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Prototype Jobs in Georgia (NOW HIRING)

Senior Experience Designer

Atlanta, GA · On-site

$98K - $104K/yr

Create media and interactive prototypes using appropriate tools, which may include video editors and digital audio workstations, graphic and design tools, touch designer, Max MSP, web experiences or ...

Mechanical Engineer

Atlanta, GA · On-site

$91K - $140K/yr

Hermeus is a venture-backed defense aviation company reclaiming the lost art of rapid iterative prototyping to build the fastest aircraft in the world today. By prioritizing relentless hardware ...

Our work blends UX design, prototyping, design systems, emerging technology, and practical experimentation to help teams move from idea to usable product experiences. Location: This role can be ...

New

Senior Mechanical Engineer

Atlanta, GA · On-site

$100K - $132K/yr

Component and assembly-level design and prototyping * System and sub-system design, modeling, and prototyping * Production drawings applying and interpreting Geometric Dimensioning and Tolerancing ...

CNC Machinist

Peachtree Corners, GA · On-site

$19.50 - $26.50/hr

The Tool & Prototype Maker is responsible for preventive maintenance, repair of support equipment, training, and overseeing over all shop function. A toolmaker is responsible for making Engineered ...

Machinist - Laser Operator

Norcross, GA · On-site

$18.25 - $22.75/hr

Rapid Prototyping & R&D (Primary Focus) * Partner directly with Engineering to fabricate prototype components, test fixtures, and development hardware with fast turnaround. * Enable rapid iteration ...

Machinist - Laser Operator

Norcross, GA · On-site

$18.25 - $22.75/hr

Rapid Prototyping & R&D (Primary Focus) * Partner directly with Engineering to fabricate prototype components, test fixtures, and development hardware with fast turnaround. * Enable rapid iteration ...

Machinist - Laser Operator

Norcross, GA

$18.25 - $22.75/hr

Rapid Prototyping & R&D (Primary Focus) * Partner directly with Engineering to fabricate prototype components, test fixtures, and development hardware with fast turnaround. * Enable rapid iteration ...

Showing results 21-40

Prototype information

See Georgia salary details

$12

$22

$42

How much do prototype jobs pay per hour?

As of Aug 14, 2026, the average hourly pay for prototype in Georgia is $22.05, according to ZipRecruiter salary data. Most workers in this role earn between $17.07 and $23.37 per hour, depending on experience, location, and employer.

What is a prototype?

Prototypes are early models or samples of a product built to test a concept or process. They allow designers, engineers, and stakeholders to explore ideas, evaluate functionality, and identify potential issues before full-scale production begins. Prototypes can range from simple sketches or mockups to fully functional models, depending on the stage of development and the goals of the project. Creating a prototype helps teams gather feedback, refine designs, and make informed decisions for the final product.

What is the difference between Prototype vs Product Designer?

AspectPrototype
RoleCreates interactive models to test concepts and functionality
SkillsUI/UX design, wireframing, prototyping tools, user testing
Work EnvironmentDesign teams, product development, user experience departments
CertificationsDesign certifications, UX certifications, proficiency in prototyping tools

While a Prototype focuses on building interactive models to test ideas, a Product Designer oversees the entire product development process, including user experience, visual design, and functionality. Prototypes are tools used within the product design process, making the roles complementary but distinct.

What are some common challenges faced by professionals working in prototype development roles?

Professionals in prototype development often encounter challenges such as tight project deadlines, evolving design requirements, and the need to rapidly iterate based on stakeholder feedback. Collaboration between engineers, designers, and product managers is crucial, as prototypes frequently require interdisciplinary input and quick problem-solving. Additionally, balancing innovation with practicality—ensuring the prototype is both creative and feasible for further development—can be demanding but is highly rewarding for those who enjoy dynamic, hands-on work environments.

What are the key skills and qualifications needed to thrive as a prototype engineer, and why are they important?

To thrive as a Prototype Engineer, you need strong skills in mechanical design, fabrication techniques, and a relevant engineering degree or technical certification. Familiarity with CAD software, 3D printing, CNC machinery, and rapid prototyping tools is typically required. Creativity, problem-solving abilities, and effective teamwork are standout soft skills in this position. These skills are crucial for efficiently turning design concepts into functional prototypes that drive product innovation.

What are the most commonly searched types of Prototype jobs in Georgia?

The most popular types of Prototype jobs in Georgia are:

What are popular job titles related to Prototype jobs in Georgia?

For Prototype jobs in Georgia, the most frequently searched job titles are:

What cities in Georgia are hiring for Prototype jobs?

Cities in Georgia with the most Prototype job openings:

Infographic showing various Prototype job openings in Georgia as of August 2026, with employment types broken down into 89% Full Time, 5% Part Time, 1% Temporary, 4% Contract, and 1% Nights. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $45,860 per year, or $22 per hour.

