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Product Rendering Jobs in Dallas, TX (NOW HIRING)

The 3D Production role is responsible for creating and rendering high-quality 3D visualizations and models based on client specifications. This role supports the production team across all programs ...

The 3D Production role is responsible for creating and rendering high-quality 3D visualizations and models based on client specifications. This role supports the production team across all programs ...

Autodesk 3DS Max Tutor

Dallas, TX · Remote

$18 - $40/hr

... rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D ...

Autodesk 3DS Max Tutor

Allen, TX · Remote

$18 - $40/hr

... rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D ...

Autodesk 3DS Max Tutor

Irving, TX · Remote

$18 - $40/hr

... rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D ...

Autodesk 3DS Max Tutor

Plano, TX · Remote

$18 - $40/hr

... rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D ...

... rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D ...

... rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D ...

... rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D ...

... rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D ...

... rendering while preparing students for careers in architectural visualization, game asset creation, and visual effects production. * Conceptual Teaching & Problem-Solving: Skilled at teaching 3D ...

Design and maintain scalable application architecture utilizing Server-Side Rendering (SSR) and Static Site Generation (SSG) for optimal performance. * Configure, secure, and optimize production ...

Blender Tutor

Fort Worth, TX · Remote

$18 - $40/hr

... rendering final output. Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game development, motion graphics, and digital art creation. * Curriculum ...

Blender Tutor

Irving, TX · Remote

$18 - $40/hr

... rendering final output. Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game development, motion graphics, and digital art creation. * Curriculum ...

Blender Tutor

Plano, TX · Remote

$18 - $40/hr

... rendering final output. Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game development, motion graphics, and digital art creation. * Curriculum ...

Blender Tutor

Mckinney, TX · Remote

$18 - $40/hr

... rendering final output. Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game development, motion graphics, and digital art creation. * Curriculum ...

Blender Tutor

Allen, TX · Remote

$18 - $40/hr

... rendering final output. Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game development, motion graphics, and digital art creation. * Curriculum ...

Blender Tutor

Carrollton, TX · Remote

$18 - $40/hr

... rendering final output. Emphasizes understanding the full 3D production pipeline and connects Blender skills to indie game development, motion graphics, and digital art creation. * Curriculum ...

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Product Rendering information

See Dallas, TX salary details

$41.1K

$111.7K

$162.7K

How much do product rendering jobs pay per year?

As of Jul 15, 2026, the average yearly pay for product rendering in Dallas, TX is $111,676.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,500.00 and $128,100.00 per year, depending on experience, location, and employer.

What are the typical daily responsibilities of a Product Rendering professional?

Product Rendering professionals commonly spend their days creating highly detailed digital images and animations of products using industry-standard software, often based on CAD files or design briefs provided by clients or internal teams. They frequently collaborate with product designers, engineers, and marketing staff to ensure that renders accurately reflect the envisioned product features, materials, and aesthetics. Additionally, they may be responsible for revising renders to incorporate feedback, managing file versions, and preparing deliverables for presentations or promotional campaigns. This role requires balancing creative artistry with the technical accuracy needed to meet both internal standards and client expectations.

What are the key skills and qualifications needed to thrive in the Product Rendering position, and why are they important?

To thrive in Product Rendering, you need a strong background in 3D modeling, computer graphics, and design, often supported by a degree in graphic design, industrial design, or a related field. Proficiency with rendering software such as Autodesk 3ds Max, Blender, KeyShot, or Adobe Creative Suite is essential, and certification in these tools may be advantageous. Attention to detail, creativity, time management, and effective communication with cross-functional teams are important soft skills. These abilities are crucial for producing visually compelling, accurate representations of products that meet client and marketing needs within tight deadlines.

What is a Product Rendering job?

A Product Rendering job involves creating high-quality digital images of products using 3D modeling and rendering software. These renderings are used for marketing, advertising, prototyping, and e-commerce purposes. Professionals in this field work with designers, engineers, and marketers to produce realistic visuals that showcase a product’s features, materials, and design before physical production.

What are the most commonly searched types of Product Rendering jobs in Dallas, TX? The most popular types of Product Rendering jobs in Dallas, TX are:
What job categories do people searching Product Rendering jobs in Dallas, TX look for? The top searched job categories for Product Rendering jobs in Dallas, TX are:
What cities near Dallas, TX are hiring for Product Rendering jobs? Cities near Dallas, TX with the most Product Rendering job openings:

Staff Product Manager - Builder Solutions

Paradigm

Irving, TX • Remote

Full-time

Re-posted 12 hours ago


Job description

Paradigm is a software company transforming the way that the residential, construction & building product industries operate across the globe. We are looking for a Staff Product Manager – Builder Solutions to be part of revolutionizing these industries. We are building the future of how homes are designed, estimated, and built by revolutionizing construction workflows with modern software engineering, agent-assisted systems, and mobile-first experiences. We are powered by our parent company, Builders FirstSource (NYSE: BLDR): a Fortune 300 company with over $23 billion in revenue and more than 29,000 employees across 550+ locations, BFS is redefining construction through data, digital infrastructure, and AI-powered innovation.

Builder Solutions includes 3D visualization and configuration platform for homebuilders. It powers interactive walkthroughs, homebuyer configurators, whole-home marketing imagery, and static room visuals used for lead generation, all built on digital twins of builder home plans.

