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Remote 2D Animation Designer Jobs in Oregon (NOW HIRING)

Craft 2D motion graphics that reinforce the Cresta brand and elevate narrative storytelling ... animations and interface walkthroughs * Collaborate cross-functionally with designers, creative ...

Senior Designer

Portland, OR · On-site +1

$50 - $60/hr

Fully remote, must work PST hours, local to Portland preferred * 3- 6 months with possible ... Motion design / After Effects for light animation in social and digital * Portland-based or PNW ...

Video & AI Content Creator

OR · Remote

$125.90K/yr

Motion design or 2D animation skills beyond standard templates Compensation: $73,000 - $86,000 base ... Remote #zip INDCSLP Benefits * Excellent benefits package that includes 401(K) match, adoption ...

Mechanical / BIM Designer

OR · Remote

$70.40K - $88K/yr

This role is remote. What You'll Do (Key Responsibilities) * Create, update, and maintain 2D and 3D ... Coordinate closely with engineers, designers, and project managers to ensure drawings reflect ...

Partner with editors, producers, and designers to resolve technical and creative challenges ... Adobe After Effects (2D/3D design and animation). * Familiarity with Unreal Engine is a plus.

New

Instructional Designer (Remote)

OR · Remote

$64.30K - $85.70K/yr

Own training projects from intake to delivery, including interviewing SMEs, designing storyboards ... Experience with video or motion elements (e.g., screen recordings, short animations, explainer ...

Description This position allows for a remote, work from home schedule. * As a member of the ... 2D and 3D model. * Challenging assignments that include the design of substation structures and ...

CADD Designer

Portland, OR · On-site +1

$33.65 - $43.65/hr

Create detailed 2D and 3D drawings, diagrams, and schematics using CADD software. * Help turn ... This job operates in a remote or office-based environment and this role routinely uses standard ...

CADD Designer

Portland, OR · On-site +1

$90K - $100K/yr

Create detailed 2D and 3D drawings, diagrams, and schematics using CADD software. * Help turn ... This job operates in a remote or office-based environment and this role routinely uses standard ...

We are looking for experienced graphic designer or animation guru to support students all across ... Access to additional teaching and tutoring opportunities both remote and in-person * Opportunity to ...

... fully remote, globally distributed team of technologists, designers, cryptographers, product ... Write clean, optimized code to deliver performant animations, interactions, and frontend ...

BIM Operator II

$39 - $51/hr

San Jose, California | Remote Salary Range: $39.00/hour to $51.00/hour Final determination of a ... Creates and maintains 2D installation drawings from 3D models * Performs model population including ...

Senior Webflow Developer - Marketing Team

OR · On-site +1

$130K - $150K/yr

You will collaborate closely with designers, content managers, PMs, PMMs, and other developers to ... You will experiment with new Webflow features, animation techniques, and custom integrations to ...

BIM Operator III

$47 - $65/hr

BIM Manager Location: San Jose, CA | Remote Salary Range: $47.00/hour to $65.00/hour Final ... Creates and maintains 2D installation drawings from 3D models * Performs model population including ...

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Remote 2D Animation Designer information

What are the key skills and qualifications needed to thrive as a Remote 2D Animation Designer, and why are they important?

To thrive as a Remote 2D Animation Designer, you need expertise in animation principles, drawing, and design, usually supported by a relevant degree or portfolio of work. Proficiency in industry-standard tools like Adobe After Effects, Toon Boom Harmony, and Photoshop is essential. Strong communication, time management, and self-motivation are vital soft skills for remote collaboration and meeting project deadlines. These abilities ensure the creation of high-quality animations and effective teamwork in a distributed work environment.

How do Remote 2D Animation Designers typically collaborate with other team members to ensure project consistency?

Remote 2D Animation Designers usually work closely with art directors, storyboard artists, and project managers using digital collaboration tools like Slack, Trello, or Frame.io. Regular video meetings and feedback sessions help maintain alignment on style, pacing, and project milestones. Sharing progress through cloud-based platforms allows quick iteration and integration of feedback, ensuring the final animation is cohesive and meets the creative vision. Strong communication skills and proactive updates are essential for smooth remote collaboration.

What is a Remote 2D Animation Designer?

A Remote 2D Animation Designer is a creative professional who creates two-dimensional animated visuals for projects such as videos, games, advertisements, and web content—all while working from a remote location, rather than in a traditional office. They use specialized software to design characters, backgrounds, and motion sequences, collaborating with clients or teams online. This role requires strong artistic skills, proficiency in animation tools like Adobe Animate or Toon Boom, and the ability to manage projects independently. Remote 2D Animation Designers often communicate via email, video calls, and project management platforms to stay connected with clients and colleagues.

What is the difference between Remote 2D Animation Designer vs Remote Motion Graphics Artist?

AspectRemote 2D Animation DesignerRemote Motion Graphics Artist
CredentialsPortfolio, proficiency in animation softwarePortfolio, proficiency in motion graphics tools
Work EnvironmentDesign studios, freelance, remoteAdvertising agencies, media companies, freelance, remote
Industry UsageEntertainment, gaming, educationAdvertising, marketing, broadcast

Remote 2D Animation Designers focus on creating animated sequences and characters, often for entertainment or educational content. Remote Motion Graphics Artists specialize in designing animated graphics for commercials, videos, and digital media. While both roles require strong animation skills and software proficiency, the main difference lies in their typical projects and industry applications.

