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Production Manager Animation Jobs in Renton, WA (NOW HIRING)

... animation and video. From concept through final delivery, you will own end-to-end creative across ... As a multimedia designer you excel at collaborating with designers, product managers, marketing ...

... production workflows * Manage multiple projects simultaneously in a fast-moving environment ... Experience with Jitter or similar motion design tools for UI animation and social content

... production plans. * Build and maintain detailed workback schedules across video, animation, design ... Lead live-action shoots end to end, including hiring and managing crew, and serve as the primary ...

Senior Motion Designer

Seattle, WA · On-site

$140K - $165K/yr

... production workflows * Manage multiple projects simultaneously in a fast-moving environment ... Experience with Jitter or similar motion design tools for UI animation and social content

Showing results 21-40

Production Manager Animation information

See Renton, WA salary details

$33.2K

$79.7K

$128.2K

How much do production manager animation jobs pay per year?

As of Aug 7, 2026, the average yearly pay for production manager animation in Renton, WA is $79,719.00, according to ZipRecruiter salary data. Most workers in this role earn between $63,000.00 and $90,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a production manager in animation, and why are they important?

To thrive as a Production Manager in Animation, you need strong project management skills, experience with animation workflows, and typically a background in film, animation, or a related field. Familiarity with production tracking software like ShotGrid, scheduling tools, and digital asset management systems is essential. Excellent communication, problem-solving abilities, and the capacity to lead cross-functional teams are standout soft skills in this role. These skills ensure projects stay on schedule, resources are efficiently allocated, and creative teams are supported for successful delivery of animated content.

What does a production manager do in animation?

A Production Manager in animation oversees the workflow, schedules, and budgets for animated projects. They coordinate between different departments, such as art, story, and animation, to ensure the project stays on track and meets deadlines. Their responsibilities also include managing resources, troubleshooting production issues, and facilitating communication among team members. By organizing the production pipeline, they help deliver high-quality animation efficiently and on time.

What is the difference between Production Manager Animation vs Production Coordinator Animation?

AspectProduction Manager AnimationProduction Coordinator Animation
ResponsibilitiesOversees entire production, manages teams, schedules, and budgetsAssists with daily operations, coordinates between departments, tracks progress
Required SkillsLeadership, project management, budgeting, industry knowledgeCommunication, organization, multitasking, industry familiarity
Work EnvironmentOffice-based, collaborative teams, studio settingsOffice and on-set, supporting production workflows
Common UsageHigh-level planning and management roles in animation studiosSupport roles assisting production managers and teams

The Production Manager Animation focuses on overseeing the entire animation production process, managing teams, schedules, and budgets. In contrast, the Production Coordinator Animation handles day-to-day coordination tasks, supporting the production manager and ensuring smooth workflow. Both roles require strong organizational skills and industry knowledge, but the manager role involves higher-level decision-making and leadership.

How does a production manager in animation typically collaborate with creative and technical teams during a project?

A Production Manager in animation acts as a key liaison between creative teams (like directors, storyboard artists, and animators) and technical departments (such as editors and IT support). They coordinate schedules, track deliverables, and ensure that each stage of production runs smoothly and on time. Effective communication and problem-solving are essential, as the Production Manager must balance creative vision with practical constraints, often mediating between artistic aspirations and budgetary or technical limitations. This role requires frequent meetings, progress check-ins, and adaptability to shifting project needs.
What job categories do people searching Production Manager Animation jobs in Renton, WA look for? The top searched job categories for Production Manager Animation jobs in Renton, WA are:
What cities near Renton, WA are hiring for Production Manager Animation jobs? Cities near Renton, WA with the most Production Manager Animation job openings:

Principal Game Engine Engineer, Platform

Worldscape Technology Inc.

Redmond, WA

$160K - $200K/yr

Full-time

Re-posted 19 days ago


Job description

Worldscape is a cutting-edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure. 

Worldscape is seeking an experienced Principal Game Engine Engineer to join our fast-moving, innovative Platform team. The Principal Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will architect scalable physics solutions, integrate tightly with the data fabric, animation, and rendering pipelines, and drive innovation in physics-led simulation techniques to deliver responsive interactions across vehicles, environments, and all other simulation assets. As a Principal Engineer you will set technical directions, mentor engineers, and partner with Platform and Product Management to turn creative vision into performant, shippable features and customer applications. 
 
This is an onsite role located in Redmond, WA. 
Key Attributes:
  • Innovation Mindset: Passion for pushing the boundaries of real-time physics in interactive simulation. 
  • Leadership & Mentorship: Ability to guide developers, set technical direction for an area, and enforce best practices.
  • Problem-Solving: Creative and analytical approach to complex simulation challenges.
  • Communication: Clear articulation of technical concepts to non-technical stakeholders. 
Responsibilities:
  • Own the physics architecture: Define data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Deliver core physics features: Collision detection (broad‑phase/narrow‑phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
  • Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
  • Performance ownership: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge‑case instability (stacking, tunneling, jitter, constraint drift).
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Cross‑functional leadership: Partner with back-end, AI, data pipeline, and platform teams; communicate constraints/trade‑offs; align milestones with production.
  • Mentorship & standards: Guide engineers via reviews, design docs, and coding standards; cultivate a high bar for craft, documentation, and reproducibility.
  • Quality & live support: Own crash triage and regression control for physics; support content changes post‑launch without destabilizing the simulation. 
Professional Qualifications:
  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
  • Experience: 10+ years in real‑time/game physics engineering; 2+ shipped titles with substantial physics ownership (AA/AAA preferred).
  • Programming: Expert C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
  • Rigid‑body dynamics, collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi‑implicit Euler, RK, constraint solvers).
  • Numerical stability, error control, and performance trade‑offs under real‑time constraints.
  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Performance: Multi-threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms.
  • Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly. 
Preferred Qualifications:
  • 15+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
  • 10+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
  • Optimization Expertise: Broad‑phase structures (sweep-and-prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity. 
Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance-based bonuses and equity awards. 
Why Worldscape? 
There is nothing more important to Worldscape than our culture. It is the fundamental means by which we will succeed as an organization. Talent, ability, drive, experience, knowledge cannot be maximized without first embracing the culture we espouse and will live every single day.  Worldscape offers great benefits, opportunities for continued growth, and the ability to directly affect change in our organization and be part of a high-growth startup at a pivotal stage. 

What we offer: 
- Competitive salary and meaningful equity 
- Attractive benefits package  
- Flexible time off policy 
- Medical, Dental and Vision insurance 
- HSA health insurance options 
- 401k plan 
- Basic and Voluntary Life Insurance
- Fast paced environment with flexibility and ownership
 
Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Employment is contingent upon successful completion of a background check.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.