Behind every customer-facing experience is a production pipeline: the internal tools, modeling workflows, artistry processes, and operational systems that turn architectural plans into accurate, interactive 3D models at scale. We’re hiring a Staff Product Manager – Builder Solutions to own the internal tools and production workflows that create, manage, and scale digital twins of builder homes. You’ll drive hands-on improvements to how models are built, reducing cycle times, raising quality, and building the tooling foundation for the next phase of scale.

What You Will Do:
  • Own the vision and roadmap for the end-to-end production ecosystem including the pipeline that transforms architectural plans into digital twins and the internal modeling tools used for geometry creation, material application, lighting, and scene assembly.

  • Define and track operational metrics for model creation speed, accuracy, and cost. Establish SLAs and ensure the tooling captures the data needed to measure progress against them.

  • Identify and eliminate bottlenecks that constrain throughput, whether they are tooling gaps, manual handoffs or unclear modeling guidelines.

  • Contribute to the architectural direction for how digital twins are structured, collaborated upon, versioned, and stored, working with engineering leadership to ensure models can be updated, reconfigured, and reused efficiently as builders change plans, options, and selections over time.

  • Define requirements and priorities for artistry tools that control visual quality expected from customers and suppliers. This includes textures, finishes, color accuracy, and photorealism, ensuring output meets builder and buyer expectations across use cases (marketing imagery, interactive walkthroughs, configurators).

  • Drive tooling improvements that reduce the skill ceiling for model creation and artistry, enabling more team members to produce high-quality output without deep 3D expertise.

  • Work with engineering to evaluate build-vs-buy decisions for production tooling, including where emerging technologies (procedural generation, AI-assisted modeling, automated texturing) can accelerate the pipeline.

  • Contribute to and help evolve the modeling guidelines and standards that govern how digital twins are built, covering geometry conventions, material libraries, naming standards, and quality checks.

  • Design and improve the operational workflows that production teams follow from plan intake to model delivery, optimizing for parallelism, clear handoff points, and consistent quality at each stage.

  • Build feedback loops between the production team and the tooling roadmap, ensuring the tools evolve based on real operator pain points, not assumptions.

  • Build data-backed narratives that connect pipeline improvements to customer-facing outcomes, such as faster delivery timelines, lower cost per model, and higher visual quality, to support investment decisions by senior leadership.

  • Partner closely with the customer-facing Builder Solutions PM team to ensure the production pipeline is aligned with market demands, understanding which use cases drive the most value and how model requirements differ across them.

  • Drive alignment between engineering, the modeling/artistry production team, and business stakeholders to resolve trade-offs between speed, quality, and cost.

  • Mentor junior PMs and serve as a thought partner for peers on internal tooling product management, a discipline that requires deep empathy for operational users and strong judgment about when to invest in tooling vs. process improvements.

  • Stay current on advances in 3D modeling, real-time rendering, procedural content generation, and AI-assisted design to inform the tooling roadmap.

  • Identify and prioritize high-impact feature enhancements that measurably reduce the lifecycle of a single-family home model, from initial ingest to "production ready."

  • Build tools that connect technical requirements to real-world use by automating compliance and making it easier for modelers to meet platform standards.

  • Define the product needs for integrated collaboration tools to streamline communication between internal teams, builders, and external modelers, based around a model.

  • Shape the requirements for a software-agnostic 3D schema, ensuring our platform remains flexible and future-proof regardless of the originating modeling software.

  • Define and monitor key performance indicators (KPIs) to validate that tool enhancements are driving business value, improving model throughput, and maintaining platform performance.

  • Maintain a robust backlog, break projects into attainable milestones, and prioritize based on impact and feasibility.


What You Need to Succeed:
  • 6+ years of experience in Product Management, with at least 2 years owning internal tools, production platforms, content pipelines, or developer/creator tooling at a Senior PM level or above.

  • Bachelor’s degree in Computer Science, Engineering, Design, or equivalent practical experience.

  • Demonstrated ability to improve operational workflows through product and tooling investments, not just shipping features, but measurably improving throughput, quality, and cost of a production operation.

  • Strong technical fluency in at least one of the following: 3D graphics/rendering pipelines, content creation tooling, 3D modeling (specifically residential construction), or production workflow systems.

  • Strong communication skills with the ability to translate internal operational improvements into business impact narratives for senior-level stakeholders.

  • Proven ability to create clarity in ambiguous environments, defining the roadmap, standards, and success metrics for production systems where none previously existed.

  • Deep empathy for internal users. You understand that the people operating your tools every day are your customers, and you treat their problems with the same rigor as external-facing product work.

Beneficial Skills and Knowledge:
  • Experience in 3D visualization, game development, architecture/design technology, or digital twin platforms.

  • Familiarity with 3D architecture authoring tools (Revit, Higharc, Chief Architect, etc.) and visualization tools (Blender, 3ds Max, SketchUp, Unreal, Unity), plus an understanding of the modeling and artistry production process.

  • Experience scaling creative or production operations, managing the tension between quality, speed, and team growth in content-heavy environments.

  • Background in construction technology, homebuilding, or building product industries.

  • Experience evaluating or implementing AI/ML-assisted content creation tools in a production context.

Ready to Join? Apply now at myparadigm.com/careers/