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Remote 3D Rigging Jobs in Vancouver, BC (NOW HIRING)

Remote 3D Rigging information

What is remote 3D rigging?

Remote 3D rigging is the process of creating and setting up digital skeletons (rigs) for 3D models, such as characters or objects, from a remote location. Rigging involves making models move naturally by adding bones, joints, and control handles that animators use to create realistic motion. Remote 3D riggers typically collaborate with animation and modeling teams online, using tools like Autodesk Maya, Blender, or 3ds Max. This allows studios and clients to work with talented riggers regardless of their geographic location.

What are the key skills and qualifications needed to thrive as a remote 3D rigging artist?

To thrive as a Remote 3D Rigging Artist, you need a solid understanding of anatomy, kinematics, and 3D modeling principles, typically supported by a degree in animation, computer graphics, or a related field. Proficiency in industry-standard software such as Autodesk Maya, Blender, and knowledge of scripting languages like Python or MEL are commonly required. Strong problem-solving skills, attention to detail, and effective remote communication set top candidates apart. These skills ensure that rigs are technically sound, animation-ready, and integrate smoothly into collaborative production pipelines.

What are some common challenges faced when working as a remote 3D rigging artist, and how can they be addressed?

One common challenge for remote 3D rigging artists is ensuring seamless collaboration with animators and modelers despite not being physically present. Communication gaps can sometimes lead to misunderstandings about rig requirements or project feedback. To address this, it's helpful to establish regular check-ins, use version control software, and maintain clear documentation. Additionally, sharing screen recordings or annotated rigs can enhance clarity and efficiency, making remote teamwork more effective.

What is the difference between Remote 3D Rigging vs Remote 3D Character Animation?

AspectRemote 3D RiggingRemote 3D Character Animation
CredentialsKnowledge of rigging software, 3D modeling, and anatomySkills in animation software, acting, and timing
Work EnvironmentCollaborative with rigging artists and modelersCollaborative with animators and directors
Industry UsageUsed in game development, film, and VFX for creating rigsUsed in film, games, and advertising for bringing characters to life

Remote 3D Rigging focuses on creating the skeletal structures and controls for 3D models, enabling animation. Remote 3D Character Animation involves bringing those models to life through movement and performance. While both roles require 3D software skills, rigging emphasizes technical setup, whereas animation emphasizes performance and timing.

How to become a remote 3D rigger?

To become a remote 3D rigger, develop strong skills in 3D modeling, rigging, and animation using software like Maya, Blender, or 3ds Max. Build a portfolio showcasing your rigging work, gain experience through internships or freelance projects, and stay updated with industry standards and tools. Effective communication and self-motivation are essential for remote work success.

What are popular job titles related to Remote 3D Rigging jobs in Vancouver, BC?

For Remote 3D Rigging jobs in Vancouver, BC, the most frequently searched job titles are:

What job categories do people searching Remote 3D Rigging jobs in Vancouver, BC look for?

The top searched job categories for Remote 3D Rigging jobs in Vancouver, BC are:

Infographic showing various Remote 3D Rigging job openings in Vancouver, BC as of August 2026, with employment types broken down into 66% Full Time, 23% Part Time, and 11% Temporary. Highlights an 100% Remote job distribution.

Technical Animator (12-month contract)

Blackbird Interactive

Vancouver, BC • On-site, Remote

CA$80K - CA$100K/yr

Full-time

Re-posted 15 days ago


Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
 
Our studio operates as a remote-first workplace, offering flexible work arrangements.
 
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate Technical Animator to join our team to deliver a large, exciting IP!

Do you have a broad range of creative and technical experience setting up character and mechanical animations in Unreal Engine 5? We're looking for a technical animator who has the technical proficiency to rig, skin, and export animated meshes into Unreal Engine. On top of that, we are requiring a versatile set of skills to animate humanoid characters as well as machinery within a sci-fi setting. 

We support both remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you'll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Please include a link to your showreel with your CV.

Responsibilities
  • Develop and maintain Maya and Unreal-based pipelines that enable animation, rigging, and content export workflows

  • Produce high quality animation in gameplay to fit the overall style and established creative direction

  • Proficient in animating both mechanical and humanoid assets

  • Ability to take direction from the Art Director in order to maintain a coherent aesthetic thread throughout the project

  • Collaborate with technical artists to fill gaps in pipeline and tools where needed

  • Collaborate with 3D artists to create smooth handoffs between asset creation and animation set-up

  • Collaborate with production to provide estimates and timelines to ensure timely delivery of assets

Requirements
  • 4+ years of experience in technical animation and gameplay animation specifically for games

  • Strong knowledge of rigging workflows

  • Well-versed in Maya and Unreal Engine 5

  • Familiarity with game-ready skeleton design, skinning, and animation scene structure

  • Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows

  • Comfort with quick iteration and problem-solving

  • Strong communication skills and a collaborative mindset

Bonuses
  • Passion for games

  • Passion for film and cinematography

  • Experience manipulating Unreal camera rigs and setups

$80,000 - $100,000 a year
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