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Remote 3D Game Design Jobs in Colorado (NOW HIRING)

We're a small creative team of video game developers who are focused on creating kind ... This job is based in Boulder, CO. Remote options are available in qualied situations.

Proficiency in AutoCAD, Civil 3D, and Microsoft Office Joining Lochner means gaining access to a ... Flexible Work Schedules (Hybrid or Remote, when possible) * Wellness Program for Physical and ...

This position is eligible to be fully remote or for work out of our Lexington, KY HQ or our ... 3D models of electrical systems using BIM software * Model Coordination:Integrating design ...

This position is eligible to be fully remote or for work out of our Lexington, KY HQ or our ... 3D models of electrical systems using BIM software * Model Coordination:Integrating design ...

This position is eligible to be fully remote or for work out of our Lexington, KY HQ or our ... 3D models of electrical systems using BIM software * Model Coordination:Integrating design ...

Remote may be considered for exceptional candidates. Key responsibilities & Expected Outcomes This ... Geospatial & 3D Interface Expertise * Design sophisticated map-based interfaces for infrastructure ...

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Remote 3D Game Design information

How do remote 3D game designers typically collaborate with developers and artists on complex projects?

Remote 3D game designers often use a variety of collaboration tools, such as version control systems, project management software, and communication platforms like Slack or Discord, to stay connected with developers and artists. Regular video meetings and detailed documentation help ensure everyone is aligned on project goals and design specifications. Designers may also participate in virtual brainstorming sessions and provide feedback on assets or prototypes through shared digital workspaces. This collaborative approach is crucial for maintaining consistency and efficiency, especially when working across different time zones.

What is the difference between Remote 3D Game Design vs Remote 3D Modeling?

AspectRemote 3D Game DesignRemote 3D Modeling
Primary FocusCreating interactive game environments, gameplay mechanics, and level designDeveloping detailed 3D models for various applications like animation, product visualization, or game assets
Skills RequiredGame engines, scripting, level design, storytellingModeling software, texturing, UV mapping, rendering
Work EnvironmentGame studios, remote teams, collaborative platformsDesign studios, freelance, remote work
Industry UsageVideo game development, entertainmentAnimation, product design, gaming assets

Remote 3D Game Design focuses on creating interactive gameplay and environments, requiring knowledge of game engines and storytelling. Remote 3D Modeling emphasizes creating detailed 3D assets for various media. While both roles involve 3D skills, their applications and tools differ significantly, catering to different aspects of digital content creation.

What are the key skills and qualifications needed to thrive as a Remote 3D Game Designer, and why are they important?

To thrive as a Remote 3D Game Designer, you need strong skills in 3D modeling, animation, and game design principles, often supported by a degree in game design, computer graphics, or a related field. Proficiency in tools like Blender, Maya, Unity, or Unreal Engine, as well as familiarity with version control systems such as Git, is typically required. Creativity, effective remote communication, and strong time management are essential soft skills for collaborating with distributed teams and meeting project deadlines. These skills ensure you can create engaging game environments and characters while working efficiently in a remote, team-based setting.

What is remote 3D game design?

Remote 3D game design is the process of creating three-dimensional visual and interactive elements for video games while working from a location outside of a traditional office environment. Remote 3D game designers use specialized software to model characters, environments, and objects, collaborating with other team members through digital communication tools. This role allows professionals to contribute to game development projects from anywhere with internet access, making it a flexible option for creative individuals. Effective communication, time management, and proficiency with 3D design tools are essential skills for success in this field.
What are popular job titles related to Remote 3D Game Design jobs in Colorado? For Remote 3D Game Design jobs in Colorado, the most frequently searched job titles are:
What job categories do people searching Remote 3D Game Design jobs in Colorado look for? The top searched job categories for Remote 3D Game Design jobs in Colorado are:
What cities in Colorado are hiring for Remote 3D Game Design jobs? Cities in Colorado with the most Remote 3D Game Design job openings:
Infographic showing various Remote 3D Game Design job openings in Colorado as of July 2026, with employment types broken down into 82% Full Time, 14% Part Time, and 4% Contract. Highlights an 24% In-person, and 76% Remote job distribution.

Lecturer - Game Design & Development

University of Colorado

Colorado Springs, CO • On-site, Remote

Part-time

Medical, Retirement, PTO

Re-posted 11 days ago


University Of Colorado Boulder rating

8.2

Company rating: 8.2 out of 10

Based on 39 frontline employees who took The Breakroom Quiz

139th of 612 rated colleges and universities


Job description

Lecturer - Game Design and Development (pool)

College of Engineering & Applied Science


Engage. Educate. Empower. Join UCCS as a Lecturer!

Who We Are

The University of Colorado Colorado Springs (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking Lecturers in Computer Science - Game Design and Development to join our team! UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students. 

The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs. We also offer several graduate level programs to suit the needs of full-time students as well as working individuals in the area.

Explore the Computer Science Department and undergraduate and graduate degrees: https://eas.uccs.edu/departments/computer-science

Pay Range: Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours. Compensation will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.

Work Location: Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.

Summary

The College of Engineering & Applied Science at the University of Colorado Colorado Springs (UCCS) will establish and maintain a pool of Lecturers in Game Design and Development from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester.

This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include the following:

  • Introduction to Game Development (using GameMaker Studio 2)
  • Introductory Programming for Game Developers (using C# and Unity)
  • Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
  • Game Design for Diverse Populations (using GameMaker Studio 2)
  • Special Topics in Game Design (various topics in game design and game art)
  • Special Topics in Game Programming (various topics in game programming)

Essential Functions

The duties and responsibilities of the position include, but are not limited to:

  • Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
  • Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
  • Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
  • Be familiar with learning management systems, such as Canvas.
  • Other duties as determined by the Department Chair.

Tentative Search Timeline

This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. Applications will be reviewed on a semester-by-semester basis as business needs arise.

  • Priority Application Dates: Applications submitted by the following dates will receive priority consideration:
    • Fall Semester: May 1
    • Spring Semester: October 1
    • Summer Semester: March 1
  • Interview Dates: Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.
  • Potential Start Dates: Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.

Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs. You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.

CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.

This position does not include new visa sponsorship for individuals outside the U.S. Candidates must already be in the United States with valid work authorization or an employment-based visa. The university will not initiate sponsorship for those who do not currently hold a U.S. work visa or authorization. If you already have valid U.S. work authorization or are on a visa that permits employment, we welcome your application.
Applicants should either reside in Colorado or be prepared to relocate within two months of starting employment. We're excited to welcome new team members and will provide support and resources to help make your transition to Colorado as smooth as possible.
The University of Colorado Colorado Springs has implemented amisconduct history check programwith respect to final candidates for specific appointments. The misconduct history check program is intended to allow UCCS to collect and review information about a candidate's conduct at their previous institutions, specifically conduct related to sexual misconduct, harassment, and/or discrimination - before making hiring decisions. All final candidates to these appointments are required to complete an Authorization to Release Information and provide contact information for their previous institutions.

In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.

  • Applicants must have a Master’s degree in Computer Science, Game Design, Game Art, or a related field. 
  • At least 3 years of experience designing and developing video games is required.
  • At least four months teaching experience is preferred. 
  • Commercial game development experience is preferred. 

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