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Product Rendering Jobs in Dallas, TX (NOW HIRING)

Experience leading QA or SDET efforts for complex web, platform, simulation, rendering, robotics, mapping, or data-intensive software products.* Proven ability to define QA/QC processes, engineering ...

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Autodesk 3DS Max Tutor

Allen, TX · Remote

$18 - $40/hr

... rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D ...

Autodesk 3DS Max Tutor

Dallas, TX · Remote

$18 - $40/hr

... rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D ...

... rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D ...

... rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D ...

... rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D ...

... rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D ...

Autodesk 3DS Max Tutor

Irving, TX · Remote

$18 - $40/hr

... rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D ...

Autodesk 3DS Max Tutor

Plano, TX · Remote

$18 - $40/hr

... rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D ...

... rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D ...

Senior, Software Engineer

Arlington, TX · On-site

$110K - $145K/yr

Experience developing UI applications for  consumer electronics  or embedded products. * Familiarity with cross‑platform UI technologies. * Understanding of  GPU utilization , rendering ...

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Product Rendering information

See Dallas, TX salary details

$41.1K

$111.7K

$162.7K

How much do product rendering jobs pay per year?

As of Sep 4, 2026, the average yearly pay for product rendering in Dallas, TX is $111,676.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,500.00 and $128,100.00 per year, depending on experience, location, and employer.

What is a product rendering?

A Product Rendering job involves creating high-quality digital images of products using 3D modeling and rendering software. These renderings are used for marketing, advertising, prototyping, and e-commerce purposes. Professionals in this field work with designers, engineers, and marketers to produce realistic visuals that showcase a product’s features, materials, and design before physical production.

What are the typical daily responsibilities of a product rendering professional?

Product Rendering professionals commonly spend their days creating highly detailed digital images and animations of products using industry-standard software, often based on CAD files or design briefs provided by clients or internal teams. They frequently collaborate with product designers, engineers, and marketing staff to ensure that renders accurately reflect the envisioned product features, materials, and aesthetics. Additionally, they may be responsible for revising renders to incorporate feedback, managing file versions, and preparing deliverables for presentations or promotional campaigns. This role requires balancing creative artistry with the technical accuracy needed to meet both internal standards and client expectations.

What are the key skills and qualifications needed to thrive in the product rendering position, and why are they important?

To thrive in Product Rendering, you need a strong background in 3D modeling, computer graphics, and design, often supported by a degree in graphic design, industrial design, or a related field. Proficiency with rendering software such as Autodesk 3ds Max, Blender, KeyShot, or Adobe Creative Suite is essential, and certification in these tools may be advantageous. Attention to detail, creativity, time management, and effective communication with cross-functional teams are important soft skills. These abilities are crucial for producing visually compelling, accurate representations of products that meet client and marketing needs within tight deadlines.

What are the most commonly searched types of Product Rendering jobs in Dallas, TX?

The most popular types of Product Rendering jobs in Dallas, TX are:

What job categories do people searching Product Rendering jobs in Dallas, TX look for?

The top searched job categories for Product Rendering jobs in Dallas, TX are:

What cities near Dallas, TX are hiring for Product Rendering jobs?

Cities near Dallas, TX with the most Product Rendering job openings:

Infographic showing various Product Rendering job openings in Dallas, TX as of August 2026, with employment types broken down into 93% Full Time, and 7% Contract. Highlights an 91% In-person, and 9% Remote job distribution, with an average salary of $111,676 per year, or $53.7 per hour.

Sensor Rendering Engineer (NVIDIA Omniverse)

NCSL International

Irving, TX • On-site

$113 - $183/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

This job post has expired today. Applications are no longer accepted.


Key responsibilities

  • Develop and maintain high-fidelity sensor rendering solutions for perception systems within NVIDIA Omniverse and Isaac Sim.

  • Design, implement, and validate physically based sensor models that accurately represent real-world sensor behavior and environmental interactions.

