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Remote 3D Rigging Artist Jobs in Toronto, ON (NOW HIRING)

Hybrid (Remote + On-site) Contract: 6+ months At Side, we work alongside some of the world ... Working closely with artists, designers, and technical teams, you'll contribute to the visual ...

Hybrid (Remote + On-site) Contract: 6+ months At Side, we work alongside some of the world ... We're looking for a talented 3D Artist/Modeller with a passion for creating high-quality game-ready ...

Collaborate with designers, artists, and engineers to deliver high-quality experiences. * Debug ... Solid understanding of Shaders (HLSL/GLSL). * 3D math and real-time graphics concepts. * Experience ...

Remote 3D Rigging Artist information

What is a remote 3D rigging artist?

A Remote 3D Rigging Artist is a digital artist who specializes in creating the skeletal frameworks (rigs) for 3D models, enabling them to move realistically in animations or video games, while working from a location outside a traditional studio setting. They design and implement control structures for characters or objects, allowing animators to manipulate movements efficiently. Remote rigging artists collaborate with modelers, animators, and technical directors using online tools and platforms to ensure rigs meet project requirements. This role requires strong technical skills, familiarity with 3D software like Maya or Blender, and effective communication for remote teamwork.

What are the key skills and qualifications needed to thrive as a remote 3D rigging artist?

To thrive as a Remote 3D Rigging Artist, you need expertise in character anatomy, strong understanding of animation principles, and proficiency with 3D modeling, typically supported by a degree in animation, game design, or a related field. Mastery of industry-standard software such as Autodesk Maya, Blender, and experience with scripting languages like Python or MEL are highly valued. Strong problem-solving skills, clear communication, and the ability to collaborate remotely make candidates stand out. These skills ensure the creation of flexible, efficient rigs that meet production needs and facilitate seamless teamwork in distributed environments.

What are some common challenges faced by remote 3D rigging artists when collaborating with animation teams?

Remote 3D Rigging Artists often face challenges related to communication and feedback, as they are not physically present with the animation or modeling teams. Ensuring rigs function properly across different software versions and pipelines can also be complex. To overcome these challenges, it's important to maintain clear documentation, use version control systems, and schedule regular virtual meetings for feedback and troubleshooting. Building strong relationships with animators and technical directors remotely is key to producing high-quality rigs that meet project requirements.

What are the most commonly searched types of 3D Rigging Artist jobs in Toronto, ON?

The most popular types of 3D Rigging Artist jobs in Toronto, ON are:

What are popular job titles related to Remote 3D Rigging Artist jobs in Toronto, ON?

For Remote 3D Rigging Artist jobs in Toronto, ON, the most frequently searched job titles are:

What job categories do people searching Remote 3D Rigging Artist jobs in Toronto, ON look for?

The top searched job categories for Remote 3D Rigging Artist jobs in Toronto, ON are:

Infographic showing various Remote 3D Rigging Artist job openings in Toronto, ON as of August 2026, with employment types broken down into 72% Full Time, 14% Part Time, 2% Temporary, and 12% Contract. Highlights an 2% In-person, and 98% Remote job distribution.

Artiste 3D senior | Senior 3D Artist

Side

Toronto, ON • On-site, Remote

Full-time

Posted 13 days ago


Job description

~ English version to follow ~

Lieu : Montreal, Quebec ou Toronto, Ontario

Structure de travail : Hybride (teletravail + presence sur site)

Contrat: 6+ mois

Chez Side, nous travaillons aux cotes de certains des plus grands developpeurs de jeux au monde pour resoudre des defis techniques complexes et donner vie a des experiences de jeu exceptionnelles. Nous recherchons un(e) artiste/modelisateur 3D talentueux(se) avec une passion pour la creation d'actifs de haute qualite prets pour le jeu en temps reel. Vous serez responsable de donner vie aux concepts grace a une modelisation polygonale detaillee, tout en vous assurant que les actifs sont optimises pour la performance et integres sans probleme dans Unreal Engine. En travaillant en etroite collaboration avec les artistes, les designers et les equipes techniques, vous contribuerez a la qualite visuelle du projet tout en respectant la direction artistique et les guides de style etablis. Que votre expertise se situe dans le hard-surface, l'organique ou une combinaison des deux, vous aurez une solide comprehension des pipelines d'art de jeu modernes et un il avise a la fois pour la qualite et l'optimisation.

