2

Remote 3D Graphics Software Engineer Jobs in Rochester, NY

SR Software Engineer (Data) - Remote, US

Rochester, NY ยท Remote

$125K - $165K/yr

Join Our Team as a Senior Software Engineer with Data Skills for Agentic AI Systems! We are looking for a Senior Software Engineer with a strong focus on Data and experience building infrastructure ...

Senior Specialist, Creative Services

Rochester, NY ยท On-site +1

$84K - $156K/yr

Rochester, NY; or Remote Opportunity Job Schedule: 9/80: Employees work 9 out of every 14 days ... Fluency in industry-standard 3D and animation software such as Cinema 4D, Unreal Engine 5, Blender ...

This position is eligible to be fully remote or for work out of our Lexington, KY HQ or our ... Creating and updating detailed 3D models of electrical systems using BIM software * Model ...

Calculus 3 Tutor

Rochester, NY ยท Remote

$18 - $40/hr

... computer graphics. * Curriculum Awareness & Adaptive Instruction: Familiar with Calculus III ... 3D graphing software, step-by-step parametrization guidance, and engineering-focused problems for ...

next page

Showing results 1-20

Remote 3D Graphics Software Engineer information

See Rochester, NY salary details

$136.7K

$159.9K

$172.2K

How much do remote 3d graphics software engineer jobs pay per year?

As of Aug 12, 2026, the average yearly pay for remote 3d graphics software engineer in Rochester, NY is $159,902.00, according to ZipRecruiter salary data. Most workers in this role earn between $138,100.00 and $170,700.00 per year, depending on experience, location, and employer.

What is the difference between Remote 3D Graphics Software Engineer vs Remote Game Developer?

AspectRemote 3D Graphics Software EngineerRemote Game Developer
Required Skills3D graphics programming, C++, OpenGL/DirectX, shader developmentGame design, C++, Unity/Unreal, 3D modeling
Work EnvironmentSoftware companies, visualization firms, simulation industriesGame studios, entertainment, interactive media
Common CertificationsComputer Science degree, graphics certificationsGame development courses, programming certifications

While both roles involve 3D programming and require strong C++ skills, Remote 3D Graphics Software Engineers focus on developing graphics engines and visualization tools, whereas Remote Game Developers create interactive gaming experiences. The roles share similar technical backgrounds but differ in application and industry focus.

What is a remote 3D graphics software engineer?

A Remote 3D Graphics Software Engineer is a professional who designs, develops, and optimizes software that creates and manipulates 3D graphics, often for applications such as video games, simulations, or visualization tools. They work remotely, collaborating with teams via online platforms, and use programming languages like C++ or Python alongside graphics APIs such as OpenGL, Vulkan, or DirectX. Their responsibilities may include creating rendering engines, optimizing graphics performance, and troubleshooting graphical issues. This role requires strong technical skills, problem-solving abilities, and familiarity with computer graphics concepts.

What are some common challenges faced by remote 3D graphics software engineers, and how can they be addressed?

Remote 3D Graphics Software Engineers often encounter challenges such as collaborating effectively across different time zones, ensuring consistent code integration, and maintaining access to high-performance hardware. Staying connected through regular video calls and utilizing collaborative platforms like GitHub or JIRA can help bridge communication gaps. It's also helpful to use remote desktop solutions or cloud-based development environments to access powerful GPUs and testing resources when working on intensive rendering tasks.

What are the key skills and qualifications needed to thrive as a remote 3D graphics software engineer?

To thrive as a Remote 3D Graphics Software Engineer, you need strong programming skills in C++ or similar languages, a deep understanding of computer graphics principles, and a relevant degree in computer science or engineering. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with version control systems like Git, is typically required. Excellent problem-solving abilities, self-motivation, and clear communication are crucial soft skills for remote collaboration and complex project work. These competencies ensure the delivery of high-performance graphics solutions and effective teamwork in a distributed environment.
What are popular job titles related to Remote 3D Graphics Software Engineer jobs in Rochester, NY? For Remote 3D Graphics Software Engineer jobs in Rochester, NY, the most frequently searched job titles are:
What job categories do people searching Remote 3D Graphics Software Engineer jobs in Rochester, NY look for? The top searched job categories for Remote 3D Graphics Software Engineer jobs in Rochester, NY are:
What cities near Rochester, NY are hiring for Remote 3D Graphics Software Engineer jobs? Cities near Rochester, NY with the most Remote 3D Graphics Software Engineer job openings:
Infographic showing various Remote 3D Graphics Software Engineer job openings in Rochester, NY as of August 2026, with employment types broken down into 76% Full Time, 17% Part Time, and 7% Contract. Highlights an 100% Remote job distribution, with an average salary of $159,902 per year, or $76.9 per hour.

