... including animation systems and state machines • Proficiency with Blueprint scripting to ... Mid, Senior, Principal Levels) • Experience iterating on work based on playtests and player ...
... including animation systems and state machines • Proficiency with Blueprint scripting to ... Mid, Senior, Principal Levels) • Experience iterating on work based on playtests and player ...
Principal Sound Designer
$140K - $160K/yr
As a Principal, your mission is to use your creative and technical audio skills to inspire and ... and animation; video games and other interactive content; books, graphic novels, and scripted ...
Principal Sound Designer
$140K - $160K/yr
As a Principal, your mission is to use your creative and technical audio skills to inspire and ... and animation; video games and other interactive content; books, graphic novels, and scripted ...
As a Principal Engineer in the Builder Tools team, you'll work on interactive, developer-facing ... animation tools, tooling for making terrain for huge worlds, in-game UI authoring tools, and many ...
As a Principal Engineer in the Builder Tools team, you'll work on interactive, developer-facing ... animation tools, tooling for making terrain for huge worlds, in-game UI authoring tools, and many ...
Our Principal Keynote Lead role is at the heart of this mission, working across teams to create ... animations and interactive demos Available to work across time zones with a globally distributed ...
Our Principal Keynote Lead role is at the heart of this mission, working across teams to create ... animations and interactive demos Available to work across time zones with a globally distributed ...
Our Principal Keynote Lead role is at the heart of this mission, working across teams to create ... animations and interactive demos Available to work across time zones with a globally distributed ...
Our Principal Keynote Lead role is at the heart of this mission, working across teams to create ... animations and interactive demos Available to work across time zones with a globally distributed ...
We're seeking a founding Principal Product Marketing Manager to own how the industry understands ... bring animation, live action, and VFX content to screen. AI Studios is a fast-growing team ...
New
We're seeking a founding Principal Product Marketing Manager to own how the industry understands ... bring animation, live action, and VFX content to screen. AI Studios is a fast-growing team ...
New
Principal Visual Artist
New York, NY · On-site
Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Use motion and animation tools to produce motion references and effects concepts that guide ...
Principal Visual Artist
New York, NY · On-site
Principal Visual Artist We're building a small, senior team to create exceptional real-time, web ... Use motion and animation tools to produce motion references and effects concepts that guide ...
Votre objectif principal : * Animation eTrade : Participer à l'élaboration et mise à jour des plans e-Trade, selon les différents plans d'activation marketing. * Animation commerciale : Pilotage ...
Votre objectif principal : * Animation eTrade : Participer à l'élaboration et mise à jour des plans e-Trade, selon les différents plans d'activation marketing. * Animation commerciale : Pilotage ...
Senior or Principal 3D Character Artist
Madison, WI · On-site +1
Collaborate with Art Directors and other disciplines (Animation, TA, Design, etc.) to deliver ... Implement game-optimized characters with technical constraints in mind. * (For Principal level ...
Senior or Principal 3D Character Artist
Madison, WI · On-site +1
Collaborate with Art Directors and other disciplines (Animation, TA, Design, etc.) to deliver ... Implement game-optimized characters with technical constraints in mind. * (For Principal level ...
... animations, and how an app feels in the user's hands. Preferred : • Previous experience at a pure-play consumer rewards company (e.g., Mistplay, Fetch, Ibotta, JustPlay) or a consumer fintech app ...
... animations, and how an app feels in the user's hands. Preferred : • Previous experience at a pure-play consumer rewards company (e.g., Mistplay, Fetch, Ibotta, JustPlay) or a consumer fintech app ...
Principal Gameplay Engineer - Unity
San Francisco, CA · On-site
$200K - $300K/yr
The Role We're hiring a Principal Gameplay Engineer to define and own the core interactions of the ... animations, secondary motion, haptics, camera shake, VFX, anticipation/overshoot, responsive UI ...
Principal Gameplay Engineer - Unity
San Francisco, CA · On-site
$200K - $300K/yr
The Role We're hiring a Principal Gameplay Engineer to define and own the core interactions of the ... animations, secondary motion, haptics, camera shake, VFX, anticipation/overshoot, responsive UI ...
Principal Software Engineer / Sr. Principal Software Engineer (TS/SCI required)
Colorado Springs, CO · On-site
$103K - $193K/yr
This position may be filled at the Principal Software Engineer (level 3) or Sr. Principal Software ... Linux, Ansible, Docker, Graphics and Animation, UI/UX experience Primary Level Salary Range: $103 ...
