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Playstation Productions Jobs in San Francisco, CA

Sr. Portfolio Data Analyst

San Mateo, CA · On-site

$147K - $220.60K/yr

PlayStation isn't just the Best Place to Play -- it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and ...

Today, we're recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation ® 5, PlayStation ® 4, PlayStation ® VR2, PlayStation ® ...

Lifecycle Program Manager

San Mateo, CA · On-site

$132.70K/yr

... PlayStation Studios. What we are looking for: * 8-12+ years of experience in production, marketing operations, or project management roles, preferably in gaming or digital entertainment. * Proven ...

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Playstation Productions information

What is a PlayStation Productions job?

A PlayStation Productions job involves working on the adaptation of PlayStation’s gaming franchises into films, TV shows, or other media. Employees collaborate with game developers, writers, and producers to ensure high-quality storytelling that stays true to the original games. Roles can range from production management to creative development, marketing, and distribution. These jobs require industry experience in film, television, or gaming and a strong understanding of PlayStation’s IPs.

What are the key skills and qualifications needed to thrive in the Playstation Productions position, and why are they important?

To excel in PlayStation Productions, you need a solid background in film and television production, strong project management abilities, and a deep understanding of storytelling, often supported by a degree in film, media, or a related field. Familiarity with industry-standard software such as Avid, Adobe Creative Suite, and production management tools is typically required. Creativity, strong collaboration skills, and the ability to effectively communicate with diverse teams are highly valued. These abilities ensure the successful adaptation of gaming IP into compelling media content while meeting production deadlines and quality standards.

What is a typical work environment like for someone working at PlayStation Productions?

Professionals at PlayStation Productions often work in a collaborative, fast-paced environment that blends creativity with business and technical operations. Teams typically consist of producers, writers, creative leads, and coordinators, all collaborating closely to adapt gaming properties into successful film and television projects. You’ll engage in regular meetings with both internal departments and external partners, such as studios, writers, and directors, to ensure projects stay on track. Flexibility is important, as priorities can shift quickly based on production needs, and there are frequent opportunities to contribute ideas and grow within the company.
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Staff Software Engineer

Other

Posted 6 days ago


Job description

Staff Software Engineer, Client Engineer 

San Mateo, CA 

Why PlayStation? 

PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. Today, we're recognized as a global leader in entertainment, producing the PlayStation family of products and services, including PlayStation5, PlayStationPlus, and acclaimed PlayStation software titles from PlayStation Studios, and more. 

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. 

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation. 

Are you looking for a challenge? 

We are looking for a person with deep expertise in native iOS development to drive the evolution of our mobile application ecosystem. This role will shape the architecture, frameworks, and technical direction of the PlayStation experience on iOS, helping deliver seamless, performant, and delightful applications to millions of players worldwide. 

As a Staff Engineer, you will not only design and build critical components but also provide technical leadership, mentor engineers across the team, and partner with product, design, and platform stakeholders to ensure scalable and sustainable solutions. 

Come be part of the team to realize the next phase of gaming expansion for our 100M+ monthly active PlayStation users. 

Responsibilities:  

  • Define and drive the architectural vision that powers PlayStation iOS app experiences. Produce and integrate iOS frameworks and SDKs to support development across teams for the Mac platform and meet feature and performance requirements.  

  • Lead the design and build UX experiences written in Swift and and implementation of high-performance native modules in C++ with iOS APIs (Objective-C/Swift). 

  • Partner closely with cross-platform teams to establish standards, patterns, and best practices that scale across multiple desktop platforms. 

  • Apply architectural design patterns such as MVC, MVVM, MVP to develop sustainable and reusable codebase. 

  • Mentor and coach engineers across the team, raising the technical bar and fostering a culture of engineering excellence. 

  • Collaborate with UI designers, product managers, and international partners to transform requirements into high-quality, maintainable macOS solutions (USA/Japan/Canada). 

  • Drive performance optimization, stability, and system-level integration for iOS-specific features. 

  • Contribute to the design of APIs, SDKs, and developer-facing tools that accelerate PlayStation app development. 

  • Represent the team in architectural and technical forums across Sony Interactive Entertainment, advocating for iOS platform needs and alignment.

  • Support CI/CD workflows by shaping automation strategies and maintaining code quality standards. 

Required Qualifications: 

  • 8+ years of software development experience, with at least 5 years focused on iOS native application development. 

  • BS/MS degree in Computer Science or equivalent. 

  • Strong expertise in C++ and solid experience with JavaScript integration (React Native). 

  • Expert knowledge of the general Mac landscape, architectures, trends, platform features, and new technologies. 

  • Proven experience designing large-scale, performant, multi-threaded applications. 

  • Strong background in API and solution design. 

  • Experience applying software architectural patterns (MVC, MVVM, MVP, or similar) to build reusable and maintainable systems. 

  • Familiarity with Agile development methodologies (e.g., Scrum). 

  • Track record of technical leadership: mentoring engineers, leading projects, or influencing architectural direction. Passion for building world-class desktop user experiences. 

Desired Qualifications: 

  • Experience with Objective-C and/or Swift for iOS system integration. 

  • Experience with iPadOS and MacOS

  • Familiarity with React Native and hybrid app architectures.  

  • Contributions to open-source projects, especially developer libraries or frameworks. 

  • Experience with CI/CD tools (e.g., Jenkins) and modern build pipelines. 

  • Strong communication and collaboration skills with globally distributed teams.