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Poster Artist information

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How much do poster artist jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for poster artist in the United States is $51.37, according to ZipRecruiter salary data. Most workers in this role earn between $20.91 and $38.46 per hour, depending on experience, location, and employer.

What is a poster artist?

A poster artist is a professional who designs and creates visually appealing posters for various purposes such as advertising, entertainment, events, or artistic expression. They combine artistic skills with an understanding of graphic design principles to convey messages effectively through images, typography, and layout. Poster artists may work by hand, digitally, or using a combination of both. Their work can be found in movie promotions, concert advertisements, public campaigns, and more. Creativity and a keen eye for visual storytelling are essential qualities for this role.

What are the key skills and qualifications needed to thrive as a poster artist, and why are they important?

To thrive as a Poster Artist, you need a strong foundation in graphic design principles, creativity, and visual storytelling, often supported by a degree in graphic design or a related field. Proficiency in design software such as Adobe Photoshop, Illustrator, and InDesign is typically required. Attention to detail, adaptability, and strong communication skills help artists interpret client needs and deliver impactful designs. These skills ensure visually compelling posters that effectively convey messages and engage target audiences.

What are some common challenges a poster artist faces when working with clients or creative teams?

Poster Artists often encounter challenges such as balancing their creative vision with client expectations or brand guidelines. They may need to iterate designs based on feedback from marketing teams, event organizers, or art directors, which requires strong communication and adaptability. Additionally, managing tight deadlines while ensuring high-quality, print-ready artwork is a frequent part of the job. Building collaborative relationships and being open to constructive criticism can help Poster Artists navigate these challenges successfully.

What is the difference between Poster Artist vs Graphic Designer?

AspectPoster ArtistGraphic Designer
CredentialsTypically no formal certification, portfolio-basedOften holds a degree or certification in graphic design or related field
Work EnvironmentFreelance or studio work focused on poster creationIn-house or agency settings working on various visual projects
Industry UsagePrimarily in entertainment, advertising, or promotional eventsBroadly used across advertising, branding, digital media, and print

While Poster Artists specialize in creating visually compelling posters often for entertainment or promotional purposes, Graphic Designers have a broader scope, working on various visual communication projects across multiple industries. Both roles require strong design skills, but Graphic Designers typically have formal education and work on diverse media, whereas Poster Artists focus specifically on poster design, often with a more artistic or illustrative approach.

How much does a poster artist make?

The average salary for a poster artist ranges from $30,000 to $60,000 per year, depending on experience, location, and whether they work freelance or for a company. Skilled artists with digital tools and a strong portfolio can earn higher wages, especially in competitive markets.

What does a poster artist do?

A poster artist creates visual designs for posters used in advertising, promotion, or artistic expression. They typically use graphic design tools like Adobe Photoshop or Illustrator and focus on layout, color, and imagery to communicate a message effectively.
More about Poster Artist jobs

What cities are hiring for Poster Artist jobs?

Cities with the most Poster Artist job openings:

What states have the most Poster Artist jobs?

States with the most job openings for Poster Artist jobs include:

Infographic showing various Poster Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 67% Full Time, 28% Part Time, and 4% Temporary. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $106,858 per year, or $51.4 per hour.

Lighting Artist - GameSim - Talent Pipeline

Keywords Studios

New Orleans, LA • On-site

Full-time

Re-posted 17 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are seeking a Lighting Artist to create high-quality real-time lighting and help support the execution of lighting work across GameSim projects.

This is a hands-on production role with opportunities to take on project-level leadership responsibilities. In addition to completing assigned lighting work, you may help coordinate tasks, review the work of other artists, provide constructive feedback, and ensure scenes meet the visual and technical quality bar established by Art Direction and the client.

You will collaborate with Art Directors, Environment Artists, Technical Artists, VFX Artists, Designers, Engineers, Producers, clients, and partner studios to translate creative direction into lighting solutions that support mood, gameplay readability, environmental storytelling, and performance.

