We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time. This role is ideal for someone ...
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time. This role is ideal for someone ...
Senior VFX Artist - Raven - Middleton, WI Requisition ID:R028049 : Your Mission Raven Software is ... Strong understandingof real-time VFXworkflows,physicssimulations,shader development,post ...
Senior VFX Artist - Raven - Middleton, WI Requisition ID:R028049 : Your Mission Raven Software is ... Strong understandingof real-time VFXworkflows,physicssimulations,shader development,post ...
[HIRING] Senior Technical/VFX Artist [In Person Preferred, Remote Maybe OK]
San Francisco, CA · On-site
$149K - $179K/yr
Senior VFX Artist (Card Pack Rips) We're the 1 gaming app on iOS, and we're hiring a senior VFX ... Rips is a new category we're inventing in real time. You'd be the person defining what it feels ...
[HIRING] Senior Technical/VFX Artist [In Person Preferred, Remote Maybe OK]
San Francisco, CA · On-site
$149K - $179K/yr
Senior VFX Artist (Card Pack Rips) We're the 1 gaming app on iOS, and we're hiring a senior VFX ... Rips is a new category we're inventing in real time. You'd be the person defining what it feels ...
Lead VFX Artist - Raven - Middleton, WI Requisition ID: R028050 Your Mission Raven Software is ... Understanding of real-time physics systems. * Familiarity with performance optimization for console ...
Lead VFX Artist - Raven - Middleton, WI Requisition ID: R028050 Your Mission Raven Software is ... Understanding of real-time physics systems. * Familiarity with performance optimization for console ...
WI · On-site
Job Title Lead VFX Artist - Raven - Middleton, WI Requisition ID R028050 Raven Software is seeking ... real-time game development or equivalent experience in film/television. Lead by example with a ...
WI · On-site
Job Title Lead VFX Artist - Raven - Middleton, WI Requisition ID R028050 Raven Software is seeking ... real-time game development or equivalent experience in film/television. Lead by example with a ...
Senior VFX Artist
San Francisco, CA · On-site
Most real-money gaming feels transactional, lacking the visual punch that keeps players engaged for ... We need an artist who can turn mechanical wins into visceral, screen-shaking celebrations. You will ...
Senior VFX Artist
San Francisco, CA · On-site
Most real-money gaming feels transactional, lacking the visual punch that keeps players engaged for ... We need an artist who can turn mechanical wins into visceral, screen-shaking celebrations. You will ...
Lead VFX Artist - Raven - Middleton, WI Requisition ID:R028050 : Your Mission Raven Software is ... real-time game development or equivalent experience in film/television. * Lead by example with a ...
Lead VFX Artist - Raven - Middleton, WI Requisition ID:R028050 : Your Mission Raven Software is ... real-time game development or equivalent experience in film/television. * Lead by example with a ...
Lead VFX Artist - Raven - Middleton, WI Requisition ID:R028050 Your Mission Raven Software is ... real-time game development or equivalent experience in film/television. * Lead by example with a ...
Lead VFX Artist - Raven - Middleton, WI Requisition ID:R028050 Your Mission Raven Software is ... real-time game development or equivalent experience in film/television. * Lead by example with a ...
Principal Technical VFX Artist
Cary, NC · On-site
$117K - $140K/yr
Real-time FX portfolio required, shipped titles carry more weight than student work * Deep ... artist from a visual one * Strong understanding of GPU performance - draw calls, particle costs ...
Principal Technical VFX Artist
Cary, NC · On-site
$117K - $140K/yr
Real-time FX portfolio required, shipped titles carry more weight than student work * Deep ... artist from a visual one * Strong understanding of GPU performance - draw calls, particle costs ...
Senior VFX Artist - Raven - Middleton, WI
Middleton, WI · On-site
$106K - $121K/yr
Senior VFX Artist - Raven - Middleton, WI Requisition ID:R028049 Your Mission Raven Software is ... Strong understandingof real-time VFXworkflows,physicssimulations,shader development,post ...
Senior VFX Artist - Raven - Middleton, WI
Middleton, WI · On-site
$106K - $121K/yr
Senior VFX Artist - Raven - Middleton, WI Requisition ID:R028049 Your Mission Raven Software is ... Strong understandingof real-time VFXworkflows,physicssimulations,shader development,post ...
VFX Artist - Talent Pool (2026 Opportunities)
Portland, OR · On-site +1
$31 - $38/hr
Check Us Out On ArtStation: We're building our 2026 talent pool for exceptional VFX Artists! By ... At this time, this position is not available to California residents. Due to the high volume of ...
