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Props Jobs in Kansas (NOW HIRING)

Develops layout, selects theme, colors, and props, and requisitions materials. * Oversees and participates in construction of displays. * Participates in continuing education through reviewing ...

Develops layout, selects theme, colors, and props, and requisitions materials. * Oversees and participates in construction of displays. * Participates in continuing education through reviewing ...

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Props information

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$9

$17

$24

How much do props jobs pay per hour?

As of Aug 22, 2026, the average hourly pay for props in Kansas is $17.74, according to ZipRecruiter salary data. Most workers in this role earn between $15.00 and $19.95 per hour, depending on experience, location, and employer.

What are props in the context of theater and film?

Props, short for 'properties,' are objects used on stage or on screen by actors during a performance or production. These items can range from everyday objects like books and phones to specialized items made specifically for a scene, such as weapons, luggage, or period-specific artifacts. Props help create a believable environment, support storytelling, and can often be essential to the plot or character development. The person responsible for managing, sourcing, and maintaining these items is known as a prop master or props manager.

What are some common challenges faced by props professionals during live performances, and how can they be addressed?

Props professionals often encounter challenges such as last-minute changes, quick set transitions, or unexpected prop malfunctions during live performances. To address these, they must be highly organized, keep detailed inventories, and anticipate potential issues by preparing backup props and repair kits. Strong communication with stage management and other departments is essential to ensure everyone is aware of changes and responsibilities. Adaptability and problem-solving skills are key to maintaining the flow of the show without disrupting the audience's experience.

What are the key skills and qualifications needed to thrive as a props master, and why are they important?

To thrive as a Props Master, you need expertise in prop sourcing, crafting, and maintenance, often supported by experience in theater or film production and a background in art, design, or technical theater. Familiarity with workshop tools, prop databases, and safety regulations is crucial, along with knowledge of materials and fabrication techniques. Strong organizational skills, creativity, and effective communication help you collaborate with directors and other departments to bring creative visions to life. These skills ensure that productions run smoothly, props are safe and realistic, and the overall storytelling is enhanced.

What is the difference between Props vs Production Assistant?

AspectPropsProduction Assistant
Required CredentialsNone specific, often basic film/TV knowledgeHigh school diploma or equivalent, basic industry understanding
Work EnvironmentFilm/TV sets, handling physical itemsVarious set locations, assisting with multiple tasks
Industry UsageUsed in film, TV, theater for managing objectsUsed across film, TV, and event productions for general support

Props specialists focus on managing and preparing physical objects used in productions, while Production Assistants provide general support across various departments. Props roles require specific knowledge of set items, whereas PAs perform a broader range of tasks to keep production running smoothly.

What are the most commonly searched types of Props jobs in Kansas?

The most popular types of Props jobs in Kansas are:

What are popular job titles related to Props jobs in Kansas?

For Props jobs in Kansas, the most frequently searched job titles are:

Infographic showing various Props job openings in Kansas as of August 2026, with employment types broken down into 59% Full Time, 35% Part Time, 4% Temporary, and 2% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $36,899 per year, or $17.7 per hour.

Senior Unreal Technical Artist

Pure Imagination Management LLC

Salina, KS โ€ข On-site

$120K/yr

Full-time

Medical, Dental, Vision, Retirement

Re-posted 29 days ago


Job description

Senior Unreal Technical Artist

Job Location: Salina, Kansas

About Us

Pure Imagination Studios started in 2012 as a diversified entertainment company built by a team of creators who shared a true passion for storytelling. We thrive on imagination, and everything we do is set to bring a tangible experience to anything our clients, partners and even ourselves, are able to imagine. We believe that pure imagination should be the fuel to our reality.

Pure Imagination Labs designs immersive, interactive experiences that make complex training and simulation intuitive, purposeful, and fun. Our projects blend real-time systems, tactile interfaces, and narrative framing to support education, decision-making, teamwork, and user engagement in high-stakes scenarios. We take the best of game design and apply it to real-world learning environments that demand more than just entertainment. The environments are dynamic, the challenges are varied, and the work is as rewarding as it is technically ambitious.

