for this job title.

What is the difference between Remote Action Figure vs Remote Toy Designer?

AspectRemote Action FigureRemote Toy Designer
Required CredentialsDesign skills, 3D modeling, artistic portfolioDesign skills, creativity, CAD software proficiency
Work EnvironmentRemote, studio or home-basedRemote, studio or home-based
Industry UsageManufacturing, collectibles, entertainmentToy manufacturing, entertainment, product development
Common Search/ComparisonYesYes

Remote Action Figures are typically physical collectible toys designed with artistic and manufacturing input, while Remote Toy Designers focus on creating new toy concepts and designs, often working remotely in creative roles. Both roles require design skills and industry knowledge but differ in their focus on production versus conceptual development.

What are Remote Action Figures?

Remote Action Figures are collectible toys or models designed to be operated remotely, typically via a wireless controller or app. These figures often feature movable limbs, sound effects, and sometimes lights, making them interactive and engaging for users of all ages. They are popular among collectors and enthusiasts who enjoy both displaying and playing with their figures. Remote Action Figures can be based on popular characters from movies, comics, or original designs, and are available in various sizes and levels of complexity.
What cities in California are hiring for Remote Action Figure jobs? Cities in California with the most Remote Action Figure job openings:

Product Development Manager, Hardlines, Global Licensed Merchandise

PlayStation Global

San Mateo, CA โ€ข On-site, Remote

$130K - $162K/yr

Other

Re-posted 20 days ago


Job description

Product Development Manager, Hardlines, Global Licensed MerchandiseSan Mateo, CA (Collab)/Remoteย 

At PlayStation, we create unforgettable gaming experiences-and extend them beyond the screen through innovative, high-quality merchandise. We are seeking aย Product Development Manager, Hardlines, Global Licensed Merchandise to lead the development of licensed hardline products, with a focus on toys and collectibles inspired by PlayStation's iconic franchises.

This role will drive product development from concept to completion, translating beloved IP such as God of War, The Last of Us, Astro Bot, Helldivers 2, Horizon, and more into compelling physical products that resonate with a global audience of players and collectors.

Responsibilities:

ย ย ย ย ย ย  Lead the end-to-end product development of licensed hardlines products (e.g., action figures, statues, replicas, prop collectibles, roleplay items) from concept through production.

ย ย ย ย ย ย  Act as a key point of contact with licensees for approvals, submissions, and product reviews.

  • Work closely with product managers, engineers, designers, and other stakeholders to define product requirements and specifications.

  • Ensure all products align with IP guidelines, storytelling, and franchise positioning.

ย ย ย ย ย ย  Facilitate approvals process from start to finish for all product and packaging from licensees.

ย ย ย ย ย ย  Conduct market research and competitive analysis to identify trends and opportunities for product improvement.

ย ย ย ย ย ย  Develop and maintain project documentation, including timelines, budgets, and risk assessments.

ย ย ย ย ย ย  Track development progress against timelines, proactively identifying risks and driving solutions to keep projects on schedule.

ย ย ย ย ย ย  Drive continuous improvement initiatives to optimize the product development process and enhance team efficiency. Improve our portal (MyMediabox) to streamline workflows.

ย ย ย ย ย ย  Collaborate with licensing, marketing, and sales teams to develop go-to-market strategies and support product launches.

ย ย ย ย ย ย  Partner closely with licensing to align on line plans, providing informed recommendations and adjustments to support brand strategy and commercial objectives.

ย ย ย ย ย ย  Collaborate with studio partners to communicate product direction, gather feedback, and ensure alignment throughout the product development lifecycle.

ย ย ย ย ย ย  Onboard submission process with licensees, agents, and brand collaboration partners.

ย ย ย ย ย ย  Catalog, manage and distribute final product samples including the coordination of sample archive.

ย ย ย ย ย ย  Clearly communicate and manage workback schedules, ensuring cross-functional teams are aligned on key milestones and deliverables.

ย ย ย ย ย ย  Demonstrate a solutions-oriented mindset, troubleshooting challenges and adapting plans to meet evolving business and partner needs.

ย Qualifications:

ย ย ย ย ย ย  Bachelor's degree in Design or equivalent

ย ย ย ย ย ย  7+ years of experience in licensed consumer products, specifically in toys, collectibles, gaming, or entertainment hardlines.

ย ย ย ย ย ย  Advance understanding of product lifecycle management principles and best practices.

ย ย ย ย ย ย  Portfolio of demonstrated experience working with global IP and licensing approval processes.

  • Solid proficiency with collectible formats, materials, manufacturing methods, and cost drivers for collectibles and toy categories (e.g., action figures, statues, blind box, premium collectibles).

  • Strong product sensibility-balancing fan authenticity, quality, and commercial viability.

ย ย ย ย ย ย  Proven track record of successfully delivering projects in a timely manner.

ย ย ย ย ย ย  Excellent communication and interpersonal skills, with the ability to collaborate effectively across teams.

ย ย ย ย ย ย  Highly detail-oriented and exceptionally organized, with a proven ability to prioritize workstreams and consistently deliver against timelines in a dynamic, fast-paced environment.

ย ย ย ย ย ย  Strategic thinker with a customer-centric mindset and a passion for driving results.

ย ย ย ย ย ย  Experience in Photoshop, MyMediabox (or similar approval systems), PowerPoint, Adobe Illustrator etc.

ย ย ย ย ย ย  Passion for gaming, pop culture, entertainment, or collectible markets is a plus.