VFX Artist - Talent Pool (2026 Opportunities)
Portland, OR · On-site +1
$31 - $38/hr
Check Us Out On ArtStation: We're building our 2026 talent pool for exceptional VFX Artists! By ... At this time, this position is not available to California residents. Due to the high volume of ...
VFX Artist - Talent Pool (2026 Opportunities)
Portland, OR · Remote
$31 - $38/hr
Check Us Out On ArtStation: We're building our 2026 talent pool for exceptional VFX Artists! By ... At this time, this position is not available to California residents. Due to the high volume of ...
VFX Artist - Talent Pool (2026 Opportunities)
Portland, OR · Remote
$31 - $38/hr
Check Us Out On ArtStation: We're building our 2026 talent pool for exceptional VFX Artists! By ... At this time, this position is not available to California residents. Due to the high volume of ...
Visual Effects Animation Artist
Santa Clara, CA · On-site
$80K - $120K/yr
As a VFX and Animation Artist at Anatomage, you will be the driving creative force behind our real-time simulations and visual effects. While this role requires a well-rounded 3D generalist skillset ...
Visual Effects Animation Artist
Santa Clara, CA · On-site
$80K - $120K/yr
As a VFX and Animation Artist at Anatomage, you will be the driving creative force behind our real-time simulations and visual effects. While this role requires a well-rounded 3D generalist skillset ...
Visual Effects Animation Artist
$80K - $120K/yr
As a VFX and Animation Artist at Anatomage, you will be the driving creative force behind our real-time simulations and visual effects. While this role requires a well-rounded 3D generalist skillset ...
Visual Effects Animation Artist
$80K - $120K/yr
As a VFX and Animation Artist at Anatomage, you will be the driving creative force behind our real-time simulations and visual effects. While this role requires a well-rounded 3D generalist skillset ...
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Quick apply
Visual Effects Animation Artist
Santa Clara, CA · On-site
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San Francisco, CA · On-site
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ILM USA hiring Lighting Artist, 2026
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We are seeking a Lighting Artist to create high-quality real-time lighting and help support the ... You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists ...
We are seeking a Lighting Artist to create high-quality real-time lighting and help support the ... You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists ...
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Unreal Technical Artist
New Orleans, LA · On-site
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Real Time Vfx Artist information
See salary details
$42K - $52K
9% of jobs
$52K - $62K
5% of jobs
$62K - $72K
3% of jobs
$72K - $82K
5% of jobs
$84.3K is the 25th percentile. Wages below this are outliers.
$82K - $92K
11% of jobs
$92K - $102K
1% of jobs
$102K - $112K
1% of jobs
The median wage is $114.8K / yr.
$112K - $122K
53% of jobs
$122K - $132K
4% of jobs
$132K - $142K
1% of jobs
$142K - $152K
6% of jobs
$42K
$106K
$152K
How much do real time vfx artist jobs pay per year?
What is a real time VFX artist?
A Real Time VFX Artist creates visual effects (VFX) for interactive media like video games and AR/VR applications. They design effects such as explosions, fire, smoke, and magical effects that respond dynamically to player actions. Using tools like Unreal Engine, Unity, Niagara, and Houdini, they optimize effects for performance while maintaining visual appeal. Their work enhances immersion and gameplay by ensuring effects are both realistic and efficient in real-time environments.
What are the typical daily responsibilities of a real time VFX artist?
A Real Time Vfx Artist typically spends their day designing, creating, and implementing visual effects—such as explosions, magic, weather, and environmental effects—directly into game engines for use in video games or interactive projects. This involves working closely with game designers, animators, and programmers to ensure the effects both look impressive and perform efficiently in real time. You may also be required to optimize Vfx assets for performance, troubleshoot technical issues, and iterate on feedback from the wider team. The role often involves a mix of creative design and technical problem-solving to ensure the final product meets both visual and performance standards.
What are the key skills and qualifications needed to thrive as a real time VFX artist?
To thrive as a Real Time Vfx Artist, a strong grasp of real-time visual effects creation, animation principles, and a solid portfolio demonstrating technical and artistic ability are essential, often supported by a degree in art, design, or a related field. Expertise in game engines like Unreal Engine or Unity, as well as proficiency with tools such as Niagara, Houdini, Maya, or Photoshop, is typically required. Strong problem-solving skills, attention to detail, and the ability to communicate and collaborate effectively within multidisciplinary teams are important soft skills. These competencies enable Vfx artists to deliver visually compelling effects that run smoothly in real-time environments and fit cohesively within complex interactive projects.