Principal Software Engineer / Sr. Principal Software Engineer (TS/SCI required)
Colorado Springs, CO · On-site
$103K - $193K/yr
This position may be filled at the Principal Software Engineer (level 3) or Sr. Principal Software ... Linux, Ansible, Docker, Graphics and Animation, UI/UX experience Primary Level Salary Range: $103 ...
Account Manager
Burlingame, CA · On-site
Understanding of animation principals which can be clearly displayed in your demo reel. Thorough knowledge of Maya and other animation software. Strong knowledge of Maya character rigging. 3+ years ...
Account Manager
Burlingame, CA · On-site
Understanding of animation principals which can be clearly displayed in your demo reel. Thorough knowledge of Maya and other animation software. Strong knowledge of Maya character rigging. 3+ years ...
Principal Software Engineer / Sr. Principal Software Engineer (TS/SCI required)
Colorado Springs, CO · On-site
$103K - $193K/yr
This position may be filled at the Principal Software Engineer (level 3) or Sr. Principal Software ... Linux, Ansible, Docker, Graphics and Animation, UI/UX experience Primary Level Salary Range: $103 ...
Principal Software Engineer / Sr. Principal Software Engineer (TS/SCI required)
Colorado Springs, CO · On-site
$103K - $193K/yr
This position may be filled at the Principal Software Engineer (level 3) or Sr. Principal Software ... Linux, Ansible, Docker, Graphics and Animation, UI/UX experience Primary Level Salary Range: $103 ...
Account Manager
Burlingame, CA · On-site
Understanding of animation principals which can be clearly displayed in your demo reel. Thorough knowledge of Maya and other animation software. Strong knowledge of Maya character rigging. 3+ years ...
Account Manager
Burlingame, CA · On-site
Understanding of animation principals which can be clearly displayed in your demo reel. Thorough knowledge of Maya and other animation software. Strong knowledge of Maya character rigging. 3+ years ...
Customer Success Manager
New York, NY · On-site
Understanding of animation principals which can be clearly displayed in your demo reel. * Thorough knowledge of Maya and other animation software. * Strong knowledge of Maya character rigging. * 3+ ...
Customer Success Manager
New York, NY · On-site
Understanding of animation principals which can be clearly displayed in your demo reel. * Thorough knowledge of Maya and other animation software. * Strong knowledge of Maya character rigging. * 3+ ...
Principal Game Engine Team Lead, Platform
$160K - $200K/yr
Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems)
Quick apply
Principal Game Engine Team Lead, Platform
$160K - $200K/yr
Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems)
As a Principal Product Manager, you will work at the intersection of frontier generative models, VFX/animation pipelines, and enterprise software to define and ship the capabilities that let studios ...
As a Principal Product Manager, you will work at the intersection of frontier generative models, VFX/animation pipelines, and enterprise software to define and ship the capabilities that let studios ...
As a Principal Product Manager, you will work at the intersection of frontier generative models, VFX/animation pipelines, and enterprise software to define and ship the capabilities that let studios ...
As a Principal Product Manager, you will work at the intersection of frontier generative models, VFX/animation pipelines, and enterprise software to define and ship the capabilities that let studios ...
As a Principal Product Manager, you will work at the intersection of frontier generative models, VFX/animation pipelines, and enterprise software to define and ship the capabilities that let studios ...
As a Principal Product Manager, you will work at the intersection of frontier generative models, VFX/animation pipelines, and enterprise software to define and ship the capabilities that let studios ...
Principal Animator information
See salary details
$15.67 is the 25th percentile. Wages below this are outliers.
$10.58 - $16
27% of jobs
$16 - $21.42
0% of jobs
$21.42 - $26.84
19% of jobs
The median wage is $28.50 / hr.
$26.84 - $32.26
14% of jobs
$32.26 - $37.67
4% of jobs
$37.67 - $43.09
0% of jobs
$43.09 - $48.51
0% of jobs
$48.51 - $53.93
0% of jobs
$59.11 is the 75th percentile. Wages above this are outliers.
$53.93 - $59.35
12% of jobs
$59.35 - $64.77
6% of jobs
$64.77 - $70.19
18% of jobs
$10
$39
$70
How much do principal animator jobs pay per hour?
