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Remote 3D Graphics Software Engineer Jobs in Carleton, MI

Software Engineer - Remote Location: Remote (onsite in Detroit, MI also an option) Duration: 06 months plus contract Rate: DOE USC, Green card, GC EAD, H4 EAD and TN visa accepted. * Experience in ...

Posting Type Hybrid/Remote Job Overview WHO WE ARE Relativity is a leading legal data intelligence ... This role reports to the Manager of Software Engineering and provides the opportunity to work on ...

Posting Type Hybrid/Remote Job Overview WHO WE ARE Relativity is a leading legal data intelligence ... This role reports to the Manager of Software Engineering and provides the opportunity to work on ...

Staff Software Engineer

Detroit, MI ยท On-site +1

$170K - $200K/yr

2bridge has been engaged in the search for a full-time, direct-hire Staff Software Engineer to join ... Open to remote or hybrid if in the Detroit metro or Ann Arbor area.

Software Engineer

Dearborn, MI ยท Remote

$115K - $192K/yr

You'll have... - Bachelor's degree in Computer Science, Software Engineering, or a related ... Remote#LI-FordCredit #LI-MN1 What you'll do... - Architect, design, and deliver high-quality ...

The Associate Software Engineer is an early-career engineering role responsible for contributing to ... Remote first work environment * Choice of a HDHP or PPO Medical plan, we pay 100% of the premium ...

Software Engineer, On Device

Ann Arbor, MI ยท On-site +1

$120K - $150K/yr

Software Engineer Utilidata is a fast-growing NVIDIA-backed edge AI company enabling greater ... remote work. Our Commitments: Utilidata values the diversity of our team. We provide equal ...

Bachelors degree in Computer Science, Software Engineering, Information Systems, or a related ... Remote/telecommuting position WHY SHOULD YOU APPLY? * Benefits * Medical, Dental, and Vision ...

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Remote 3D Graphics Software Engineer information

See Carleton, MI salary details

$125.7K

$147.1K

$158.4K

How much do remote 3d graphics software engineer jobs pay per year?

As of Jun 8, 2026, the average yearly pay for remote 3d graphics software engineer in Carleton, MI is $147,092.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,100.00 and $157,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote 3D Graphics Software Engineer vs Remote Game Developer?

AspectRemote 3D Graphics Software EngineerRemote Game Developer
Required Skills3D graphics programming, C++, OpenGL/DirectX, shader developmentGame design, C++, Unity/Unreal, 3D modeling
Work EnvironmentSoftware companies, visualization firms, simulation industriesGame studios, entertainment, interactive media
Common CertificationsComputer Science degree, graphics certificationsGame development courses, programming certifications

While both roles involve 3D programming and require strong C++ skills, Remote 3D Graphics Software Engineers focus on developing graphics engines and visualization tools, whereas Remote Game Developers create interactive gaming experiences. The roles share similar technical backgrounds but differ in application and industry focus.

What is a Remote 3D Graphics Software Engineer?

A Remote 3D Graphics Software Engineer is a professional who designs, develops, and optimizes software that creates and manipulates 3D graphics, often for applications such as video games, simulations, or visualization tools. They work remotely, collaborating with teams via online platforms, and use programming languages like C++ or Python alongside graphics APIs such as OpenGL, Vulkan, or DirectX. Their responsibilities may include creating rendering engines, optimizing graphics performance, and troubleshooting graphical issues. This role requires strong technical skills, problem-solving abilities, and familiarity with computer graphics concepts.

What do 3D software engineers do?

A remote 3D graphics software engineer develops, tests, and maintains software for creating and rendering 3D models, animations, and visual effects. They often work with programming languages like C++ and tools such as OpenGL or DirectX, and may collaborate with artists and designers to optimize visual performance across platforms.

What are some common challenges faced by Remote 3D Graphics Software Engineers, and how can they be addressed?

Remote 3D Graphics Software Engineers often encounter challenges such as collaborating effectively across different time zones, ensuring consistent code integration, and maintaining access to high-performance hardware. Staying connected through regular video calls and utilizing collaborative platforms like GitHub or JIRA can help bridge communication gaps. It's also helpful to use remote desktop solutions or cloud-based development environments to access powerful GPUs and testing resources when working on intensive rendering tasks.

What are the key skills and qualifications needed to thrive as a Remote 3D Graphics Software Engineer, and why are they important?

To thrive as a Remote 3D Graphics Software Engineer, you need strong programming skills in C++ or similar languages, a deep understanding of computer graphics principles, and a relevant degree in computer science or engineering. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with version control systems like Git, is typically required. Excellent problem-solving abilities, self-motivation, and clear communication are crucial soft skills for remote collaboration and complex project work. These competencies ensure the delivery of high-performance graphics solutions and effective teamwork in a distributed environment.
What cities near Carleton, MI are hiring for Remote 3D Graphics Software Engineer jobs? Cities near Carleton, MI with the most Remote 3D Graphics Software Engineer job openings:
Associate Software Engineer (Open3D) - Remote

Associate Software Engineer (Open3D) - Remote

micro1 AI

Detroit, MI โ€ข Remote

$20 - $120/hr

Part-time

Posted 7 days ago


Job description

Job Title: Junior Software Engineer (Open 3D Engine)


Job Type: Contractor


Location: Remote


Job Summary: Join our client's team as a Junior Software Engineer (Open 3D Engine) and play a pivotal role in training next-generation AI systems for 3D environments. You will leverage your O3DE expertise, spanning the Component Entity System, Atom Renderer, and physics simulations, to generate high quality, synthetic data, enabling AI models to learn, reason, and construct high performance, AAA quality digital worlds.


Key Responsibilities:

  1. Design, develop, and implement interactive 3D scenes and simulations using Open 3D Engine (O3DE) for AI training purposes.
  2. Leverage the full suite of O3DE toolsโ€”including Atom Renderer, Component Entity System, Gems, and Asset Processorโ€”to create high-fidelity, effective environments.
  3. Collaborate with the customerโ€™s team to transform conceptual ideas into finished AI training workflows and simulations.
  4. Integrate Python and C++ scripts for enhanced functionality and automation within O3DE projects.
  5. Utilize AWS services to support robust, scalable 3D simulation deployment and asset management.
  6. Document processes and communicate progress clearly through strong written and verbal updates.
  7. Troubleshoot and optimize simulation performance, ensuring accuracy and efficiency for AI training objectives.


Required Skills and Qualifications:

  1. Hands-on experience with O3DE (Open 3D Engine), including a deep understanding of core tools and asset workflows.
  2. Proficiency in Python and C++ for 3D scene development and automation.
  3. Experience building interactive 3D environments from concept to completion, tailored for simulation and AI training.
  4. Familiarity with Atom Renderer, Component Entity System, Gems, and Asset Processor within O3DE.
  5. Strong written and verbal communication skills, with the ability to clearly document and present technical concepts.
  6. Basic knowledge of AWS infrastructure and its application for cloud-based development and deployment.
  7. Background in game development, simulation, or real-time graphics projects.


Preferred Qualifications:

  1. Previous experience working directly on AI training or simulation projects within O3DE.
  2. Exposure to asset management pipelines and collaborative development environments.
  3. Demonstrated initiative in adopting new O3DE tools and staying current with engine updates.