  • Collaborate with cross-functional teams to define sensor requirements, validate sensor outputs, and integrate sensor simulation capabilities into virtual testing frameworks.


Job description

Career Area:

Technology, Digital and Data

Job Description:

Your Work Shapes the World at Caterpillar Inc.

When you join Caterpillar, you're joining a global team who cares not just about the work we do - but also about each other. We are the makers, problem solvers, and future world builders who are creating stronger, more sustainable communities. We don't just talk about progress and innovation here - we make it happen, with our customers, where we work and live. Together, we are building a better world, so we can all enjoy living in it.

Help Build the Future of Caterpillar -

At Caterpillar, technology always has a purpose, which is to solve our customers' toughest challenges. Through Cat Technology, we are solving problems by building the intelligence layer that connects machines, data, and people to make jobsites safer, more productive, and more sustainable. By combining deep domain expertise in physical systems with software, connectivity, autonomy, and AI, we deliver solutions that work in the real world-on real jobsites, at global scale.

Be Part of What's Next in Autonomous Construction Sites

Construction autonomy is one of the most complex challenges in applied AI, and at Caterpillar, advancements in physical AI, simulation, sensing, and edge computing are turning things that once felt impossible-intelligent machines operating in dynamic jobsites-into reality.

Role Definition

The Sensor Rendering Engineer is responsible for developing, validating, and optimizing high-fidelity sensor simulation and rendering capabilities within the NVIDIA Omniverse ecosystem. This role focuses on creating physically accurate virtual sensing environments that support robotics, autonomy, digital twin, and machine intelligence applications. The engineer collaborates closely with autonomy, perception, simulation, and visualization teams to ensure synthetic sensor data accurately represents real-world operating conditions and enables robust algorithm development, testing, and validation.

Key areas of ownership include sensor modeling, rendering pipeline support, synthetic data generation, environmental realism, performance optimization, and the integration of camera, LiDAR, radar, and other virtual sensors into large-scale simulation environments. The role requires expertise in real-time rendering technologies, RTX-based ray tracing, Omniverse Isaac Sim, USD workflows, and sensor fidelity validation against real-world data.

The ideal candidate combines strong software engineering skills with deep knowledge of computer graphics, physically based rendering, sensor physics, and simulation technologies to deliver scalable, accurate, and production-ready virtual sensing solutions.