Senior Experience Designer

Dolby

Atlanta, GA • On-site

$98K - $104K/yr

Full-time

Re-posted 16 days ago


Job description

Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you'll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent. We're big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work.
The Advanced Technology Group (ATG) is the research division of the company. ATG's mission is to look ahead, deliver insights, and innovate technological solutions that will fuel Dolby's continued growth. Our researchers have a broad range of expertise related to computer science and electrical engineering, such as AI/ML, algorithms, digital signal processing, audio engineering, image processing, computer vision, data science & analytics, distributed systems, cloud, edge & mobile computing, computer networking, and IoT.
We are seeking an Experience Designer to help create Proofs of Experience (PoE): tangible, experiential artifacts that make early ideas, technologies, and workflows understandable, discussable, and testable. These PoEs are exploratory demonstrations designed to help teams and stakeholders evaluate what is possible, surface assumptions, and inform next steps.
This hybrid role sits at the intersection of design, media, and creative technology. You will collaborate with researchers and engineers on emerging media and early-stage technical concepts, shaping them into experiences that can be felt and understood through video, audio, interactive demos, lightweight 2D or 3D experiences, or spatial and media-based prototypes.
What You Will Accomplish
  • Collaborate with engineers, researchers, and product partners to explore how new technical capabilities could become coherent, meaningful, and differentiated user experiences.
  • Develop visual narratives, storyboards, demo flows, walkthroughs, or videos that clearly communicate what an experience is, how it works, and why it matters.
  • Frame experiential hypotheses and design PoEs that allow new concepts, workflows, or technologies to be directly encountered and evaluated. These PoEs will be used in internal research reviews, leadership discussions, and cross-disciplinary alignment moments to make early ideas concrete and discussable.
  • Create media and interactive prototypes using appropriate tools, which may include video editors and digital audio workstations, graphic and design tools, touch designer, Max MSP, web experiences or game engines.
  • Conduct structured iterations based on feedback and learning, exercising judgment about what to refine, what to leave unresolved, and when a PoE has answered its core questions.
  • Document design intent, assumptions, constraints, and key takeaways so that each PoE contributes to shared understanding and supports future decision-making.
  • Facilitate ideation workshops to explore new use-cases from an experiential perspective.

What We Are Looking For
You have:
  • Bachelor's Degree in Computer Science or related field with 5 years of UX experience in a tech-oriented role or Master's Degree in Computer Science or related field with 3 years of UX experience in a tech-related role
  • A background in interaction design, experience design, media production, or creative technology, with example past roles including interaction designer, experience prototyper, or creative technologist.
  • Strong empathy for creators and end users, with an understanding of how people experience media and how creators use tools to design, shape, and publish it.
  • Comfort working with ambiguity, incomplete inputs, and early-stage ideas, with the ability to shape them into something concrete and experiential.
  • Creative skills in many of the following disciplines: video, audio, graphic design, motion design, interface design, creative technology; and the ability to flexibly use those skills to explore and demonstrate the potential of new technologies.
  • The ability to communicate concepts clearly through visuals, flows, prototypes, and demos, including articulating what a prototype shows and what remains intentionally unresolved.
  • A portfolio that demonstrates concept-driven prototypes, experiential demos, or experimental projects, showing intent and structured iteration.

Nice to Have
  • Experience working in R&D, incubation, or early-stage product environments where exploration and learning are primary goals.
  • Experience with immersive or spatial media, such as immersive audio, immersive video, or interactive immersive installations.
  • Comfortable with writing code to control media tools through scripting and engage with engineers on technical constraints and possibilities.
  • Experience with high-end creative workflows and systems in domains such as film, live visuals, projection mapping, or lighting.
  • Familiarity with AI models and generative tools, and an intuition for how they can be applied to create, shape, or augment media experiences.

Learn more about our innovative research: https://www.dolby.com/about/innovation/empowering/
The Atlanta Area base salary range for this full-time position is $123,300-$150,600, which can vary if outside this location,plus bonus, benefits, and some roles may also include equity. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, competencies, experience, market demands, internal parity, and relevant education or training. Your recruiter can share more about the specific salary range and perks and benefits for your location during the hiring process.
Dolby will consider qualified applicants with criminal histories in a manner consistent with the requirements of San Francisco Police Code, Article 49, and Administrative Code, Article 12
Equal Employment Opportunity:
Dolby is proud to be an equal opportunity employer. Our success depends on the combined skills and talents of all our employees. We are committed to making employment decisions without regard to race, religious creed, color, age, sex, sexual orientation, gender identity, national origin, religion, marital status, family status, medical condition, disability, military service, pregnancy, childbirth and related medical conditions or any other classification protected by federal, state, and local laws and ordinances.