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Remote 3D Graphics Software Engineer Jobs in Carleton, MI

Staff Software Engineer

Detroit, MI ยท On-site +1

$170K - $200K/yr

2bridge has been engaged in the search for a full-time, direct-hire Staff Software Engineer to join ... Open to remote or hybrid if in the Detroit metro or Ann Arbor area.

Senior Software Engineer

Allen Park, MI ยท On-site +1

$113K - $192K/yr

This Full-Stack Software Engineer position is ideal for a technically oriented, forward-thinking ... remote state management and CI/CD-driven plan/apply workflows. Preferred Qualifications * Master ...

Senior Software Engineer

Dearborn, MI ยท On-site +1

$112K - $148K/yr

Comfort working independently and collaboratively in a distributed, remote team Even better, you ... Our section builds and maintains the software that powertrain calibration and emissions engineers ...

Senior Software Engineer

Detroit, MI ยท Remote

$121K - $159K/yr

This is a fully remote, hands-on individual contributor role with meaningful ownership across core ... Requirements: * 5+ years of professional software engineering experience as a generalist with a ...

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Remote 3D Graphics Software Engineer information

See Carleton, MI salary details

$125.7K

$147.1K

$158.4K

How much do remote 3d graphics software engineer jobs pay per year?

As of Aug 20, 2026, the average yearly pay for remote 3d graphics software engineer in Carleton, MI is $147,092.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,100.00 and $157,000.00 per year, depending on experience, location, and employer.

What is a remote 3D graphics software engineer?

A Remote 3D Graphics Software Engineer is a professional who designs, develops, and optimizes software that creates and manipulates 3D graphics, often for applications such as video games, simulations, or visualization tools. They work remotely, collaborating with teams via online platforms, and use programming languages like C++ or Python alongside graphics APIs such as OpenGL, Vulkan, or DirectX. Their responsibilities may include creating rendering engines, optimizing graphics performance, and troubleshooting graphical issues. This role requires strong technical skills, problem-solving abilities, and familiarity with computer graphics concepts.

What are the key skills and qualifications needed to thrive as a remote 3D graphics software engineer?

To thrive as a Remote 3D Graphics Software Engineer, you need strong programming skills in C++ or similar languages, a deep understanding of computer graphics principles, and a relevant degree in computer science or engineering. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with version control systems like Git, is typically required. Excellent problem-solving abilities, self-motivation, and clear communication are crucial soft skills for remote collaboration and complex project work. These competencies ensure the delivery of high-performance graphics solutions and effective teamwork in a distributed environment.

What are some common challenges faced by remote 3D graphics software engineers, and how can they be addressed?

Remote 3D Graphics Software Engineers often encounter challenges such as collaborating effectively across different time zones, ensuring consistent code integration, and maintaining access to high-performance hardware. Staying connected through regular video calls and utilizing collaborative platforms like GitHub or JIRA can help bridge communication gaps. It's also helpful to use remote desktop solutions or cloud-based development environments to access powerful GPUs and testing resources when working on intensive rendering tasks.

What is the difference between Remote 3D Graphics Software Engineer vs Remote Game Developer?

AspectRemote 3D Graphics Software EngineerRemote Game Developer
Required Skills3D graphics programming, C++, OpenGL/DirectX, shader developmentGame design, C++, Unity/Unreal, 3D modeling
Work EnvironmentSoftware companies, visualization firms, simulation industriesGame studios, entertainment, interactive media
Common CertificationsComputer Science degree, graphics certificationsGame development courses, programming certifications

While both roles involve 3D programming and require strong C++ skills, Remote 3D Graphics Software Engineers focus on developing graphics engines and visualization tools, whereas Remote Game Developers create interactive gaming experiences. The roles share similar technical backgrounds but differ in application and industry focus.

What cities near Carleton, MI are hiring for Remote 3D Graphics Software Engineer jobs?

Cities near Carleton, MI with the most Remote 3D Graphics Software Engineer job openings:

