Native AR architecture on both platforms - ARKit/RealityKit (iOS) and ARCore (Android): environment scan, plane detection, spatial anchoring, cross-device spatial consistency, and the flow of AR ...
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Native AR architecture on both platforms - ARKit/RealityKit (iOS) and ARCore (Android): environment scan, plane detection, spatial anchoring, cross-device spatial consistency, and the flow of AR ...
Quick apply
Native AR architecture on both platforms - ARKit/RealityKit (iOS) and ARCore (Android): environment scan, plane detection, spatial anchoring, cross-device spatial consistency, and the flow of AR ...
Native AR architecture on both platforms - ARKit/RealityKit (iOS) and ARCore (Android): environment scan, plane detection, spatial anchoring, cross-device spatial consistency, and the flow of AR ...
Quick apply
Native AR architecture on both platforms - ARKit/RealityKit (iOS) and ARCore (Android): environment scan, plane detection, spatial anchoring, cross-device spatial consistency, and the flow of AR ...
$7.82 - $12.05
16% of jobs
$13.34 is the 25th percentile. Wages below this are outliers.
$12.05 - $16.28
29% of jobs
The median wage is $17.34 / hr.
$16.28 - $20.51
19% of jobs
$24.25 is the 75th percentile. Wages above this are outliers.
$20.51 - $24.73
12% of jobs
$24.73 - $28.96
8% of jobs
$28.96 - $33.19
5% of jobs
$33.19 - $37.42
4% of jobs
$37.42 - $41.65
2% of jobs
$41.65 - $45.87
2% of jobs
$45.87 - $50.10
1% of jobs
$50.10 - $54.33
1% of jobs
$7
$23
$54
| Aspect | Realitykit | AR Developer |
|---|---|---|
| Required Credentials | Swift, Xcode, Apple Developer account | Programming skills, often Unity or ARKit experience |
| Work Environment | iOS/macOS development, Apple ecosystem | Mobile apps, AR experiences across platforms |
| Industry Usage | Apple AR apps, immersive experiences | AR applications in gaming, retail, training |
Realitykit is a framework for creating AR experiences on Apple devices, primarily using Swift and Xcode. An AR Developer may use Realitykit but also works with other tools like Unity or ARKit to develop AR applications across various platforms. While Realitykit is specific to Apple's ecosystem, AR Developers have broader roles that include designing, coding, and deploying AR content for multiple environments.

Contractor
Posted 14 days ago
Principal AR/3D Mobile Architect - Native ARKit + ARCore
(Fractional / Interim, Potential Full-time)
Role summary
We’re hiring a senior technical authority to own the architecture of a native iOS and Android mobile platform whose core is a real-time AR and 3D-motion-rendering experience. This is a decisions-and-ownership role, front-loaded and fractional/interim - you make and document the structural calls the engineering team builds against, then taper to oversight. It is not a feature-development or ticket-closing seat. The engagement starts fractional/interim, with strong potential to extend into a larger ongoing or full-time role by mutual fit.
What you’ll own
What you must have
Strongly preferred
This role is NOT
• A feature-development, bug-fixing, or ticket-closing IC seat.
• A Unity or cross-platform-game-engine role. We build AR natively.
• An asset-placement AR role. Dropping pre-made 3D models into a camera view (furniture preview, try-on) is not the real-time 3D motion rendering this role owns.
• A full-time-from-day-one seat -this starts fractional/interim and remote (US-hours overlap); full-time is a potential extension by mutual fit, not a guaranteed offer.
How to apply
In your application, answer this in a few sentences:
“Describe one production AR feature you architected - what was rendered, how the 3D content got on-screen, and whether the user was manipulating pre-built assets or live/generated geometry (e.g., a moving skeleton or mesh).” Name the app and, if public, link its App Store / Play Store listing.
Note: Applications that skip this question, or answer with a skills list instead of a project, won’t be reviewed.
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Motion picture and video production
51 - 200 Employees
Durham, NC, US
2008