What is the difference between Principal Animator vs Lead Animator?
| Aspect | Principal Animator | Lead Animator |
|---|---|---|
| Credentials | Typically requires a strong portfolio, experience in animation, and sometimes a degree in animation or related field | Similar credentials, often with additional leadership or team management experience |
| Work Environment | Works on high-level animation projects, overseeing quality and style | Leads a team of animators, coordinating daily tasks and project deadlines |
| Industry Usage | Commonly found in film, gaming, and animation studios | Used in similar settings, often as a step below a department head or supervisor |
The Principal Animator focuses on creating and maintaining high-quality animation work and setting artistic standards. The Lead Animator, on the other hand, manages a team of animators, ensuring project deadlines and team coordination. While both roles require strong animation skills, the Principal Animator emphasizes technical expertise and artistic direction, whereas the Lead Animator combines technical skills with leadership responsibilities.
How does a principal animator typically collaborate with other departments during game development?
What are the key skills and qualifications needed to thrive as a principal animator?
What is a principal animator?

Full-time
Re-posted 14 days ago
Job description
Gunfire Games is a company passionate about creating unforgettable worlds and experiences, known for titles like Darksiders 3 and The Remnant Series. They are seeking a Combat Designer (Associate, Mid-Level, Senior, or Principal) to focus on creature design for upcoming titles, involving conceptualizing and implementing compelling creature mechanics using Unreal Engine 5.
Responsibilities:
• Conceptualize and implement compelling creature mechanics using Unreal Engine 5, helping bring dynamic and memorable encounters to life.
• Work in-engine, using tools such as state machines and Blueprints to implement and iterate on creature behaviors.
• Demonstrates potential through portfolio work, with a focus on implementation.
• Ability to own features from concept through iteration and polish.
• Mentor other designers and drive quality across systems.
Qualifications:
Required:
• 0–2+ years of experience (professional, internship, or equivalent personal/indie work)
• Foundational understanding of combat design, AI behaviors, or gameplay systems
• Familiarity with Unreal Engine (UE4/UE5) and Blueprint scripting
• Demonstrates potential through portfolio work, with a focus on implementation
• Eagerness to learn, take feedback, and grow within a collaborative team
• 2–5+ years of experience in combat or gameplay design
• Portfolio demonstrating implemented creature behaviors and combat encounters
• Strong working knowledge of Unreal Engine (UE4/UE5), including animation systems and state machines
• Proficiency with Blueprint scripting to implement gameplay systems
• Ability to own features from concept through iteration and polish
• Solid understanding of combat feel, AI behaviors, and animation fundamentals
• 5+ years of professional experience in combat or systems design
• Shipped at least one title with meaningful contribution to combat or AI systems
• Deep understanding of creature design, combat mechanics, and player experience
• Advanced experience with Unreal Engine systems, including optimization and technical constraints
• Ability to lead features, mentor other designers, and drive quality across systems
• Strong cross-disciplinary collaboration and problem-solving skills
• 8+ years of experience with a focus on combat systems or AI-driven gameplay
• Multiple shipped titles with significant ownership of combat or creature systems
• Proven ability to define and drive combat design vision at a system or project level
• Establishes best practices, pipelines, and long-term direction for combat design
• Mentors across the discipline and influences both creative and technical decision-making
• Balances high-level vision with hands-on execution when needed
• Strong technical understanding of Unreal Engine (UE4/UE5), especially animation systems and state machines
• Experience working with 3D game engines and understanding of game development pipelines
• Excellent communication skills and ability to collaborate across disciplines
• Ability to iterate quickly without compromising quality
• Strong problem-solving, time management, and organizational skills
• Adaptability in a fast-paced, evolving development environment
• Self-motivated with the ability to work independently
• Must be based in the U.S. and legally authorized to work without sponsorship
Preferred:
• Animation experience, especially related to creature behaviors
• Shipped a AA/AAA title (For Mid, Senior, Principal Levels)
• Experience iterating on work based on playtests and player feedback
Company:
This is generally the blurb where we try to sell ourselves, and convince everyone why we are so awesome. It is a sub-organization of THQ Nordic. Founded in 2014, the company is headquartered in Austin, USA, with a team of 51-200 employees. The company is currently Growth Stage.
About Gunfire Games
Sourced by ZipRecruiter
Industry
Pc games
Company size
11 - 50 Employees
Headquarters location
Austin, TX, US
Year founded
2014