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Poster Artist Jobs (NOW HIRING)

Immersive Artist The Opportunity: Are you looking to shape how users experience digital twins ... This posting will close within 90 days from the Posting Date. Identity Statement As part of the ...

Share Immersive Artist The Opportunity: Are you looking to shape how users experience digital twins ... This posting will close within 90 days from the Posting Date. Identity Statement As part of the ...

Immersive Artist

Austin, TX · On-site

$55K - $126K/yr

Immersive Artist The Opportunity: Are you looking to shape how users experience digital twins ... This posting will close within 90 days from the Posting Date. Identity Statement As part of the ...

Flame Artist

New York, NY · On-site

$125K - $295K/yr

Flame Artist is a top-tier VFX and finishing specialist who uses Autodesk Flame to lead high-end ... posting may range as listed below. Individual compensation varies based on job-related factors ...

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Poster Artist information

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$13

$51

$190

How much do poster artist jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for poster artist in the United States is $51.37, according to ZipRecruiter salary data. Most workers in this role earn between $20.91 and $38.46 per hour, depending on experience, location, and employer.

What is a poster artist?

A poster artist is a professional who designs and creates visually appealing posters for various purposes such as advertising, entertainment, events, or artistic expression. They combine artistic skills with an understanding of graphic design principles to convey messages effectively through images, typography, and layout. Poster artists may work by hand, digitally, or using a combination of both. Their work can be found in movie promotions, concert advertisements, public campaigns, and more. Creativity and a keen eye for visual storytelling are essential qualities for this role.

What are the key skills and qualifications needed to thrive as a poster artist, and why are they important?

To thrive as a Poster Artist, you need a strong foundation in graphic design principles, creativity, and visual storytelling, often supported by a degree in graphic design or a related field. Proficiency in design software such as Adobe Photoshop, Illustrator, and InDesign is typically required. Attention to detail, adaptability, and strong communication skills help artists interpret client needs and deliver impactful designs. These skills ensure visually compelling posters that effectively convey messages and engage target audiences.

What are some common challenges a poster artist faces when working with clients or creative teams?

Poster Artists often encounter challenges such as balancing their creative vision with client expectations or brand guidelines. They may need to iterate designs based on feedback from marketing teams, event organizers, or art directors, which requires strong communication and adaptability. Additionally, managing tight deadlines while ensuring high-quality, print-ready artwork is a frequent part of the job. Building collaborative relationships and being open to constructive criticism can help Poster Artists navigate these challenges successfully.

What is the difference between Poster Artist vs Graphic Designer?

AspectPoster ArtistGraphic Designer
CredentialsTypically no formal certification, portfolio-basedOften holds a degree or certification in graphic design or related field
Work EnvironmentFreelance or studio work focused on poster creationIn-house or agency settings working on various visual projects
Industry UsagePrimarily in entertainment, advertising, or promotional eventsBroadly used across advertising, branding, digital media, and print

While Poster Artists specialize in creating visually compelling posters often for entertainment or promotional purposes, Graphic Designers have a broader scope, working on various visual communication projects across multiple industries. Both roles require strong design skills, but Graphic Designers typically have formal education and work on diverse media, whereas Poster Artists focus specifically on poster design, often with a more artistic or illustrative approach.

How much does a poster artist make?

The average salary for a poster artist ranges from $30,000 to $60,000 per year, depending on experience, location, and whether they work freelance or for a company. Skilled artists with digital tools and a strong portfolio can earn higher wages, especially in competitive markets.

What does a poster artist do?

A poster artist creates visual designs for posters used in advertising, promotion, or artistic expression. They typically use graphic design tools like Adobe Photoshop or Illustrator and focus on layout, color, and imagery to communicate a message effectively.
More about Poster Artist jobs

What cities are hiring for Poster Artist jobs?

Cities with the most Poster Artist job openings:

What states have the most Poster Artist jobs?

