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Pixel Lab Jobs in Newark, NJ (NOW HIRING)

Member of Design Staff

New York, NY · On-site

$170K - $220K/yr

Product Designer @ Melius Melius is building the agents lab for creative work. We're creating a new ... Surfaces are yours, from framing through pixel-level polish in production: * Design the interaction ...

Job Summary : Halliday is a blockchain company and product lab focused on creating a unified ... to implement pixel-perfect interfaces. • Active participation in open source projects or ...

Pixel Lab information

See Newark, NJ salary details

$10

$26

$47

How much do pixel lab jobs pay per hour?

As of Aug 16, 2026, the average hourly pay for pixel lab in Newark, NJ is $26.40, according to ZipRecruiter salary data. Most workers in this role earn between $20.10 and $29.18 per hour, depending on experience, location, and employer.

What can I expect from the collaborative process when working as part of a Pixel Lab team?

In a Pixel Lab environment, you will often collaborate closely with multidisciplinary teams, including graphic designers, developers, and marketing specialists. Teamwork and open communication are key, as you’ll frequently participate in brainstorming sessions, critique cycles, and project reviews to refine digital assets or prototypes. The workflow is typically agile, prioritizing iterative feedback and rapid prototyping. This structure helps foster creativity and innovation, but it also requires adaptability and strong interpersonal skills to balance multiple perspectives and deadlines.

What is a Pixel Lab?

A Pixel Lab typically refers to a creative studio or digital agency that specializes in visual design, animation, and digital content creation. Professionals working at a Pixel Lab use advanced software tools to design graphics, create animations, and develop visual effects for various digital platforms. Their work often supports marketing campaigns, app development, video production, or branding efforts. A Pixel Lab team may include graphic designers, animators, UI/UX designers, and digital artists, all collaborating to produce visually engaging content.

What are the key skills and qualifications needed to thrive as a Pixel Lab designer, and why are they important?

To excel as a Pixel Lab Designer, you generally need strong graphic design skills, proficiency in digital illustration, and a solid understanding of color theory, often supported by a degree or certification in graphic design or a related field. Mastery of design software such as Adobe Photoshop, Illustrator, and familiarity with Pixel Lab or similar applications is crucial. Creativity, attention to detail, and effective communication are standout soft skills for this role. These competencies ensure the creation of visually compelling digital assets that meet client needs and industry standards.

What is the difference between Pixel Lab vs Graphic Designer?

AspectPixel LabGraphic Designer
CredentialsTypically no formal degree, but skills in design softwareBachelor's degree in Graphic Design or related field often preferred
Work EnvironmentFreelance, agency, or in-house; focus on digital and visual contentAgency, corporate, or freelance; broader scope including branding and print
Industry UsageCommon in digital media, advertising, and content creationWidespread across marketing, advertising, publishing, and branding

Pixel Lab generally refers to a role focused on digital content creation, often with less formal education requirements, while a Graphic Designer typically has formal training and a broader scope in visual communication. Both roles overlap in skills and tools but differ in scope and industry application.

What are popular job titles related to Pixel Lab jobs in Newark, NJ?

For Pixel Lab jobs in Newark, NJ, the most frequently searched job titles are:

What job categories do people searching Pixel Lab jobs in Newark, NJ look for?

The top searched job categories for Pixel Lab jobs in Newark, NJ are:

What cities near Newark, NJ are hiring for Pixel Lab jobs?

Cities near Newark, NJ with the most Pixel Lab job openings:

Infographic showing various Pixel Lab job openings in Newark, NJ as of August 2026, with employment types broken down into 80% Full Time, and 20% Part Time. Highlights an 60% In-person, and 40% Remote job distribution, with an average salary of $54,918 per year, or $26.4 per hour.

Member of Design Staff

Melius AI, Inc

New York, NY • On-site

$170K - $220K/yr

Full-time

Posted 4 days ago


Job description

Product Designer @ Melius
Melius is building the agents lab for creative work.
We're creating a new category of AI-native creative tooling: a collaborative workspace where humans and agents generate, edit, and orchestrate images, videos, and audio together, allowing users to steer and have full creative control of their workflows. Instead of jumping between fragmented tools, prompts, and workflows, Melius gives artists, creators, and teams an entire ecosystem to direct AI end-to-end.
Our platform combines real-time collaborative infrastructure, multimodal AI models, and agentic workflows to help brands, studios, and creative teams store, create, and polish high-quality creative output at a scale never seen before.
Chat is a dead end for creative work, and traditional tools weren't built for collaborators that act on their own. How does a canvas make an agent's intent legible? How does someone redirect work mid-flight? How does a twenty-minute workflow across dozens of steps stay comprehensible?
We're based in New York City, backed by top-tier investors, and focused on building one of the defining creative software companies of the AI era.
You'd be our second designer. Most designs happen in Claude Design. We rarely open Figma. Surfaces are yours, from framing through pixel-level polish in production:
  • Design the interaction language for agents on a canvas: what they show, what they propose, where they are in a long task, how a user intervenes.
  • Invent interfaces past the prompt box: direct manipulation, node graphs, spatial editing, real-time multiplayer with humans and agents on the same canvas.
  • Take new verticals from zero, first concept through launch.
  • Prototype at whatever fidelity the question demands, from a rough generated pass to working code.
  • Talk to artists, studios, and brand teams, then turn what you hear into product decisions.

Looking for
  • Experience: 4+ years designing production software somewhere that shipped fast and changed direction often.
  • Surfaces: You're comfortable owning dense, complex interfaces: canvases, editors, timelines, node graphs.
  • Tool agnostic: comfortable designing with AI, or fast to pick it up new tools.
  • Design Fundamentals: Exceptional taste in interaction design, typography, and motion.
  • Deal with Ambiguity: Strong ownership and comfort in ambiguity.