Responsibilities
  • Develop and maintain high-fidelity sensor rendering solutions for camera, LiDAR, radar, depth, and other perception systems within NVIDIA Omniverse and Isaac Sim.
  • Design, implement, and validate physically based sensor models that accurately represent real-world sensor behavior and environmental interactions.
  • Create synthetic data generation pipelines to support machine learning, computer vision, perception, and autonomous system development.
  • Optimize RTX-based rendering workflows to balance sensor accuracy, scalability, and simulation performance.
  • Develop tools and automation frameworks for sensor configuration, calibration, testing, and data collection.
  • Collaborate with autonomy, perception, controls, and digital twin teams to define sensor requirements and validation criteria.
  • Build and maintain USD-based simulation assets, environments, and workflows that support enterprise-scale digital twin initiatives.
  • Model environmental effects such as lighting, weather, dust, fog, material properties, occlusions, and surface reflectance to improve simulation realism.
  • Correlate simulated sensor outputs with real-world datasets and field measurements to assess fidelity and drive continuous model improvements.
  • Integrate sensor simulation capabilities into virtual machine validation and autonomy testing frameworks.
  • Partner with software, graphics, and infrastructure engineers to deploy scalable simulation solutions across workstations, cloud, and high-performance computing environments.
  • Investigate emerging rendering technologies, AI-driven simulation techniques, and Omniverse platform capabilities to enhance sensor realism and productivity.
  • Establish best practices, standards, and documentation for sensor rendering, synthetic data generation, and simulation validation.
  • Provide technical leadership and mentorship in rendering technologies, sensor physics, computer graphics, and Omniverse development.
  • Support cross-functional teams in troubleshooting sensor-related simulation issues and improving virtual testing effectiveness.
Required Qualifications
  • Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, Robotics, Graphics Engineering, or a related technical discipline.
  • 5+ years of experience in software development, simulation, computer graphics, rendering, robotics, or autonomous systems development.
  • Strong proficiency in Python and C++ for developing simulation, rendering, and automation applications.
  • Hands-on experience with NVIDIA Omniverse, Isaac Sim, USD (Universal Scene Description), and RTX-based rendering technologies.
  • Deep understanding of physically based rendering (PBR), ray tracing, path tracing, and real-time graphics pipelines.
  • Experience modeling and simulating perception sensors, including cameras, LiDAR, radar, depth sensors, and inertial measurement systems.
  • Knowledge of sensor physics, sensor calibration, noise modeling, and environmental effects impacting perception systems.
  • Experience developing synthetic data generation solutions for machine learning, computer vision, or autonomous systems applications.
  • Strong understanding of 3D geometry, optics, image formation, photogrammetry, and computer vision fundamentals.
  • Experience working with large-scale simulation environments and digital twin technologies.
  • Familiarity with GPU programming concepts, rendering optimization, and performance analysis techniques.
  • Experience integrating simulation platforms with robotics, autonomy, perception, or machine learning workflows.
  • Proficiency with source control systems, CI/CD pipelines, and modern software engineering practices.
  • Strong analytical, troubleshooting, and problem-solving skills.
  • Demonstrated ability to work effectively in cross-functional teams involving software, autonomy, controls, perception, and simulation engineers.
  • Excellent verbal and written communication skills, including the ability to communicate complex technical concepts to diverse audiences.
Preferred Qualifications
  • Master's or Ph.D. in Computer Graphics, Robotics, Computer Vision, Artificial Intelligence, or a related field.
  • Experience developing digital twins for industrial, construction, mining, agricultural, or autonomous vehicle applications.
  • Familiarity with ROS/ROS2, NVIDIA Cosmos, Isaac Lab, OpenUSD, and synthetic data frameworks.
  • Experience validating virtual sensor models against real-world sensor datasets and field measurements.
  • Knowledge of machine perception, sensor fusion, localization, mapping, and autonomous navigation systems.
  • Experience with cloud-based simulation infrastructure and scalable compute environments.
  • Demonstrated technical leadership and mentoring experience.
  • Experience supporting end-to-end virtual validation programs for autonomous or intelligent machines.
Additional Details:
  • This position requires the candidate to work full-time at the Irving, TX office (Dallas)
  • Domestic relocation assistance is available for this position.
  • Visa sponsorship is available with this position.
Summary Pay Range:

$112,710.00 - $183,140.00

Compensation and benefits offered may vary depending on multiple individualized factors, job level, market location, job-related knowledge, skills, individual performance and experience. Please note that salary is only one component of total compensation at Caterpillar.

Benefits:

Subject to plan eligibility, terms, and guidelines. This is a summary list of benefits.

  • Medical, dental, and vision benefits*
  • Paid time off plan (Vacation, Holidays, Volunteer, etc.)*
  • 401(k) savings plans*
  • Health Savings Account (HSA)*
  • Flexible Spending Accounts (FSAs)*
  • Health Lifestyle Programs*
  • Employee Assistance Program*
  • Voluntary Benefits and Employee Discounts*
  • Career Development*
  • Incentive bonus*
  • Disability benefits
  • Life Insurance
  • Parental leave
  • Adoption benefits
  • Tuition Reimbursement

* These benefits also apply to part-time employees

This position requires working onsite five days a week.

Relocation is available for this position.

Visa sponsorship is available for eligible applicants.

Posting Dates:

Any offer of employment is conditioned upon the successful completion of a drug screen.

Caterpillar is an Equal Opportunity Employer, Including Veterans and Individuals with Disabilities. Qualified applicants of any age are encouraged to apply.

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