SR Software Engineer (Data) - Remote, US

ITX Corp

Rochester, NY โ€ข Remote

$125K - $165K/yr

Other

Re-posted 12 days ago


Job description

Join Our Team as a Senior Software Engineer with Data Skills for Agentic AI Systems! 


We are looking for a Senior Software Engineer with a strong focus on Data and experience building infrastructure for LLM-powered applications and agent-based systems. In this role, you will work on RAG pipelines, agent workflows, and memory systems that allow AI agents to reason, retrieve information, and interact with complex tasks.

You will collaborate with engineers building intelligent agents and help design the data pipelines, evaluation frameworks, and orchestration workflows that support reliable and scalable AI systems.


Note: This opening is only available for candidates based in the United States of America. Applications from other locations will not be considered for the role.


What You'll Do: 

  • Design and maintain ETL pipelines that process and classify unstructured data for Retrieval-Augmented Generation (RAG) systems.
  • Support the development of agent-based architectures using reasoning and acting patterns such as ReAct.
  • Build and maintain agent workflows using node-based orchestration frameworks such as LangGraph, including hierarchical and state-machine-based execution.
  • Design and implement agent memory systems, including short-term event memory and long-term memory strategies such as summarization, semantic memory, episodic memory, and user preference storage.
  • Develop system prompts and intent-handling prompts that support reliable agent interactions.
  • Create evaluation tests, datasets, and performance benchmarks to measure and improve LLM agent behavior, including ReAct-based agents.
  • Build tools that allow LLM agents to interact with external systems and services.
  • Apply best practices around guardrails, prompt security, input sanitization, and safe handling of user-generated content.
  • Collaborate closely with engineers across the team and provide guidance to less experienced developers when needed.


What We're Looking For: 

  • Experience building RAG pipelines or ETL workflows for unstructured documents.
  • Experience working with LLM-based systems or AI-powered applications.
  • Familiarity with agent architectures such as ReAct.
  • Hands-on experience with workflow orchestration frameworks such as LangGraph or similar node-based systems.
  • Experience implementing agent memory systems (e.g., AgentCore Memory API or similar), including both short-term and long-term memory strategies.
  • Experience writing system prompts and designing prompt interactions for LLM applications, including intent handling.
  • Experience evaluating and performance testing LLM agents, particularly within ReAct-style workflows.
  • Ability to generate evaluation datasets and test scenarios for agent-based systems.
  • Understanding of mapping user utterances to intents using RAG and/or LLM-based approaches.
  • Understanding of guardrails and safety mechanisms for LLM and agent systems.
  • Understanding of agent-specific threat vectors, including prompt injection, tool misuse, and unsafe memory access.
  • Familiarity with AWS environments and tools such as AWS CLI and STS.
  • Strong understanding of data pipelines and document processing for AI systems.


Nice to have: 

  • Experience with LangGraph or other agent orchestration frameworks.
  • Experience building tools for tool-enabled LLM agents.
  • Experience working with hierarchical state machines or complex workflow orchestration patterns.
  • Experience designing evaluation frameworks or LLM benchmarking systems.
  • Experience working with AI agent security concepts or threat modeling.


ITX’s Compensation Philosophy  
  

Equality in compensation has been our practice since ITX started, in 1997.  


ITX believes that market-based pay ensures fair and equitable compensation for our worldwide team members and pay that is based on the market, not on who has the best negotiation skills. At ITX, you’ll never discover that someone in the same job with the same experience makes more than you, or that there are pay gaps based on race, gender, disability, or age.  
  

How do our team members experience market-based pay at ITX? We gather market data to benchmark each position in our candidates’ and team members’ locations and use these benchmarks for candidate offers and to perform regular compensation reviews for our team members. You’ll never have to worry about asking for a pay raise again. At least once a year ITX automatically adjusts pay when the benchmark is higher than our team member’s compensation. 


In Rochester, N.Y., home to ITX’s headquarters, the pay range for a Senior Software Developer with Data Skills role is $96,000 to $129,000, depending on experience, specific skills and certifications, and education. Based on your location in the United States if you are in a place where the market for your role is higher or lower, this pay range could be 13% lower or 10% higher than the Rochester, N.Y. market.

 

ITX has team members in many countries, and we use the same methodology for determining pay for all our teammates. For candidates outside of the United States, we use local market data to determine the benchmark range for the Senior Software Engineer with Data Skills.     


Do you have questions about ITX’s compensation practices? Let us know! We’re proud of how we do compensation at ITX and welcome the opportunity to share more.  
  

This role was posted by ITX on June 30th, 2026.