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Remote 3D Graphics Programmer Jobs in Chicago, IL

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... 3D graphics, or related field * Experience working with offsite art and programming teams Perks:

We are seeking a talented and creative Mid-Level Graphic Designer to join our remote team. The ... Remote work environment About Us: Altimeter Associates is a leading architecture, engineering, and ...

BMS Controls Application Engineer

Chicago, IL ยท Remote

$86K - $111K/yr

Support the development and enforcement of engineering standards for programming, graphics, alarming, tagging, history management, and database creation. * Provide remote technical support to Project ...

Experiential Graphic Designer IB

Chicago, IL ยท On-site +1

$55K - $64K/yr

Under direct supervision and partnership with the environmental graphics team, design a variety of ... We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk ...

Experiential Graphic Designer II

Chicago, IL ยท On-site +1

$57K - $72K/yr

... graphics, signage, and exhibits. * Develop documentation for a variety of design projects to ... We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk ...

Substation Physical Engineer - REMOTE

Chicago, IL ยท On-site +1

$101K - $129K/yr

Substation Physical Engineer - REMOTE Location: Remote US Ready to make a difference? ICF is ... Experience leading substation projects modelled in 3D using Autodesk Inventor * Familiarity with ...

Designer II

Chicago, IL ยท On-site +1

$62K - $78K/yr

... 3D design visualizations and other illustrative graphics. * With direction, contribute to ... We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk ...

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Remote 3D Graphics Programmer information

See Chicago, IL salary details

$113.8K

$139.1K

$161.2K

How much do remote 3d graphics programmer jobs pay per year?

As of Jun 9, 2026, the average yearly pay for remote 3d graphics programmer in Chicago, IL is $139,069.00, according to ZipRecruiter salary data. Most workers in this role earn between $128,800.00 and $149,400.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote 3D Graphics Programmer, and why are they important?

To thrive as a Remote 3D Graphics Programmer, you need strong programming skills in languages like C++ or C#, a solid understanding of graphics algorithms, and experience with computer graphics principles, often supported by a degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with engines like Unity or Unreal Engine, and knowledge of shader programming are typically required. Excellent problem-solving, communication, and time management skills are crucial for collaborating remotely and delivering complex projects independently. These skills are vital to efficiently develop high-quality visual effects and real-time rendering solutions in a distributed work environment.

What are Remote 3D Graphics Programmers?

Remote 3D Graphics Programmers are software developers who specialize in creating, optimizing, and maintaining graphics systems for 3D applications, such as video games, simulations, or visualization tools, while working from a remote location. They typically work with graphics APIs like OpenGL, DirectX, or Vulkan, and collaborate with artists and other developers to bring visual elements to life. Their responsibilities include developing rendering engines, implementing visual effects, and ensuring high performance and visual fidelity, all while communicating and collaborating virtually with their team.

What are some unique challenges faced by Remote 3D Graphics Programmers, and how can they effectively collaborate with distributed teams?

Remote 3D Graphics Programmers often face challenges such as coordinating across different time zones, maintaining efficient communication with artists and other developers, and ensuring code consistency in a distributed environment. To overcome these, it's important to use collaborative tools like version control systems, participate in regular video meetings, and document code thoroughly. Building strong relationships with team members and being proactive in communication can help ensure that projects stay on track and technical hurdles are addressed quickly.
What are the most commonly searched types of 3D Graphics Programmer jobs in Chicago, IL? The most popular types of 3D Graphics Programmer jobs in Chicago, IL are:
What are popular job titles related to Remote 3D Graphics Programmer jobs in Chicago, IL? For Remote 3D Graphics Programmer jobs in Chicago, IL, the most frequently searched job titles are:
What job categories do people searching Remote 3D Graphics Programmer jobs in Chicago, IL look for? The top searched job categories for Remote 3D Graphics Programmer jobs in Chicago, IL are:
What cities near Chicago, IL are hiring for Remote 3D Graphics Programmer jobs? Cities near Chicago, IL with the most Remote 3D Graphics Programmer job openings:
Infographic showing various Remote 3D Graphics Programmer job openings in Chicago, IL as of June 2026, with employment types broken down into 53% Full Time, 45% Part Time, 1% Contract, and 1% Nights. Highlights an 88% Physical, 5% Hybrid, and 7% Remote job distribution, with an average salary of $139,069 per year, or $66.9 per hour.
Associate Software Engineer (Open3D) - Remote

Associate Software Engineer (Open3D) - Remote

micro1 AI

Chicago, IL โ€ข Remote

$20 - $120/hr

Part-time

Posted 7 days ago


Job description

Job Title: Junior Software Engineer (Open 3D Engine)


Job Type: Contractor


Location: Remote


Job Summary: Join our client's team as a Junior Software Engineer (Open 3D Engine) and play a pivotal role in training next-generation AI systems for 3D environments. You will leverage your O3DE expertise, spanning the Component Entity System, Atom Renderer, and physics simulations, to generate high quality, synthetic data, enabling AI models to learn, reason, and construct high performance, AAA quality digital worlds.


Key Responsibilities:

  1. Design, develop, and implement interactive 3D scenes and simulations using Open 3D Engine (O3DE) for AI training purposes.
  2. Leverage the full suite of O3DE toolsโ€”including Atom Renderer, Component Entity System, Gems, and Asset Processorโ€”to create high-fidelity, effective environments.
  3. Collaborate with the customerโ€™s team to transform conceptual ideas into finished AI training workflows and simulations.
  4. Integrate Python and C++ scripts for enhanced functionality and automation within O3DE projects.
  5. Utilize AWS services to support robust, scalable 3D simulation deployment and asset management.
  6. Document processes and communicate progress clearly through strong written and verbal updates.
  7. Troubleshoot and optimize simulation performance, ensuring accuracy and efficiency for AI training objectives.


Required Skills and Qualifications:

  1. Hands-on experience with O3DE (Open 3D Engine), including a deep understanding of core tools and asset workflows.
  2. Proficiency in Python and C++ for 3D scene development and automation.
  3. Experience building interactive 3D environments from concept to completion, tailored for simulation and AI training.
  4. Familiarity with Atom Renderer, Component Entity System, Gems, and Asset Processor within O3DE.
  5. Strong written and verbal communication skills, with the ability to clearly document and present technical concepts.
  6. Basic knowledge of AWS infrastructure and its application for cloud-based development and deployment.
  7. Background in game development, simulation, or real-time graphics projects.


Preferred Qualifications:

  1. Previous experience working directly on AI training or simulation projects within O3DE.
  2. Exposure to asset management pipelines and collaborative development environments.
  3. Demonstrated initiative in adopting new O3DE tools and staying current with engine updates.