What job categories do people searching Remote 2D Animation Designer jobs in Oregon look for? The top searched job categories for Remote 2D Animation Designer jobs in Oregon are:
What cities in Oregon are hiring for Remote 2D Animation Designer jobs? Cities in Oregon with the most Remote 2D Animation Designer job openings:
Sr. Technical Artist, Character and Animation Pipeline - Games

Sr. Technical Artist, Character and Animation Pipeline - Games

Netflix

On-site, Remote

$126.90K - $151.80K/yr

Full-time

Medical, Life, Retirement, PTO

Posted 19 days ago


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

57th of 64 rated media


Job description

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology. Come be a part of what's next.

We are looking for a versatile and highly skilled Sr. Technical Artist, specializing in Characters and Character Animation Pipeline, to join a build-focused team creating a high-impact, character-driven experience for a global IP audience.

In this role, you will be the centralized tech art bridge between the Animation, Art, and Tech teams, turning visual targets into practical and repeatable processes and tools. From prototype to live operations, you will work closely with internal and external departments to own the end-to-end Character and Animation Pipeline in Unreal Engine 5.

Your work will define, service, and maintain our pipeline, including rigging, tooling, runtime setups, body and facial mocap, and animation handoff. You will advocate for clear communication, lightweight workflows, game performance, and solutions that balance proven approaches while remaining outcome driven.

You will help shape how the team operates, developing trust-based relationships within our remote, cross-discipline group and with external collaborators. You value clear communication, rapid learning, and action-led planning, and you're motivated by the opportunity to help build and scale something great from the ground up.

THE TEAM

We're a small, scrappy team with big ambitions and an obsession to deliver memorable, innovative gameplay combined with beloved IPs, served seamlessly within the Netflix streaming ecosystem. We're looking for new teammates who care deeply about the experiences they create and the people they make them with, who are biased towards action, and are energized by the learning that comes with bold experimentation at an agile pace. As part of Netflix, we strive to hire the best and value integrity, excellence, respect, inclusion, and collaboration.

RESPONSIBILITIES

Character & Animation Pipeline

  • Own and improve the character and animation pipeline from DCC (Maya) into Unreal Engine 5, ensuring rigs and assets are ready for animation and runtime use.

  • Create and maintain body and facial rigs for characters, costumes, and hair in Maya, with clean deformation and predictable behavior in UE5.

  • Understand, maintain, and evolve the animation pipeline as project needs, tools, and content types change.

  • Define and uphold naming, structure, and performance standards (bones, polycounts, LODs, materials) for character content.

Tools, Workflow & Optimization

  • Build and support tools and scripts (e.g., Python, MEL, Unreal tooling) that speed up rigging, export, validation, and integration.

  • Author or source animation-focused tools and plug-ins as needed, and stay up-to-date on new Maya and UE5 animation and rigging features and trends.

  • Diagnose and address pipeline and performance issues related to characters and animation, balancing visual quality, stability, and efficiency.

Collaboration & Support

  • Partner with the Lead Character Artist, Animation Lead, Art Director, and engineers to define concrete constraints (rig features, deformation limits, performance budgets) that push stylization while keeping rigs stable, performant, and compatible with the pipeline.

  • Assist with animation tests and in-engine validation, iterating on rigs, tools, and workflows based on real production use.

  • Provide clear guidance and feedback to internal teams and external vendors on how to prepare and deliver pipeline-ready character and animation assets.

  • Research, implement and/or improve the state of art, graphics techniques and tools for use in current and upcoming projects

THE IDEAL CANDIDATE
  • 7+ years of experience as a Technical Artist, with a strong focus on character and animation pipelines.

  • Expert-level experience with at least one major DCC (Maya, Blender); Maya strongly preferred for rigging.

  • Deep knowledge of character rigging, facial rigs, animation workflows, and motion capture.

  • Strong Unreal Engine 5 experience, including runtime character systems, editor tools, and character setup.

  • Proficiency in Python or similar scripting languages (MEL, etc.) for pipeline and tool development.

  • Experience converting high-fidelity assets into optimized, real-time game assets.

  • Strong understanding of performance constraints, LODs, materials, and textures for games.

  • Ability to work cross-functionally with Art, Animation, Engineering, Design and external partners.

  • Excellent documentation and communication skills, including remote collaboration.

  • Has played a variety of both AAA and indie games, and cares deeply about player experience and craft.

  • Is an insatiable learner, curious inside and outside their specialization.

  • 2D and/or 3D animation experience, especially in stylized or non-human proportion work.

REQUIRED APPLICATION MATERIALS

  • Resume

  • Link to Portfolio / Reel

LOCATION

  • Los Angeles preferred; Remote OK.
Generally, our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $170,000.00 - $260,000.00. This compensation range will vary based on location.

Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs. Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here.

Netflix is a unique culture and environment. Learn more here.

Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.

We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.

Job is open for no less than 7 days and will be removed when the position is filled.


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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997