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Remote 3D Graphics Programmer Jobs in Los Angeles, CA

CAD Graphics Engine Software Engineer

Los Angeles, CA · On-site +1

$150K - $186K/yr

About The Role We're looking for a Graphics Engine Software Engineer to join our growing team to ... This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware ...

We are headquartered in Los Angeles, CA with both a local and remote team. We were founded and ... This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware ...

Remote Type: Contract / Freelance Duration: Initial 1-month engagement with potential to extend ... Create and render high-quality 3D product visuals, technical illustrations, and conceptual graphics

GPU Programmer - Remote Job Type: Contractor Location: Remote Job Overview We are seeking ... Background in graphics programming, ML acceleration, scientific computing, HPC, or related GPU ...

Sr. VFX Artist

Glendale, CA · Remote

$120K - $186K/yr

This is a remote role. What You Will Do: * Collaborate with artists, designers, and engineers to ... Extensive understanding of 3D graphics, shaders, particles systems, physics, ribbons, etc.

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

... Programmer to join their fully remote team to build next generation MMOs and Multiplayer Games. They currently need a programmer passionate about terrain and graphical tools. What are the ...

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Remote 3D Graphics Programmer information

See Los Angeles, CA salary details

$119.1K

$145.5K

$168.6K

How much do remote 3d graphics programmer jobs pay per year?

As of Sep 5, 2026, the average yearly pay for remote 3d graphics programmer in Los Angeles, CA is $145,463.00, according to ZipRecruiter salary data. Most workers in this role earn between $134,700.00 and $156,200.00 per year, depending on experience, location, and employer.

What is a remote 3D graphics programmer?

Remote 3D Graphics Programmers are software developers who specialize in creating, optimizing, and maintaining graphics systems for 3D applications, such as video games, simulations, or visualization tools, while working from a remote location. They typically work with graphics APIs like OpenGL, DirectX, or Vulkan, and collaborate with artists and other developers to bring visual elements to life. Their responsibilities include developing rendering engines, implementing visual effects, and ensuring high performance and visual fidelity, all while communicating and collaborating virtually with their team.

What are the key skills and qualifications needed to thrive as a remote 3D graphics programmer?

To thrive as a Remote 3D Graphics Programmer, you need strong programming skills in languages like C++ or C#, a solid understanding of graphics algorithms, and experience with computer graphics principles, often supported by a degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with engines like Unity or Unreal Engine, and knowledge of shader programming are typically required. Excellent problem-solving, communication, and time management skills are crucial for collaborating remotely and delivering complex projects independently. These skills are vital to efficiently develop high-quality visual effects and real-time rendering solutions in a distributed work environment.

What are some unique challenges faced by remote 3D graphics programmers, and how can they effectively collaborate with distributed teams?

Remote 3D Graphics Programmers often face challenges such as coordinating across different time zones, maintaining efficient communication with artists and other developers, and ensuring code consistency in a distributed environment. To overcome these, it's important to use collaborative tools like version control systems, participate in regular video meetings, and document code thoroughly. Building strong relationships with team members and being proactive in communication can help ensure that projects stay on track and technical hurdles are addressed quickly.

What are popular job titles related to Remote 3D Graphics Programmer jobs in Los Angeles, CA?

For Remote 3D Graphics Programmer jobs in Los Angeles, CA, the most frequently searched job titles are:

What job categories do people searching Remote 3D Graphics Programmer jobs in Los Angeles, CA look for?

The top searched job categories for Remote 3D Graphics Programmer jobs in Los Angeles, CA are:

What cities near Los Angeles, CA are hiring for Remote 3D Graphics Programmer jobs?

Cities near Los Angeles, CA with the most Remote 3D Graphics Programmer job openings:

CAD Graphics Engine Software Engineer

Zoo

Los Angeles, CA • On-site, Remote

$150K - $186K/yr

Full-time

Re-posted 5 days ago


Job description

About The Role

We're looking for a Graphics Engine Software Engineer to join our growing team to help us build out the core functionality of our next-generation CAD Graphics Engine! In this role, you'll work as part of a small team of Graphics Engineers to design, prototype and implement features of our engine in order to enable users with faster and more reliable geometry and modeling capability of their hardware designs. Our CAD Engine is GPU optimized and creates boundary representations versus meshes, so the ideal candidate will have familiarity with CAD software, specially B-Rep/NURBS modeling. This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware design industry, working alongside a hands-on, collaborative startup team!

What You'll Do
  • Develop and maintain CAD modeling algorithms (editing brep data structures, developing topological algorithms, etc)
  • Develop and maintain rendering code within the graphics core of the CAD engine
  • Implement and continuously improve various low-level and complex architectural systems that interface with Graphics APIs, modeling, rendering, and proceduralization pipelines
  • Analyze code for performance and optimization opportunities as it relates to load times, memory usage and platform-specific performance issues
  • Become an expert on our product strategy and customer use cases in order to provide the best solutions to our growing customer base
  • Document functionality and implementation details for production and other Engineers
What You'll Need
  • B.S. in Computer Science or a related field, or equivalent professional experience
  • Proficiency with C++14/17
  • Substantial experience with 3D graphics, rendering, and modeling algorithms
  • Substantial experience with 3D Graphics APIs such as Vulkan or OpenGL
  • Experience with GPU computing APIs such as CUDA
  • Strong familiarity of the inner workings of CAD 3D editors such as Blender, Maya, Solidworks, AutoCAD, or equivalent.
  • Familiarity with Git
  • Experience working with both low-level and visualization-focused aspects of a graphics pipeline