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Remote 3D Game Design Jobs in Portland, OR (NOW HIRING)

BIM/CAD PIPING LEAD

Portland, OR ยท On-site +1

$28.75 - $39.50/hr

Candidate must have recent experience and be an advanced user of Revit 3D design software (3 years ... While hybrid is preferred, we are readily considering remote candidates for this opening.

BIM/CAD PIPING LEAD

Portland, OR ยท On-site +1

$28.75 - $39.50/hr

Candidate must have recent experience and be an advanced user of Revit 3D design software (3 years ... While hybrid is preferred, we are readily considering remote candidates for this opening.

BIM Professional

Portland, OR ยท On-site +1

$33.58 - $49.24/hr

Project Development / Design * Works with peers to further develop modeling and drafting skills ... Performs 2D and 3D drafting in Revit. * Updates backgrounds and models per project schedule. * Uses ...

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Remote 3D Game Design information

See Portland, OR salary details

$84.3K

$138.7K

$207.9K

How much do remote 3d game design jobs pay per year?

As of Sep 4, 2026, the average yearly pay for remote 3d game design in Portland, OR is $138,673.00, according to ZipRecruiter salary data. Most workers in this role earn between $113,500.00 and $159,100.00 per year, depending on experience, location, and employer.

What is remote 3D game design?

Remote 3D game design is the process of creating three-dimensional visual and interactive elements for video games while working from a location outside of a traditional office environment. Remote 3D game designers use specialized software to model characters, environments, and objects, collaborating with other team members through digital communication tools. This role allows professionals to contribute to game development projects from anywhere with internet access, making it a flexible option for creative individuals. Effective communication, time management, and proficiency with 3D design tools are essential skills for success in this field.

What are the key skills and qualifications needed to thrive as a remote 3D game designer?

To thrive as a Remote 3D Game Designer, you need strong skills in 3D modeling, animation, and game design principles, often supported by a degree in game design, computer graphics, or a related field. Proficiency in tools like Blender, Maya, Unity, or Unreal Engine, as well as familiarity with version control systems such as Git, is typically required. Creativity, effective remote communication, and strong time management are essential soft skills for collaborating with distributed teams and meeting project deadlines. These skills ensure you can create engaging game environments and characters while working efficiently in a remote, team-based setting.

How do remote 3D game designers typically collaborate with developers and artists on complex projects?

Remote 3D game designers often use a variety of collaboration tools, such as version control systems, project management software, and communication platforms like Slack or Discord, to stay connected with developers and artists. Regular video meetings and detailed documentation help ensure everyone is aligned on project goals and design specifications. Designers may also participate in virtual brainstorming sessions and provide feedback on assets or prototypes through shared digital workspaces. This collaborative approach is crucial for maintaining consistency and efficiency, especially when working across different time zones.

What is the difference between Remote 3D Game Design vs Remote 3D Modeling?

AspectRemote 3D Game DesignRemote 3D Modeling
Primary FocusCreating interactive game environments, gameplay mechanics, and level designDeveloping detailed 3D models for various applications like animation, product visualization, or game assets
Skills RequiredGame engines, scripting, level design, storytellingModeling software, texturing, UV mapping, rendering
Work EnvironmentGame studios, remote teams, collaborative platformsDesign studios, freelance, remote work
Industry UsageVideo game development, entertainmentAnimation, product design, gaming assets

Remote 3D Game Design focuses on creating interactive gameplay and environments, requiring knowledge of game engines and storytelling. Remote 3D Modeling emphasizes creating detailed 3D assets for various media. While both roles involve 3D skills, their applications and tools differ significantly, catering to different aspects of digital content creation.

What are popular job titles related to Remote 3D Game Design jobs in Portland, OR?

For Remote 3D Game Design jobs in Portland, OR, the most frequently searched job titles are:

Infographic showing various Remote 3D Game Design job openings in Portland, OR as of August 2026, with employment types broken down into 78% Full Time, 11% Part Time, and 11% Contract. Highlights an 100% Remote job distribution, with an average salary of $138,673 per year, or $66.7 per hour.

3D Environment Artist - Talent Pool (2026 Opportunities)

Liquid Development

Portland, OR โ€ข Remote

$26 - $38/hr

Contractor

Medical, Dental, Vision, Retirement

Re-posted 11 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment

We're building our 2026 talent pool for exceptional 3D Environment Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.

We are currently seeking 3D Environment Artists who is passionate about creating high quality, game-ready environments and eager to contribute to a team of experienced artists on a long-term project. You will be embedded in a collaborative, cross-functional team - working closely with Concept Art, Animation, Engineering, and other teams to create environments that are faithful to the project's visual direction and design intentions.

Within your first 90 days, you will:

  • Learn a proprietary engine quickly and work effectively inside its constraints.
  • Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction.
  • Do it with minimal supervision, asking smart questions early, and communicating progress clearly.

Some of the cool stuff you'll be doing:

  • Collaborate with art leadership to understand and develop artistically consistent captivating worlds
  • Model, texture and integrate in-game environments based on concepts, 3D mock-ups and art direction specifications
  • Build and maintain modular environment kits, including materials and trim sheets
  • Contribute to the project's organization and optimization of both data and production pipelines
  • Track and fix bugs during production and post production

Requirements

What you'll bring to the table:

  • A strong portfolio with recent work showcasing a range of stylistically different pieces showcasing real-time environments, hero assets, or modular kits (**must submit to be considered**)
  • 5+ years of experience in video game production with a track record of shipped projects
  • Possess a strong grasp of composition, visual design, and color theory
  • Proficiency in industry standard 3D modeling, sculpting, and texturing software
  • Experience shipping environment art in multiple game engines.
  • Technical proficiency in game environment art workflows such as topology, UVs, and optimized meshes
  • Strong knowledge of game production pipelines
  • Strong proactive collaboration and communication skills

Bonus Points!

  • Experience with Unreal Engine 5.

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.

Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.

Benefits

What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $56K - $80K per year ($26/hr to $38/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Note to Recruitment Agencies

Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.

AI Notice

Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizacion Participa en E-Verify

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice.ย 

Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote