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Real Time Vfx Artist Jobs (NOW HIRING)

Unreal Technical Artist

New Orleans, LA · On-site

$122K - $146K/yr

... real-time compositing, and performance optimization. This person will collaborate closely with the VFX Supervisor, Unreal Supervisor, CG artists, and TD team to solve technical and creative ...

Unreal Technical Artist

New Orleans, LA

$122K - $146K/yr

... real-time compositing, and performance optimization. This person will collaborate closely with the VFX Supervisor, Unreal Supervisor, CG artists, and TD team to solve technical and creative ...

Interpret architectural drawings, BIM exports, and FF&E documentation and translate them into accurate, high-quality real-time assets. * Actively mentor mid and junior artists in UE5 tools, pipeline ...

As a Cinematic Lighting Artist, you will collaborate with concept artists, animators, VFX artists ... Experience with real time engines * Experience with generating light-maps, pre-lighting or baked ...

New

Lead Real-Time Artist

Sarasota, FL · On-site

$100K - $120K/yr

Lead Real-Time Artist Department: Imerza Employment Type: Full Time Location: Imerza Compensation: $100,000 - $120,000 / year Description Compensation: $100,000 to $120,000 annually, commensurate ...

Lead Real-Time Artist

Sarasota, FL · On-site

$100K - $120K/yr

You will lead a studio of 3 to 4 artists across concurrent real-time production projects, own quality from brief through delivery, and stay technically engaged through pre-production, pipeline work ...

Senior Real-Time Viz Artist Department: Imerza Employment Type: Full Time Location: Imerza Reporting To: Scott Baumberger Compensation: $80,000 - $90,000 / year Description Compensation: $80,000 to ...

Interpret architectural drawings, BIM exports, and FF&E documentation and translate them into accurate, high-quality real-time assets * Actively mentor mid and junior artists in UE5 tools, pipeline ...

You will lead a studio of 3 to 4 artists across concurrent real-time production projects, own quality from brief through delivery, and stay technically engaged through pre-production, pipeline work ...

Showing results 41-60

Real Time VFX Artist information

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How much do real time vfx artist jobs pay per year?

As of Aug 23, 2026, the average yearly pay for real time vfx artist in the United States is $105,989.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,500.00 and $121,000.00 per year, depending on experience, location, and employer.

What is a real time VFX artist?

A Real Time VFX Artist creates visual effects (VFX) for interactive media like video games and AR/VR applications. They design effects such as explosions, fire, smoke, and magical effects that respond dynamically to player actions. Using tools like Unreal Engine, Unity, Niagara, and Houdini, they optimize effects for performance while maintaining visual appeal. Their work enhances immersion and gameplay by ensuring effects are both realistic and efficient in real-time environments.

What are the typical daily responsibilities of a real time VFX artist?

A Real Time Vfx Artist typically spends their day designing, creating, and implementing visual effects—such as explosions, magic, weather, and environmental effects—directly into game engines for use in video games or interactive projects. This involves working closely with game designers, animators, and programmers to ensure the effects both look impressive and perform efficiently in real time. You may also be required to optimize Vfx assets for performance, troubleshoot technical issues, and iterate on feedback from the wider team. The role often involves a mix of creative design and technical problem-solving to ensure the final product meets both visual and performance standards.

What are the key skills and qualifications needed to thrive as a real time VFX artist?

To thrive as a Real Time Vfx Artist, a strong grasp of real-time visual effects creation, animation principles, and a solid portfolio demonstrating technical and artistic ability are essential, often supported by a degree in art, design, or a related field. Expertise in game engines like Unreal Engine or Unity, as well as proficiency with tools such as Niagara, Houdini, Maya, or Photoshop, is typically required. Strong problem-solving skills, attention to detail, and the ability to communicate and collaborate effectively within multidisciplinary teams are important soft skills. These competencies enable Vfx artists to deliver visually compelling effects that run smoothly in real-time environments and fit cohesively within complex interactive projects.

What cities are hiring for Real Time Vfx Artist jobs?

Cities with the most Real Time Vfx Artist job openings:

What are the most commonly searched types of Real Time Vfx Artist jobs?

The most popular types of Real Time Vfx Artist jobs are:

What states have the most Real Time Vfx Artist jobs?

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What job categories do people searching Real Time Vfx Artist jobs look for?

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Infographic showing various Real Time Vfx Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 73% Full Time, 22% Part Time, and 4% Contract. Highlights an 76% Physical, 2% Hybrid, and 22% Remote job distribution, with an average salary of $105,989 per year, or $51 per hour.