What Success Looks Like

Within your first 90 days, you will:

  • Develop a clear understanding of the project's visual direction, lighting pipeline, gameplay requirements, technical constraints, and production schedule.
  • Build effective working relationships with Art Direction, Production, Technical Art, Environment Art, Design, and other project disciplines.
  • Create polished lighting work that meets the project's established visual and technical quality bar.
  • Take ownership of lighting for assigned scenes, environments, sequences, or gameplay areas.
  • Provide useful feedback and support to other artists when asked to review or coordinate lighting work.
  • Identify artistic, technical, or production risks early and communicate them to the appropriate project leads.
  • Deliver assigned work on schedule and respond effectively to internal and client feedback.
ResponsibilitiesLighting Creation and Execution
  • Create high-quality real-time lighting for gameplay environments, levels, cinematics, characters, and interactive sequences.
  • Translate art direction, concept art, reference material, gameplay requirements, narrative goals, and client feedback into effective lighting solutions.
  • Use lighting to establish mood, atmosphere, visual hierarchy, environmental storytelling, and player focus.
  • Ensure lighting supports gameplay readability, navigation, combat visibility, character presentation, and important interactive elements.
  • Develop and refine exposure, color, contrast, fog, atmosphere, reflections, shadows, emissive response, color grading, and post-processing.
  • Create lighting for a range of visual styles, including realistic, stylized, cinematic, and highly art-directed projects.
  • Maintain visual consistency across related environments, gameplay spaces, sequences, times of day, and lighting conditions.
  • Bring assigned scenes from initial lighting setup through final polish.
  • Respond to feedback from Art Direction, project leadership, and clients in a timely and professional manner.
  • Ensure completed work meets project requirements for quality, performance, organization, and delivery.
Leadership and Quality Support
  • Help oversee lighting work for an assigned scene, group of scenes, feature, or milestone when requested by project leadership.
  • Review the work of other lighting artists or multidisciplinary artists contributing to lighting.
  • Provide clear, respectful, and actionable feedback through written notes, live reviews, reference images, paintovers, or in-engine examples.
  • Help ensure lighting work follows approved visual targets, technical standards, and project requirements.
  • Communicate expected outcomes, priorities, and quality standards to artists working within an assigned area.
  • Monitor the visual progress of assigned lighting work and identify scenes that may require additional revision or support.
  • Confirm that feedback has been addressed before work is submitted for senior, Art Director, or client review.
  • Support junior or less-experienced artists with lighting fundamentals, engine workflows, scene organization, optimization, and production practices.
  • Lead by example through reliable execution, clear communication, constructive collaboration, and professional conduct.
  • Escalate unresolved quality, schedule, scope, or technical concerns to the appropriate senior artist, Art Director, or Producer.
Planning and Production Support
  • Work with Art Direction and Production to understand lighting priorities, tasks, estimates, and milestone expectations.
  • Help break lighting goals into clear and manageable production tasks.
  • Provide progress updates and communicate when assigned work is at risk of missing quality, technical, or scheduling requirements.
  • Participate in daily reviews, art reviews, milestone evaluations, and planning discussions.
  • Help prepare lighting work for internal reviews, client presentations, milestone submissions, and final delivery.
  • Balance hands-on production responsibilities with review, coordination, troubleshooting, and team support.
  • Adjust priorities when creative direction, technical requirements, production scope, or client feedback changes.
  • Maintain accurate task status and documentation using the project's production-management tools.
Technical and Pipeline Responsibilities
  • Work with Technical Art and Engineering to ensure lighting is visually effective, technically stable, and appropriate for the target platform.
  • Follow established budgets for dynamic lights, shadows, volumetrics, reflections, global illumination, memory, and scalability.
  • Identify and help resolve issues involving exposure, shadow artifacts, light leaking, reflections, volumetrics, bake quality, material response, and post-processing.
  • Use dynamic, baked, stationary, or hybrid lighting approaches according to the project's established pipeline.
  • Profile assigned lighting work and make informed visual adjustments to meet performance requirements.
  • Validate lighting across relevant gameplay cameras, display settings, hardware targets, times of day, weather states, and scalability levels.
  • Follow project standards for scene organization, naming conventions, source control, documentation, and asset integration.
  • Contribute to reusable lighting setups, templates, documentation, validation processes, and team best practices.
  • Identify workflow problems and communicate potential improvements to senior artists, Technical Art, or project leadership.
Cross-Discipline Collaboration
  • Collaborate with Environment Art to ensure geometry, materials, composition, and set dressing support the intended lighting.
  • Partner with VFX to integrate fog, particles, weather, fire, emissive effects, and atmospheric elements.
  • Work with Design to ensure lighting supports navigation, player guidance, combat readability, objectives, and interactive systems.
  • Coordinate with Character Art and Animation to maintain readable and appealing character presentation.
  • Support cinematic lighting needs involving shot composition, continuity, exposure, character lighting, and narrative focus.
  • Communicate artistic and technical concerns clearly to both creative and non-creative stakeholders.
  • Work effectively with distributed teams, partner studios, external vendors, and clients across different time zones.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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