1

Programmer Programmer Jobs in Varennes, QC (NOW HIRING)

Keep reading and you'll see, the IBM I Senior Analyst Programmer position could be just the job for you! \n \n \n \n \n \n Summary \n \n \n Reporting to the IBM i Development Director, the Senior IBM ...

In collaboration with design and other programming teams, quickly prototype interaction concepts for the game; * Be reactive to feedback and perform quick iterations; * In collaboration with the ...

Keep reading and you'll see, the IBM i Analyst Programmer position could be just the job for you! \n \n \n \n \n \n Summary \n \n \n Reporting to the IBM i Development Director, the Senior IBM i ...

The Montreal Solutions Center (MSC) develops software solutions for major financial markets in the Americas, Asia, and Europe. Our solutions must be competitive to develop or consolidate our market ...

Cloud DevOps Engineer

Montreal, QC · Remote

$85K - $120K/yr

We are looking for an experienced Cloud DevOps Engineer for our client. This is a permanent position that is remote to start with later relocation to Calgary or Winnipeg . Our client is a global ...

Cloud DevOps Engineer

Montreal, QC · Remote

$85K - $120K/yr

We are looking for an experienced Cloud DevOps Engineer for our client. This is a permanent position that is remote to start with later relocation to Calgary or Winnipeg . Our client is a global ...

Senior DevOps Engineer

Montreal, QC · Remote

$85K - $110K/yr

We are looking for an experienced Senior DevOps Engineer for our client. This is a permanent position that is remote to start with later relocation to Calgary or Winnipeg . Our client is a global ...

Senior DevOps Engineer

Montreal, QC · Remote

$85K - $110K/yr

We are looking for an experienced Senior DevOps Engineer for our client. This is a permanent position that is remote to start with later relocation to Calgary or Winnipeg . Our client is a global ...

Showing results 41-60

Programmer Programmer information

See Varennes, QC salary details

$16

$43

$77

How much do programmer programmer jobs pay per hour?

As of Aug 16, 2026, the average hourly pay for programmer programmer in Varennes, QC is $43.21, according to ZipRecruiter salary data. Most workers in this role earn between $30.01 and $48.01 per hour, depending on experience, location, and employer.

What is the difference between Programmer Programmer vs Software Developer?

AspectProgrammer ProgrammerSoftware Developer
Required CredentialsTypically a diploma or degree in computer science or related fieldSimilar credentials, often with additional certifications or experience
Work EnvironmentOften focused on coding tasks within development teamsInvolves designing, coding, testing, and maintaining software applications
Employer & Industry UsageUsed across tech companies, startups, and IT departmentsCommon in software firms, tech giants, and enterprise IT
Search & Comparison IntentPeople compare to understand roles, skills, and career pathsOften compared to programmers for clarity on responsibilities

While both Programmer Programmer and Software Developer roles involve coding and software creation, Software Developers typically have broader responsibilities including design and testing, whereas Programmers focus mainly on writing code. Understanding these differences helps in choosing the right career path or job search focus.

What cities near Varennes, QC are hiring for Programmer Programmer jobs?

Cities near Varennes, QC with the most Programmer Programmer job openings:

Infographic showing various Programmer Programmer job openings in Varennes, QC as of August 2026, with employment types broken down into 86% Full Time, 5% Part Time, 8% Contract, and 1% Nights. Highlights an 89% Physical, 4% Hybrid, and 7% Remote job distribution, with an average salary of $89,879 per year, or $43.2 per hour.

Principal Systems Programmer - Dead By Daylight | Programmeureuse systemes principale - Dead By D...

Behaviour Interactive

Montreal, QC • On-site

Full-time

Posted 14 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

As a Principal Systems Programmer on Dead by Daylight, you will play a key role in shaping the technical foundation of one of the world's leading live multiplayer games. You'll provide technical leadership on complex systems, driving scalable, high-performance solutions that support both the development team and millions of players worldwide. 

Working closely with Technical Directors, programmers, and cross-disciplinary teams, you'll influence the technical direction of the project, solve challenging technical problems, and establish best practices that elevate the quality, performance, and maintainability of the game's systems. Your expertise will help ensure Dead by Daylight continues to evolve while remaining stable, performant, and ready for future growth.

