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Post Production Artist Jobs (NOW HIRING)

The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers ... AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time ...

The Role We're building a next-generation AI creative team and are looking for experienced artists ... Whether your background is film, VFX, animation, post-production, or AI-native creation, what ...

Film Restoration Artist Location: Full-Time, In-House - Torrance Company: Duplitech About Duplitech ... Team-oriented mindset with the ability to work independently in a structured post-production ...

The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers ... AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time ...

Film Restoration Artist Location: Full-Time, In-House - Torrance Company: Duplitech About Duplitech ... Team-oriented mindset with the ability to work independently in a structured post-production ...

Support video post-production, including editing assistance, basic color correction, and visual enhancements * Prepare and optimize assets for multiple formats, resolutions, and aspect ratios.

VFX Artist

Houston, TX

$150K - $165K/yr

We are seeking an experienced and highly creative VFX Artist to produce high-quality visual effects ... post-production teams • Ensure lighting, rendering, and compositing consistency • Meet ...

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Post Production Artist information

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How much do post production artist jobs pay per hour?

As of Jun 15, 2026, the average hourly pay for post production artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Post Production Artist, and why are they important?

To thrive as a Post Production Artist, you need a solid background in digital imaging, color correction, and visual effects, typically supported by a degree in graphic design, film, or a related field. Expertise with software such as Adobe Creative Suite (Photoshop, After Effects, Premiere Pro) and familiarity with asset management systems are crucial. Attention to detail, creativity, and the ability to collaborate under tight deadlines are important soft skills in this role. These abilities ensure that visual content meets high-quality standards and client expectations in fast-paced production environments.

What is the difference between Post Production Artist vs Video Editor?

AspectPost Production ArtistVideo Editor
CredentialsTypically requires a degree in film, media, or related field; proficiency in editing and visual effects softwareOften requires a degree or diploma in film, media, or related area; strong editing skills
Work EnvironmentPost-production studios, film sets, or post houses; collaborative environment with VFX and sound teamsEditing suites, post-production facilities; focused on assembling footage and sound
Industry UsageUsed in film, TV, advertising, and digital media projectsPrimarily in film, TV, and online content creation

The Post Production Artist focuses on integrating visual effects, color correction, and finishing touches, while the Video Editor primarily assembles and edits raw footage to create the final cut. Both roles require strong technical skills and work closely in the post-production process, but their specific responsibilities differ based on the project's needs.

How does a Post Production Artist typically collaborate with other members of the creative team during a project?

A Post Production Artist works closely with editors, directors, and producers to ensure that the final visuals align with the creative vision of the project. Collaboration often involves receiving feedback, making revisions, and integrating visual effects, color grading, or graphics as needed. Effective communication and adaptability are key, as priorities can shift quickly based on client or director input. Regular team meetings and review sessions are common, fostering a dynamic and cooperative work environment.

What jobs make $500,000 a year?

In Canada, high-paying jobs that can reach or exceed $500,000 annually include senior roles such as executive-level positions (CEOs, CFOs, COOs), specialized medical professionals like surgeons, and successful entrepreneurs. Certain highly experienced professionals in finance, law, or technology with significant bonuses or equity may also earn this level of income, often requiring advanced skills, extensive experience, and leadership responsibilities.

What career in art makes the most money?

In the art field, careers such as art director, creative director, and senior visual effects supervisor tend to have the highest salaries. Post production artists with advanced skills in compositing, 3D modeling, and industry experience can also earn high incomes, especially in film, advertising, and gaming industries. Salary levels often depend on experience, location, and the complexity of projects handled.

What are some post-production jobs?

Post-production jobs include roles such as video editors, colorists, visual effects artists, sound editors, and motion graphics designers. These positions involve tasks like editing footage, adding visual effects, color correction, and sound design, often using tools like Adobe Premiere, After Effects, or DaVinci Resolve. They typically require technical skills, creativity, and attention to detail, with some roles demanding certifications or experience in specific software.

What does a post-production artist do?

A post-production artist is responsible for editing and enhancing visual content after filming or shooting, using software like Adobe After Effects, Photoshop, or Nuke. They work on tasks such as compositing, color correction, visual effects, and image retouching to ensure the final product meets creative and technical standards.
More about Post Production Artist jobs
Infographic showing various Post Production Artist job openings in the United States as of June 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 100% In-person job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

Asset Artist

AGBO Films LLC

Los Angeles, CA • On-site, Remote

Temporary

Posted 6 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time content for our game projects. This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine that support immersive, narrative-driven gameplay experiences.
The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout, and optimization, and a deep understanding of real-time production pipelines. You should be comfortable taking assets from concept through final in-engine implementation, collaborating across disciplines, and maintaining high visual standards while meeting performance targets.
This is a temporary, project-based role and an Expression of Interest for upcoming needs. Candidates will be contacted as opportunities align with production schedules. We're looking for artists of all levels who can operate independently, bring thoughtful creative solutions, and consistently deliver production-ready assets at a high level of polish.
Key Responsibilities:
  • Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation.
  • Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
  • Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems.
  • Build and maintain clean topology, efficient UV layouts, and optimized materials suitable for real-time rendering.
  • Develop project-based materials and shaders in Unreal Engine, including parent materials and reusable functions.
  • Ingest internally created or third-party assets into the project, ensuring consistency and technical compliance.
  • Support set dressing, world building, and environment layout within Unreal.
  • Utilize Unreal tools such as Landscapes, PCG, Splines, and Blueprint-based asset setups where appropriate.
  • Identify and solve technical challenges within DCC tools and Unreal Engine while maintaining artistic intent.
  • Participate in look development and R&D to elevate visual fidelity while balancing performance budgets.
  • Maintain documentation and standardized workflows to support scalable asset production.
  • Address feedback and revisions efficiently while preserving quality and performance targets.
  • Perform other duties as assigned

Qualifications & Skills:
  • 1+ years of experience creating assets for real-time games or interactive projects.
  • Strong portfolio demonstrating expertise in modeling and texturing across characters, environments, vehicles, and props.
  • Proficient in Unreal Engine workflows for asset implementation, material creation, and optimization.
  • Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.
  • Experience optimizing assets for performance while maintaining visual fidelity (LODs, draw calls, texture budgets, etc.).
  • Strong understanding of form, anatomy, proportion, scale, silhouette, lighting, and composition.
  • Experience working across multiple art styles, with or without direct concept reference.
  • Ability to gather references and contribute to look development.
  • Strong communication skills and ability to receive and implement art direction effectively.

Bonus Skills:
  • Experience with photogrammetry and asset scanning workflows.
  • Experience building Control Rigs or basic rigging for in-engine use.
  • Familiarity with procedural workflows and PCG tools.
  • Experience with advanced material creation, shader functions, and performance profiling.
  • Background in narrative-driven or third-person action games.

Additional Information:
  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once a suitable opportunity becomes available.
  • All levels
  • Remote candidates may be considered; preference will be given to candidates based in or near Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel demonstrating relevant real-time asset work

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.