Unreal Technical Artist

Swaybox Studios

New Orleans, LA • On-site

$122K - $146K/yr

Full-time

Posted 5 days ago


Job description

Why join Swaybox Studios?
Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll help bring bold creative visions to life through hands-on artistry and performance. This is your chance to be a part of a production that's equal parts innovative and unforgettable.
Unreal Technical Artist
Location: New Orleans, LA
Studio: Swaybox Studios
Department: VFX Department
Reports To: VFX Supervisor/Unreal Supervisor
Employment Type: Full Time - This is an ONSITE POSITION in New Orleans
Job Summary:
Swaybox Studios is currently seeking an Unreal Technical Artist to join our dynamic VFX team in bringing visually stunning work to life. This role serves as a bridge between the artistic and technical sides of production, helping ensure our Unreal Engine workflows support the visual quality, performance, and efficiency required for high-end cinematic work. It requires strong technical expertise, artistic sensibility, problem-solving skills, and a collaborative mindset.
The Unreal Technical Artist will work hands-on within Unreal Engine to support content integration, lighting, rendering, materials, shaders, real-time compositing, and performance optimization. This person will collaborate closely with the VFX Supervisor, Unreal Supervisor, CG artists, and TD team to solve technical and creative challenges while maintaining the unique visual aesthetic of the film. They will also play an important role in developing and refining Unreal workflows, troubleshooting production issues, and helping artists work effectively within the engine.
This is a perfect position for a Technical Artist who is passionate about combining artistry and technology to push cinematic quality and hybrid visual storytelling.
Key Responsibilities:
  • Work hands-on within Unreal Engine to support the creation, integration, lighting, rendering, and optimization of high-quality assets and environments for cinematic production.
  • Collaborate with the VFX Supervisor, Unreal Supervisor, CG artists, and TDs to develop technical solutions that support the creative and production goals of the film.
  • Develop and maintain Unreal Engine tools and workflows utilizing Blueprints and other engine-based systems to improve artist efficiency and production consistency.
  • Create and optimize shaders, materials, assets, and scenes within Unreal Engine, using profiling and performance analysis tools to identify bottlenecks and maintain visual quality while ensuring efficient render performance.
  • Support real-time compositing and cinematic rendering workflows, including Unreal Composure, ACES/OCIO color management, and HDR rendering.
  • Support the integration and optimization of assets created in industry-standard DCC applications such as Maya, Rhino3D, Blender, Substance, Mari, and Photoshop.
  • Troubleshoot technical art and workflow challenges, collaborating with artists and TDs to develop scalable solutions and identify opportunities for pipeline and tool improvements.
  • Create and maintain clear technical documentation for Unreal tools, workflows, best practices, and troubleshooting procedures.
  • Communicate technical issues, requirements, and solutions clearly to both technical and non-technical team members.
  • Research and evaluate new Unreal Engine features, tools, and techniques that may improve production efficiency or visual quality, while sharing knowledge and providing technical guidance to other artists as needed.
  • Excel in a fast-paced environment where priorities can shift quickly, demonstrating exceptional organization, flexibility, and the ability to maintain quality amid evolving creative and technical requirements.

Required Qualifications:
  • 5+ years of experience as a Technical Artist or in a comparable technical art role within high-end live action VFX, animation, Virtual Production, or cinematic production.
  • Strong proficiency in Unreal Engine, including Blueprints, lighting, rendering, materials, shaders, content integration, and real-time compositing.
  • Strong proficiency with industry-standard DCC applications such as Maya, Rhino 3D, Blender, Substance, Mari, and Photoshop, with a solid understanding of 3D asset workflows.
  • Proven experience working on photorealistic projects using Unreal Engine, with a strong understanding of the visual standards required for high-end cinematic work.
  • Strong understanding of real-time rendering and performance constraints, including experience using Unreal Engine profiling and performance analysis tools to identify and resolve bottlenecks.
  • Strong understanding of shader development and optimization, including experience with HLSL and/or GLSL.
  • Experience with color-managed pipelines, including ACES/OCIO and HDR rendering workflows.
  • Proficiency working within version control systems such as Perforce, Git, or similar platforms.
  • Ability to independently plan, design, troubleshoot, and implement solutions to a broad range of technical art challenges.
  • Strong written and verbal communication skills, including the ability to explain technical concepts to non-technical team members and create clear technical documentation.
  • Experience developing artist-facing tools and workflows within Unreal Engine.
  • Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc.
  • Strong problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • A collaborative mindset with a willingness to receive feedback, share knowledge, and continually explore new tools, skills, and techniques.

Preferred Qualifications:
  • Experience with Virtual Production and hybrid workflows combining live action, practical elements, CG, and real-time rendered content.
  • Familiarity with Python and/or other scripting languages used to support DCC and Unreal production workflows.
  • Experience working closely with pipeline TDs or developers to design and implement production tools.
  • Understanding of traditional offline VFX rendering and compositing workflows and how they integrate with real-time production.
  • Basic knowledge of compositing in Nuke to create, evaluate, or troubleshoot slap comps and rendered output.
  • Familiarity with tracking software such as ShotGrid (Flow Production Tracking) and version control software such as Perforce.
  • Previous experience mentoring artists or helping establish technical art best practices within a production team.

At Swaybox Studios, we believe that great storytelling comes from diverse voices, perspectives, and experiences. We are proud to be an Equal Opportunity Employer and are committed to building a team that represents a variety of backgrounds, talents, and identities.
We do not discriminate in employment opportunities or practices on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, age, national origin, disability, genetic information, veteran status, or any other characteristic protected by federal, state, or local law.
Swaybox Studios also complies with applicable Louisiana laws governing non-discrimination in employment. We are dedicated to fostering a creative, inclusive, and respectful environment for all.