In this role you will :
  • Architect, develop, refactor, and optimize scalable C++ systems that power Dead by Daylight, ranging from engine improvements to platform-specific implementations and developer tools. 
  • Lead complex technical initiatives while profiling, identifying, and resolving performance, memory, and stability issues to ensure the game remains optimized as it continues to evolve. 
  • Investigate, troubleshoot, and resolve bugs introduced through ongoing feature development, helping maintain the quality and reliability of a large-scale live service game. 
  • Ensure new features, improvements, and fixes are delivered consistently across all supported platforms, from PC to current and previous-generation consoles. 
  • Collaborate with Technical Directors and cross-disciplinary teams to align technical solutions with the project's technical vision.  
  • Mentor programmers, promote programming best practices, and contribute to technical decision-making across the project.  
What we're looking for:
  • 15+ years of experience in game development, with a proven track record of designing and delivering high-quality, scalable systems for shipped AA/AAA titles games. 
  • Expert-level proficiency in C++, with deep knowledge of software architecture, performance optimization, multithreading, memory management, and debugging.  
  • 2+ years of recent experience working with Unreal Engine. 
  • A true generalist who is comfortable tackling a wide variety of technical challenges, leading complex initiatives, and driving programming excellence across multiple systems.  
  • Excellent collaboration and communication skills, with the ability to mentor programmers, influence technical direction, and work effectively with cross-disciplinary teams.  
  • Multiplayer/live service game experience is a strong asset.  
Dans ce role tu devras :
  • Concevoir, developper, refactoriser et optimiser des systemes C++ evolutifs qui alimentent Dead by Daylight, allant des ameliorations du moteur aux implementations specifiques aux plateformes et aux outils destines aux developpeurs; 
  • Piloter des initiatives techniques complexes tout en effectuant le profilage, l'identification et la resolution de problemes de performance, de memoire et de stabilite afin de maintenir l'optimisation du jeu au fil de son evolution; 
  • Enqueter sur les bogues introduits lors du developpement continu de nouvelles fonctionnalites, les diagnostiquer et les corriger afin de maintenir la qualite et la fiabilite d'un jeu en service actif a grande echelle; 
  • Veiller a ce que les nouvelles fonctionnalites, ameliorations et corrections soient livrees de maniere coherente sur toutes les plateformes prises en charge, du PC aux consoles actuelles et des generations precedentes; 
  • Collaborer avec les Directeurs techniques et les equipes interdisciplinaires afin d'aligner les solutions techniques sur la vision technique du projet;  
  • Accompagner et encadrer les programmeurs, promouvoir les bonnes pratiques de programmation et contribuer aux decisions techniques a l'echelle du projet. 
Ce que nous recherchons:
  • Minimum de 15 ans d'experience en developpement de jeux video, avec une experience eprouvee dans la conception et la livraison de systemes de haute qualite et evolutifs pour des jeux AA/AAA; 
  • Maitrise de C++, avec une connaissance approfondie de l'architecture logicielle, de l'optimisation des performances, du multithreading, de la gestion de la memoire et du debogage; 
  • Minimum de 2 ans d'experience recente avec l'engin Unreal;  
  • Generaliste, a l'aise pour relever une grande variete de defis techniques, piloter des initiatives complexes et favoriser l'excellence en programmation a travers plusieurs systemes;  
  • Excellentes aptitudes en collaboration et en communication, avec la capacite d'accompagner et de mentorer les programmeurs, d'influencer la direction technique et de travailler efficacement avec des equipes interdisciplinaires;  
  • Une experience sur des jeux multijoueurs ou en service actif constitue un atout important.  

En tant que Programmeureuse principale Systemes sur Dead by Daylight, tu joueras un role cle dans la conception de la fondation technique de l'un des plus grands jeux multijoueurs en service actif au monde. Tu apporteras ton leadership technique sur des systemes complexes et developperas des solutions evolutives et performantes qui soutiennent a la fois l'equipe de developpement et des millions de joueurs a travers le monde. 

En etroite collaboration avec les Directeurs techniques, les programmeurs et les equipes interdisciplinaires, tu contribueras a orienter la direction technique du projet, a resoudre des problematiques techniques complexes et a etablir des pratiques exemplaires qui rehausseront la qualite, la performance et la maintenabilite des systemes du jeu. Ton expertise contribuera a faire evoluer Dead by Daylight tout en assurant sa stabilite, ses performances et sa capacite a soutenir sa croissance future. 


Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
apply for this job