Exigences

Nous recherchons un artiste 3D/modelisateur talentueux, passionne par la creation d'actifs de haute qualite prets pour le jeu dans des environnements en temps reel. Vous serez responsable de donner vie aux concepts grace a une modelisation polygonale detaillee, tout en veillant a ce que les assets soient optimises pour la performance et integres de maniere fluide dans Unreal Engine. En travaillant en etroite collaboration avec les artistes, les designers et les equipes techniques, vous contribuerez a la qualite visuelle du projet tout en respectant la direction artistique et les guides de style etablis. Que votre expertise concerne le hard-surface, l'organique ou une combinaison des deux disciplines, vous aurez une bonne comprehension des pipelines d'art moderne pour les jeux et un il attentif a la fois sur la qualite et l'optimisation.

Ce que nous recherchons :

  • Forte maitrise de la modelisation polygonale (modelisation hard-surface et/ou organique)
  • Bonne comprehension de la creation de LOD (niveau de detail) et de l'optimisation en temps reel
  • Connaissances de base en depliage UV
  • Familiarite avec Unreal Engine
  • Capacite a travailler a partir de briefs artistiques et de guides de style
  • La connaissance de Blender est preferee, car nous sommes en train de passer a ce logiciel ; cependant, l'experience avec Maya ou 3ds Max serait suffisante.

Ce que nous offrons :

  • Salaire competitif.
  • Environnement de travail dynamique, multiculturel et stimulant.
  • Vous travaillerez pour le leader mondial des services de jeux video.
  • Nous valorisons nos collaborateurs et offrons des perspectives d'evolution regulieres pour favoriser leur epanouissement professionnel.

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A propos de Side
Side (anciennement PTW) est un fournisseur mondial de services et de developpement de jeux video, proposant des solutions techniques et creatives a de nombreux developpeurs et studios parmi les plus importants du monde. Fondee en 2009 et s'appuyant sur plus de 30 ans d'experience de notre maison mere au Japon, Side est devenue une force mondiale avec 20 studios repartis dans 14 pays en Amerique du Nord, en Europe, en Amerique du Sud et en Asie.

Nos services de pointe incluent le developpement de jeux, la production artistique, la production audio, l'assurance qualite, la localisation, l'assurance qualite de la localisation, le support aux joueurs, la gestion de communaute et les ensembles de donnees.

Aidez-nous a partager des histoires avec le monde entier! Rejoignez une equipe internationale de joueurs passionnes et contribuez a offrir des experiences de jeu inoubliables.

Decouvrez notre cote de la vie. Pour plus d'informations, rendez-vous sur https://www.side.inc/fr-ca

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Location: Montreal, Quebec or Toronto, Ontario

Work structure: Hybrid (Remote + On-site)

Contract: 6+ months

At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to life.

We're looking for a talented 3D Artist/Modeller with a passion for creating high-quality game-ready assets for real-time environments. You'll be responsible for bringing concepts to life through detailed polygonal modelling, while ensuring assets are optimised for performance and seamlessly integrated into Unreal Engine. Working closely with artists, designers, and technical teams, you'll contribute to the visual quality of the project while adhering to established artistic direction and style guides. Whether your expertise lies in hard-surface, organic, or a combination of both disciplines, you'll have a strong understanding of modern game art pipelines and a keen eye for both quality and optimisation.

Requirements

We're looking for a talented 3D Artist/Modeller with a passion for creating high-quality game-ready assets for real-time environments. You'll be responsible for bringing concepts to life through detailed polygonal modelling, while ensuring assets are optimised for performance and seamlessly integrated into Unreal Engine. Working closely with artists, designers, and technical teams, you'll contribute to the visual quality of the project while adhering to established artistic direction and style guides. Whether your expertise lies in hard-surface, organic, or a combination of both disciplines, you'll have a strong understanding of modern game art pipelines and a keen eye for both quality and optimisation.

What We're Looking For:

  • Strong proficiency in polygonal modeling (hard-surface and/or organic modeling)
  • Good understanding of LOD (Level of Detail) creation and real-time optimization
  • Basic knowledge of UV unwrapping
  • Familiarity with Unreal Engine
  • Ability to work from artistic briefs and style guides
  • Knowledge of Blender preferred, as we are transitioning toward this software; however, experience with Maya or 3ds Max would be sufficient

Benefits

  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side

Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. 

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.

Experience our side of life. For more information, visit www.side.inc