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Remote 3D Game Developer Jobs (NOW HIRING)

Remote Job Summary: In this position, you will utilize your expertise to assist in training the ... Develop realistic Cocos2d-x tasks encompassing sprite management, animations, physics, UI, and game ...

Gaming Software Engineer: 25-05356

Lehi, UT · On-site +1

$101.34 - $105.63/hr

Remote as per CST time zone Pay Range: $101.34 - $105.63 per hour on w-2 Job Summary: Join our ... Expert proficiency in C# and Unity 3D game development. * Strong experience with SDK and third ...

They are seeking a Senior Contract Software Engineer to lead and develop key game and engine ... Required : • Expert proficiency in C# and Unity 3D game development. • Strong experience with ...

Experience integrating 2D or 3D game assets into mobile experiences. * Experience building developer-facing SDKs where your API is another engineer's interface. * Experience building for a kids' or ...

Experience integrating 2D or 3D game assets into mobile experiences. * Experience building developer-facing SDKs where your API is another engineer's interface. * Experience building for a kids' or ...

Gameplay Engineer

$105K - $133K/yr

... game industry * Excellent 3D Vector Math Skills * Knowledge and usage of a 3D art tool such as Maya ... Remote

Software Engineer - Open 3D Engine (O3DE) Job Type: Contractor Location: Remote Job Summary: In ... remote, cross-functional teams focused on advanced 3D simulation or game engine development.

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How much do remote 3d game developer jobs pay per year?

As of May 31, 2026, the average yearly pay for remote 3d game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.
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Simulation & Game Developer (Autonomous Systems)

Simulation & Game Developer (Autonomous Systems)

TurbineOne

Remote

Full-time

Posted yesterday


Job description

Job Summary:
TurbineOne is a frontline perception company focused on enhancing military intelligence through automation. They are seeking a Senior/Principal Simulation & Game Developer to create an interactive simulation environment for autonomous vehicle software, enabling both technical and non-technical users to design and evaluate real-world scenarios.
Responsibilities:
• Own the design and development of a simulation platform that enables users to create and test real-world autonomous vehicle scenarios
• Build immersive, physics-based environments using Unreal Engine (preferred, with AirSim) or Unity
• Integrate TurbineOne’s autonomy software into simulation environments as controllable agents
• Develop intuitive tooling and UX that allows non-technical users to configure scenarios, define conditions, and evaluate outcomes
• Create systems for scenario scripting, playback, telemetry visualization, and analysis
• Collaborate closely with robotics engineers to ensure simulation fidelity and alignment with real-world vehicle behavior
• Balance realism with usability—build simulations that are both technically meaningful and easy to interact with
• Be a product owner—define and drive the vision for simulation capabilities; there are no tickets to crunch here
• Dream big—prototype, experiment, and iterate quickly on new ideas for how simulation can accelerate autonomy development and testing
Qualifications:
Required:
• 5+ years of experience in game development, simulation engineering, or interactive 3D application development
• Strong experience with Unreal Engine (preferred) or Unity, including physics systems and environment creation
• Experience building tools or systems for user-generated content (e.g., level editors, scenario builders, modding tools)
• Familiarity with simulation frameworks such as AirSim, Gazebo, or similar is a strong plus
• Experience integrating external systems or APIs into game engines (e.g., networking, real-time data, control systems)
• Understanding of enemy AI, complex scripting behaviors or other NPC mechanics
• Strong sense of UX for interactive tools—especially for non-technical users
• Experience working through ambiguity and shaping early-stage products
Preferred:
• Bonus: familiarity with robotics concepts (ROS, MAVLink, etc.) or prior work in simulation for autonomy
Company:
TurbineOne is the frontline perception company. Founded in 2021, the company is headquartered in San Francisco, USA, with a team of 11-50 employees. The company is currently Early Stage.