Software Engineer II, Calibration

Torc Robotics

Ann Arbor, MI โ€ข On-site, Remote

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 22 days ago


Job description

About the Company
At Torc, we have always believed that autonomous vehicle technology will transform how we travel, move freight, and do business.
A leader in autonomous driving since 2007, Torc has spent over a decade commercializing our solutions with experienced partners. Part of the Daimler family, we are focused solely on developing software for automated trucks to transform how the world moves freight.
Join us and catapult your career with the company that helped pioneer autonomous technology, and the first AV software company with the vision to partner directly with a truck manufacturer.
Meet the Team
The Autonomous Driving Kit Component Enablement & Calibration (ADkit CE&E) team plays a vital role in ensuring the accuracy and reliability of perception systems across our autonomous vehicle platform.
We are currently seeking a Software Engineer who is enthusiastic about thriving in a hands-on environment and ready to grow with the team and leading our way toward productization.
We develop, research and design scalable solutions to calibrate and configure the ADKit components to their peak operational possible state. We work with multi-modal sensors systems including cameras, Lidars, radars and IMU on real vehicles and Hardware-in-the-Loop systems to develop our best-in-class sensors spatial orientation. Our contribution directly supports the safety, performance, and robustness of autonomous driving capabilities.
We design adaptability into our software to support the wide range of ADkit sensor configuration needed to keep our truck generation operation on the path to productization. The team engages with diverse stakeholder, spanning from commercial partners to end customers, to reduce calibration related obstacle associated with adopting autonomous trucking.
Your role will make a significant impact on the future of trucking and autonomous technology as we look to Drive the Future of Freight.
What You'll Do
As a Software Engineer on AdKit CE&C, you will be directly involved in bringing our software solution toward its long-term implementation. To successfully accomplish this, you would need to:
  • Own the design and architecture for a scalable sensor calibration pipeline in C++, leveraging available libraries (OpenCV, linear algebra libraries) for real-time and offline calibration.
  • Deep expertise in linear algebra to lead the design and implementation of spatial computational system for multi-modals sensor platforms. Apply advanced mathematical rigor using Lie groups, quaternions, and 3D transformations to ensure accurate spatial calibration.
  • Lead the development of specialized dedicated libraries allowing sensor-to-sensor extrinsic calibration (lidar-camera, imu-lidar, etc.) using multi-sensor targetless detections during robotics missions.
  • Experience with camera intrinsic and extrinsic calibration.
  • Drive the design and maintenance of simulation tools and data pipelines for sensor modeling, calibration validation, and large-scale regression testing.
  • Collaborate cross-functionally with perception, simulation, and platform teams to define calibration requirements, set best practices, and ensure robustness across hardware configurations and software releases.
  • Establish and maintain CI/CD-integrated calibration workflows using Docker, Bazel, and Git to enable reproducible, automated testing and deployment.
  • Lead deep-dive debugging and root-cause analysis of complex sensor alignment issues in vehicle logs and simulation using ROS tools, rviz, and custom visualization utilities.
  • Mentor junior engineers and contribute to technical reviews, fostering a culture of high-quality software design and code excellence.

What You'll Need to Succeed
  • Bachelor's Degree in Computer Science, Robotics, Electrical Engineering, or a related field with 5-7+ years of experience (or a Master's Degree with 3-5+ years of experience).
  • Proven expertise in Python and C++ for algorithm development, system design, and high-performance tooling.
  • Advanced experience with OpenCV, ROS, and numerical libraries for computer vision and robotics applications.
  • Deep understanding of multi-sensor calibration (camera, Lidar, IMU) in robotics or autonomous systems.
  • Strong mathematical foundation in 3D geometry, non-linear optimization, and matrix math, including SE(3) and SO(3) transformations.
  • Proficiency in Linux development, version control (Git), containerization (Docker), and build systems (Bazel).
  • Demonstrated experience designing scalable software architectures and leading technical initiatives.
  • Excellent problem-solving skills and ability to drive cross-team technical alignment.

Bonus Points!
  • Familiarity with non-linear least squares solvers (e.g., Ceres, g2o) and large-scale optimization.
  • Background in sensor simulation, synthetic data generation, or validation frameworks.
  • Prior contributions to ROS-based open-source calibration or robotics tools.
  • Experience influencing technical roadmaps and defining long-term software strategies.
  • Uses vim as a primary editor (yes, still really).
  • Willingness to travel occasionally.

Work Location: For this position, we are open to hiring in Ann Arbor, MI (U.S.) office work locations in a hybrid capacity. We are also open to hiring Remote in the United States.
Perks of Being a Full-time Torc'r
Torc cares about our team members and we strive to provide benefits and resources to support their health, work/life balance, and future. Our culture is collaborative, energetic, and team focused. Torc offers:
  • A competitive compensation package that includes a bonus component and stock options
  • 100% paid medical, dental, and vision premiums for full-time employees
  • 401K plan with a 6% employer matchFlexibility in schedule and generous paid vacation (available immediately after start date)Company-wide holiday office closures
  • AD+D and Life Insurance

At Torc, we're committed to building a diverse and inclusive workplace. We celebrate the uniqueness of our Torc'rs and do not discriminate based on race, religion, color, national origin, gender (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender identity, gender expression, age, veteran status, or disabilities.
Even if you don't meet 100% of the qualifications listed for this opportunity, we encourage you to apply.
Our compensation reflects the cost of labor across several geographic markets. Pay is based on a number of factors and may vary depending on job-related knowledge, skills, and experience. Torc's total compensation package will also include our corporate bonus and stock option plan. Dependent on the position offered, sign-on payments, relocation, and other forms of compensation may be provided as part of a total compensation package, in addition to a full range of medical, financial, and/or other benefits.
Hiring Range for Job Opening
US Pay Range
$139,000-$166,800 USD