Overview


Pure Imagination Labs' Senior Unreal Technical Artist owns asset integration and performance readiness in Unreal Engine. Optimizes externally authored content for real-time use, manages LODs, lightmaps, and asset organization. Builds lightweight tools and utilities to streamline asset validation and pipeline efficiency. Supports install-phase testing, visual troubleshooting, and cross-discipline content alignment.


Responsibilities

  • Own the technical quality and performance-readiness of real-time 3D content across environments, props, and characters in Unreal Engine.
  • Integrate and optimize externally authored assets, ensuring they meet runtime standards for fidelity, performance, and compatibility.
  • Prepare and refine content for clean import—including naming, scale, collisions, UVs, LODs, and lightmaps—while maintaining project structure and technical discipline.
  • Tune scene and asset performance using Nanite, Lumen, level streaming, and profiling tools to support stability across cinematic and interactive contexts.
  • Collaborate closely with art, design, and engineering to ensure assets are readable, performant, and function as expected across physical-digital systems.
  • Develop lightweight tools or process enhancements using Blueprint, Python, or similar scripting methods to improve asset integration, workflow efficiency, and content validation.
  • Support in-world testing and install readiness by troubleshooting asset behavior, visual bugs, or runtime issues in staging and QA environments.
  • Contribute to visual consistency across materials, surfacing, simple VFX, and animated elements as needed to support experience delivery.
  • Assist in defining content conventions and scalable practices that support future reuse, optimization, and multi-team collaboration.
  • Performs other duties as assigned.

Basic Qualifications

  • Associate’s degree or equivalent from two-year college/technical school required.
  • Bachelor’s degree from a four-year college or university is preferred or equivalent combination of education and experience.
  • Minimum 5 to 8 years of experience working in Unreal Engine (UE4/UE5) as a technical artist, 3D generalist, or real-time content integrator.
  • Solid working knowledge with Unreal systems, including Nanite, Lumen, LODs, collisions, lightmaps, and performance profiling.
  • Proficiency with DCC tools such as Maya, Blender, Substance, or Houdini for asset prep, optimization, and content validation.
  • Proficient in runtime performance considerations and scalable content structuring for team-based delivering clarity.
  • Familiarity with scripting or automation tools such as Unreal Blueprint, Python, or similar, to support asset integration, workflow efficiency, or content validation.
  • Collaborative team member able to work between art, design, and engineering groups to support cohesive real-time experiences.

Additional Qualifications

  • Proven ability preparing assets for cinematic cutscenes or physically installed environments.
  • Experience supporting immersive or simulation-based projects in a real-time production context.
  • Solid foundation with Sequencer, Control Rig, or Niagara from a content staging or testing perspective.
  • Exposure to in-editor utilities such as material switching, proxy replacement, or asset validation tools.
  • Proven ability to contribute to pipeline decisions or scaling asset workflows across external vendors or multi-project teams.
  • Flexibility to travel for live staging and working on-site for installations, tests, or technical rehearsals.
  • Strong verbal and written communication skills, with the ability to interact effectively with internal teams, external vendors, and other stakeholders.
  • Ability to handle sensitive information with confidentiality and professionalism.

o Hybrid: This position has been designated as hybrid, generally contributing from the office a minimum of four days per week.

o Required Residence: This candidate must live or reside in the state of Kansas; or relocate within six (6) months of offered employment.

o Required Travel: This candidate is required to travel up to 15% for specific project installations.

The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. This position is eligible for company sponsored benefits, including medical, dental and vision insurance, 401(k), medical leave, and a variety of other perks. A bonus and incentive plan may be provided as part of the compensation package, dependent on the level and position offered.

Learn more about the opportunities offered by Pure Imagination by visiting the Careers page of the company website.


Annual Salary: $120,000 (bonus eligible)

Pure Imagination Studios is an equal opportunity employer (EOE).