States with the most job openings for Poster Artist jobs include:

Infographic showing various Poster Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 67% Full Time, 28% Part Time, and 4% Temporary. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $106,858 per year, or $51.4 per hour.

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site

$70 - $75/hr

Other

Medical, Dental, Vision, Retirement, PTO

Re-posted 2 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands‑on VFX production, in‑engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross‑discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands‑on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead‑level responsibilities.

This role offers flexible work options, including remote, hybrid or in‑office arrangements.

Responsibilities
  • Create custom real‑time visual effects and implement them in‑engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high‑quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real‑time VFX.
  • Maintain clean, readable, well‑structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine‑specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short‑term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client‑facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.
Nice to Have
  • Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
  • Houdini experience.
  • EmberGen experience.
  • Unity experience.
  • Substance Designer experience.
  • Experience with proprietary engines or custom VFX tools.
  • Scripting or coding skills, such as C#, Python, Blueprint, or similar.
  • 2D animation or traditional animation experience.
  • 3D animation, simulation, or procedural content creation experience.
  • Experience creating both stylized and realistic effects.
  • Experience with foliage, atmospherics, environmental effects, weather, destruction, or ambient world VFX.
  • Experience working with outsourcing, co‑development teams, partner studios, or external vendors.
  • Experience collaborating with teams across different countries, cultures, and time zones.
  • Experience establishing VFX standards, templates, naming conventions, libraries, scalability rules, or pipeline documentation.
  • Experience supporting client reviews, milestone deliveries, or cross‑studio feedback loops.
  • Experience leading a small pod, strike team, feature group, or informal group of artists.
Portfolio Requirements
  • Please include a portfolio that clearly demonstrates your real‑time VFX capabilities.
  • Your portfolio must include:
    • Real‑time VFX assets with strong readability, timing, shape language, and clearly understandable visual elements.
    • At least one example shown in a real‑time gameplay context, preferably a video of the effect happening in‑game or during interactive gameplay.
    • Examples of strong material definition and texture work, with clean, readable, well‑constructed setups.
    • Effects that demonstrate fundamentals such as composition, mood, color choices, timing, motion, impact, readability, and understanding of natural energies.
    • Examples of effects implemented in‑engine, preferably in Unreal Engine 4 or 5 / Niagara.
    • Breakdowns showing your process, including textures, materials, emitters, timing, implementation, optimization, or technical setup where applicable.
    • Clear explanations of what you personally created, especially for any team‑created work.
  • Strongly preferred portfolio examples include:
    • Before/after examples showing how you improved an effect through feedback, mentorship, optimization, or art direction.
    • A small set of effects that demonstrate consistent style, quality bar, or gameplay readability across a feature or content set.
    • Examples of templates, libraries, material systems, naming conventions, scalability setups, or pipeline improvements you helped create.
    • Examples that show how you balanced visual quality with performance constraints.

Please note: if your portfolio is mostly isolated effects in presentation scenes without runtime gameplay context, this may not be the right fit. We are looking for artists who understand how VFX function inside real‑time gameplay, not just how they look in isolation.

How to apply
  • Resume + portfolio link required.
  • An art test may be required as part of the process.

Arizona (AZ), Connecticut (CT), Florida (FL), Iowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), and Utah (UT).

While applicants from all listed states will be considered, the ideal candidate will be located in Orlando (FL) Austin (TX) or New Orleans (LA). Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.

Salary Range: $70,000 USD to $75,000 USD

What's in it for you?
  • Opportunity to work on different projects
  • 3 weeks of accrued paid time off
  • Benefits package including medical, dental and vision
  • Sick Leave
  • Disability Coverage
  • Corporate holidays
  • 401(k) Retirement Plan with company matching
  • Professional Development
  • Snacks, drinks, ping pong, and more!

GameSim is an equal opportunity employer. We welcome applicants of all backgrounds and identities and evaluate candidates based on skills, experience, and alignment with the role.

Keywords Studios is dedicated to following a well‑established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organización Participa en E-Verify

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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