What cities are hiring for Real Time Vfx Artist jobs?
Cities with the most Real Time Vfx Artist job openings:
What are the most commonly searched types of Real Time Vfx Artist jobs?
The most popular types of Real Time Vfx Artist jobs are:
What states have the most Real Time Vfx Artist jobs?
States with the most job openings for Real Time Vfx Artist jobs include:
What are popular job titles related to Real Time Vfx Artist jobs?
For Real Time Vfx Artist jobs, the most frequently searched job titles are:

VFX Artist - GameSim - Talent Pipeline
Orlando, FL • On-site
Other
Medical, Dental, Vision, Retirement, PTO
Re-posted 9 days ago
Keywords Studios rating
8.7
Based on 5 frontline employees who took The Breakroom Quiz
9th of 79 rated media
Job description
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!
Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.
This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands‑on VFX production, in‑engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross‑discipline collaboration.
Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.
This is a hands‑on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead‑level responsibilities.
This role offers flexible work options, including remote, hybrid or in‑office arrangements.
Responsibilities- Create custom real‑time visual effects and implement them in‑engine using Unreal Engine 5, Unity, or proprietary tools.
- Build high‑quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
- Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real‑time VFX.
- Maintain clean, readable, well‑structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
- Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
- Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine‑specific implementation needs.
- Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
- Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
- Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
- Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
- Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
- Support short‑term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
- Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
- Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
- Support client‑facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
- Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.
- Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
- Houdini experience.
- EmberGen experience.
- Unity experience.
- Substance Designer experience.
- Experience with proprietary engines or custom VFX tools.
- Scripting or coding skills, such as C#, Python, Blueprint, or similar.
- 2D animation or traditional animation experience.
- 3D animation, simulation, or procedural content creation experience.
- Experience creating both stylized and realistic effects.
- Experience with foliage, atmospherics, environmental effects, weather, destruction, or ambient world VFX.
- Experience working with outsourcing, co‑development teams, partner studios, or external vendors.
- Experience collaborating with teams across different countries, cultures, and time zones.
- Experience establishing VFX standards, templates, naming conventions, libraries, scalability rules, or pipeline documentation.
- Experience supporting client reviews, milestone deliveries, or cross‑studio feedback loops.
- Experience leading a small pod, strike team, feature group, or informal group of artists.
- Please include a portfolio that clearly demonstrates your real‑time VFX capabilities.
- Your portfolio must include:
- Real‑time VFX assets with strong readability, timing, shape language, and clearly understandable visual elements.
- At least one example shown in a real‑time gameplay context, preferably a video of the effect happening in‑game or during interactive gameplay.
- Examples of strong material definition and texture work, with clean, readable, well‑constructed setups.
- Effects that demonstrate fundamentals such as composition, mood, color choices, timing, motion, impact, readability, and understanding of natural energies.
- Examples of effects implemented in‑engine, preferably in Unreal Engine 4 or 5 / Niagara.
- Breakdowns showing your process, including textures, materials, emitters, timing, implementation, optimization, or technical setup where applicable.
- Clear explanations of what you personally created, especially for any team‑created work.
- Strongly preferred portfolio examples include:
- Before/after examples showing how you improved an effect through feedback, mentorship, optimization, or art direction.
- A small set of effects that demonstrate consistent style, quality bar, or gameplay readability across a feature or content set.
- Examples of templates, libraries, material systems, naming conventions, scalability setups, or pipeline improvements you helped create.
- Examples that show how you balanced visual quality with performance constraints.
Please note: if your portfolio is mostly isolated effects in presentation scenes without runtime gameplay context, this may not be the right fit. We are looking for artists who understand how VFX function inside real‑time gameplay, not just how they look in isolation.
How to apply- Resume + portfolio link required.
- An art test may be required as part of the process.
Arizona (AZ), Connecticut (CT), Florida (FL), Iowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).
While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $70,000 USD to $75,000 USD
What's in it for you?- Opportunity to work on different projects
- 3 weeks of accrued paid time off
- Benefits package including medical, dental and vision
- Sick Leave
- Disability Coverage
- Corporate holidays
- 401(k) Retirement Plan with company matching
- Professional Development
- Snacks, drinks, ping pong, and more!
GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.
Keywords Studios is dedicated to following a well‑established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.
E-Verify Notification
This Organization Participates in E-Verify
Esta Organización Participa en E-Verify
About Keywords Studios
Sourced by ZipRecruiter
Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.
Industry
Arts, entertainment, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US