2

Remote 3D Graphics Software Engineer Jobs in Baltimore, MD

C++ Staff Software Engineer

Baltimore, MD ยท On-site +1

$150K - $240K/yr

About the Team Software Engineers own the full lifecycle of keeping endpoints up-to-date, from ... Location - We are flexible on remote working from home, if you are located in the USA and reside in ...

Location - We are flexible on remote working from home, if you are located in the USA and reside in ... We hire the best software engineers with experience in our stack: NinjaOne is built on Java ...

Senior Software Engineer, Java

Baltimore, MD ยท On-site +1

$150K - $220K/yr

Location - We are flexible on remote working from home, if you are located in the USA and reside in ... We hire the best software engineers with experience in our stack: NinjaOne is built on Java ...

Software Engineer L1

Laurel, MD ยท Remote

$100K - $175K/yr

We are looking for an experienced Software Engineer to join their rapidly growing team! * Develops ... For Remote Opportunities), education and certifications as well as Federal Government Contract ...

New

Software Engineer L2

Laurel, MD ยท Remote

$150K - $200K/yr

We are looking for an experienced Software Engineer to join their rapidly growing team! * Develops ... For Remote Opportunities), education and certifications as well as Federal Government Contract ...

New

Senior Software Engineer

Baltimore, MD ยท Remote

$140K - $160K/yr

About the Role We are seeking a Senior Software Engineer to join our team as a high-ownership ... In a remote-first team, your ability to document decisions and communicate asynchronously is as ...

Showing results 21-40

Remote 3D Graphics Software Engineer information

See Baltimore, MD salary details

$137.6K

$161K

$173.4K

How much do remote 3d graphics software engineer jobs pay per year?

As of Aug 17, 2026, the average yearly pay for remote 3d graphics software engineer in Baltimore, MD is $161,032.00, according to ZipRecruiter salary data. Most workers in this role earn between $139,100.00 and $171,900.00 per year, depending on experience, location, and employer.

What is the difference between Remote 3D Graphics Software Engineer vs Remote Game Developer?

AspectRemote 3D Graphics Software EngineerRemote Game Developer
Required Skills3D graphics programming, C++, OpenGL/DirectX, shader developmentGame design, C++, Unity/Unreal, 3D modeling
Work EnvironmentSoftware companies, visualization firms, simulation industriesGame studios, entertainment, interactive media
Common CertificationsComputer Science degree, graphics certificationsGame development courses, programming certifications

While both roles involve 3D programming and require strong C++ skills, Remote 3D Graphics Software Engineers focus on developing graphics engines and visualization tools, whereas Remote Game Developers create interactive gaming experiences. The roles share similar technical backgrounds but differ in application and industry focus.

What is a remote 3D graphics software engineer?

A Remote 3D Graphics Software Engineer is a professional who designs, develops, and optimizes software that creates and manipulates 3D graphics, often for applications such as video games, simulations, or visualization tools. They work remotely, collaborating with teams via online platforms, and use programming languages like C++ or Python alongside graphics APIs such as OpenGL, Vulkan, or DirectX. Their responsibilities may include creating rendering engines, optimizing graphics performance, and troubleshooting graphical issues. This role requires strong technical skills, problem-solving abilities, and familiarity with computer graphics concepts.

What are some common challenges faced by remote 3D graphics software engineers, and how can they be addressed?

Remote 3D Graphics Software Engineers often encounter challenges such as collaborating effectively across different time zones, ensuring consistent code integration, and maintaining access to high-performance hardware. Staying connected through regular video calls and utilizing collaborative platforms like GitHub or JIRA can help bridge communication gaps. It's also helpful to use remote desktop solutions or cloud-based development environments to access powerful GPUs and testing resources when working on intensive rendering tasks.

What are the key skills and qualifications needed to thrive as a remote 3D graphics software engineer?

To thrive as a Remote 3D Graphics Software Engineer, you need strong programming skills in C++ or similar languages, a deep understanding of computer graphics principles, and a relevant degree in computer science or engineering. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with version control systems like Git, is typically required. Excellent problem-solving abilities, self-motivation, and clear communication are crucial soft skills for remote collaboration and complex project work. These competencies ensure the delivery of high-performance graphics solutions and effective teamwork in a distributed environment.

What are popular job titles related to Remote 3D Graphics Software Engineer jobs in Baltimore, MD?

For Remote 3D Graphics Software Engineer jobs in Baltimore, MD, the most frequently searched job titles are:

What job categories do people searching Remote 3D Graphics Software Engineer jobs in Baltimore, MD look for?

The top searched job categories for Remote 3D Graphics Software Engineer jobs in Baltimore, MD are:

What cities near Baltimore, MD are hiring for Remote 3D Graphics Software Engineer jobs?

Cities near Baltimore, MD with the most Remote 3D Graphics Software Engineer job openings:

Infographic showing various Remote 3D Graphics Software Engineer job openings in Baltimore, MD as of August 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 100% Remote job distribution, with an average salary of $161,032 per year, or $77.4 per hour.

C++ Staff Software Engineer

NinjaOne

Baltimore, MD โ€ข On-site, Remote

$150K - $240K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 7 days ago


Job description

About the Role

We are hiring a Staff C++ Software Engineer to join our growing team developing NinjaOneโ€™s automated endpoint management suite of software products, trusted by over 40,000 customers globally. You will develop high-impact software products used daily by IT teams and MSPs (managed service providers) to monitor, manage, and secure endpoints at scale. 

About the Team

Software Engineers own the full lifecycle of keeping endpoints up-to-date, from detecting available patches to safely applying them and rebooting. The work spans OS patches across multiple platforms (Windows Update, macOS software update, Linux package managers) and third-party application updates (3PP).

As a Staff Engineer on this team, you'll work on our C++ agent repo โ€” the software that runs directly on customer devices with elevated system privileges to detect, install, and validate patches across Windows, macOS, and Linux. This means working close to the metal with system-level APIs, building resilient install and rollback logic, and reading and acting on policy owned by our mainline platform team. You'll be one of the most senior technical voices on the C++ side of Patching, helping shape architecture and mentoring other engineers as the team continues to grow.

Location - We are flexible on remote working from home, if you are located in the USA and reside in one of the following states - CA, CO, CT, FL, GA, *IL, KS, MA, MD, ME, NJ, NC, NY, OR, TN, TX, VA, and WA. We have physical offices in Austin, TX and Tampa, FL, if you prefer a hybrid option.

We hire the best software engineers, but experience in our stack canโ€™t hurt: NinjaOne is built on Java, Kotlin, C++, Golang and Postgres, supporting millions of user endpoints and running as a scalable cloud service in AWS.  Knowing large-scale datastore bottlenecks, asynchronous application design and client-server architecture will help you.

What Youโ€™ll be Doing

  • Reviewing Code - Review code for correctness, maintainability, and architectural health
  • Mentoring - Guide and grow senior and mid-level engineers on the team
  • Process Implementation and Improvement - Identify gaps, propose fixes, and drive them through to completion
  • Cross Team Collaboration - Align with mainline, catalog, and other patching squads on shared ownership and integration points
  • Ensuring Product / Business Level Needs Are Engineered Into the Product - Translate roadmap priorities and customer needs into sound technical design
  • Other duties as needed

About You

  • Bachelorโ€™s Degree in Computer Science, Engineering, Information Technology, or related technical field
  • 10+ years of C++ development experience, Modern C++ (C++17 and above)
  • Experience in Cross-platform development (Windows/macOS/Linux โ€“ Win32 API, POSIX)
  • gRPC / Protocol Buffers
  • SQLite / Embedded database patterns
  • CMake
  • Proficiency working with Qt and Vcpkg a strong plus

About Us 

NinjaOne unifies IT to simplify work for nearly 40,000 customers in 140+ countries. โ€‹

The NinjaOne Unified IT Operations Platform delivers endpoint management, autonomous patching, backup, and remote access in a single console to improve efficiency, increase resilience, and reduce spend. By automating IT and managing all endpoints, organizations give employees a great technology experience at work. โ€‹ NinjaOne is obsessed with customer success and has retained a 98% customer satisfaction score for more than 5 years.

What Youโ€™ll Love 

We are a collaborative, kind, and curious community. 

We honor your flexibility needs with full-time work that is hybrid remote.

We have you covered with our comprehensive benefits package, which includes medical, dental, and vision insurance.

We help you prepare for your financial future with our 401(k) plan.

We prioritize your work-life balance with our unlimited PTO.

We reward your work with opportunity for growth and advancement.

Additional Information

This position is NOT eligible for Visa sponsorship.

*Due to operational policies, NinjaOne is unable to hire for this role within the city limits of Chicago. We will consider all qualified candidates who reside outside of the city proper or are willing to self-relocate.

Starting pay for the successful applicant depends on a variety of job-related factors, including but not limited to location, market demands, experience, job-related knowledge, and skills. The benefits available for this position include medical, dental, vision, 401(k) plan, life insurance coverage and PTO. For roles based in California, Colorado, Maryland, New Jersey, or Washington the base salary hiring range for this position is $150,000 to $240,000 per year.

For roles based in New York, the base salary hiring range for this position is $150,000 to $240,000 per year.

All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, age, disability, genetic information, marital status, veteran status, or any other status protected by applicable law. We are committed to providing an inclusive and diverse work environment.

#LI-JL1

#LI-Remote