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Pixel Art Jobs (NOW HIRING)

iOS Game Developer

Los Angeles, CA ยท On-site

$55.75 - $76.75/hr

Keen eye for pixel perfect UI * Familiar with art asset pipelines for 2D and 3D games Additional Information This is a full-time position. Health Benefits, vacation, 401K are included

Revit, Rhino, or SketchUp via Datasmith โ€ข Awareness of Pixel Streaming and its implications for real-time art production decisions โ€ข Familiarity with digital twin concepts and how real-time art ...

... through art and technology. Pearmill is a performance marketing agency that outperforms ... Review and sign off on all pixel/tag implementations done by the junior tracking specialist before ...

Senior Designer / Animator

New York, NY ยท On-site

$116K - $132K/yr

The Senior Designer / Animator will collaborate with fellow Creatives, Art Directors, and Producers to deliver professional, pixel-perfect final deliverables for projects ranging from small show ...

Pre-Flight Production Artist

Bryan, TX ยท On-site

$16 - $18/hr

Review incoming art files for production readiness * Prepare separations and production-ready files ... Strong attention to detail ( seriously -- pixel-level detail) * Basic to intermediate knowledge of ...

Senior Designer / Animator

New York, NY ยท On-site

$116K - $132K/yr

The Senior Designer / Animator will collaborate with fellow Creatives, Art Directors, and Producers to deliver professional, pixel-perfect final deliverables for projects ranging from small show ...

From concept to final pixel or print, the Creative Designer will transform strategy into salient ... Art Direction & Creative Design: * Develop creative concepts for marketing initiatives to support ...

... pixel-level craft * Be proficient in Figma: you prototype and specify in Figma faster than anyone * Understand the difference between design and art: every decision serves a user and a goal * Have ...

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Pixel Art information

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How much do pixel art jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for pixel art in the United States is $20.72, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $20.43 per hour, depending on experience, location, and employer.

What is pixel art?

Pixel art is a form of digital art where images are created and edited at the pixel level, often using limited color palettes and low resolutions. It became popular in the 1980s and 1990s due to the graphical constraints of early video game consoles and computers. Today, pixel art is celebrated for its nostalgic aesthetic and is widely used in indie games, mobile apps, and digital design projects. Artists use specialized software to meticulously place each pixel, resulting in distinct, stylized visuals.

What are the qualifications to get a job in pixel art?

The qualifications that you need to get a job in pixel art include creative skills and knowledge of pixel art software. You can use a variety of software tools to create digital images, including ProMotion and the Adobe Creative Suite. A degree in visual arts or design can increase your skills and job opportunities, but is not always required. As an artist, you should keep a portfolio of previous project work to show potential employers. You can create this collection on your own or while attending a postsecondary institution. If you work on a freelance basis, you need business skills to attract clients.

What are the key skills and qualifications needed to thrive as a pixel artist, and why are they important?

To thrive as a Pixel Artist, you need a strong grasp of digital art fundamentals, color theory, and pixel-level design, usually supported by a portfolio demonstrating your skills. Familiarity with tools like Aseprite, Photoshop, or Procreate, along with basic animation techniques, is often required. Attention to detail, creativity, and effective communication with game developers or creative teams are standout soft skills. These abilities ensure the creation of visually appealing and functional assets that fit project requirements and enhance user experience.

How does a pixel artist typically collaborate with game developers and designers during a project's development?

Pixel artists often work closely with game developers and designers to ensure that their artwork aligns seamlessly with gameplay mechanics and the overall visual style of the project. This collaboration usually involves regular meetings to discuss concepts, provide feedback, and iterate on sprite sheets, backgrounds, and animations. Pixel artists may also need to adjust their work based on technical constraints, such as memory limitations or specific game engine requirements. Effective communication and openness to feedback are essential, as the visual elements must support both the artistic vision and the functional needs of the game.

What is the difference between Pixel Art vs 2D Game Artist?

AspectPixel Art2D Game Artist
SkillsPixel-level design, color palette, sprite creationBroad 2D art skills, including backgrounds, character design, animation
ToolsPixel-specific software like Aseprite, PhotoshopGeneral graphic tools like Photoshop, Illustrator
Work EnvironmentIndie developers, retro-style games, mobile appsGame studios, diverse genres, larger projects
CredentialsPortfolio, artistic skill, sometimes game design knowledgePortfolio, artistic skills, possibly game development experience

Pixel Art focuses on creating detailed pixel-level graphics for games, often with a retro aesthetic. 2D Game Artists have broader responsibilities, including designing characters, backgrounds, and animations for various game styles. While Pixel Art specialists excel in pixel precision, 2D Game Artists work across multiple art styles and techniques, making their roles more versatile in the game development industry.

What cities are hiring for Pixel Art jobs?

Cities with the most Pixel Art job openings:

What are the most commonly searched types of Pixel Art jobs?

The most popular types of Pixel Art jobs are:

What states have the most Pixel Art jobs?

States with the most job openings for Pixel Art jobs include:

Infographic showing various Pixel Art job openings in the United States as of September 2026, with employment types broken down into 2% As Needed, 75% Full Time, 20% Part Time, 2% Contract, and 1% Nights. Highlights an 91% Physical, 1% Hybrid, and 8% Remote job distribution, with an average salary of $43,090 per year, or $20.7 per hour.

Staff Process Integration Engineer

Santa Clara, CA โ€ข On-site

OMNIVISION
Software Developmentย โ€ขย 1 - 5K employees

$156K - $160K/yr

Full-time

Re-posted 13 days ago


Job description

โ€ข    Develop advanced CMOS image sensor (CIS) process to meet performance targets under a defined schedule and budget.
โ€ข    Collaborate with foundry partners to define and improve the CIS silicon, color and package process for each CIS technology.
โ€ข    Provide support to production and design teams to improve yield and overall sensor performance, establishing process flow applicable to mass production.
โ€ข    Design and manage silicon split lots with respect to project goals and schedules to achieve performance targets, meet production requirements, and research and development of future technologies.
โ€ข    Analyze and interpret large volumes of bench and wafer level data; feedback to pixel and wafer split design to optimize design and improve performance.
โ€ข    Work in close collaboration with internal pixel design and characterization engineers, and external foundry partners; primary liaison between internal and external teams to drive effective technical communication and discussion.
โ€ข    Work with characterization engineers to analyze data and test results, provide feedback on evaluation methods and settings to improve testing efficiency and accuracy; coordinate evaluation schedule and equipment to enable testing.
โ€ข    Continuously track technology improvement and state of art developed by foundry; select and implement appropriate fabrication processes to meet CIS performance and yield targets; closely monitor lot processing and swiftly address/feedback any issues to foundry to mitigate product loss and schedule delay. 
Requirements:
Masterโ€™s degree or foreign equivalent degree in Electrical Engineering, Computer Engineering, or a related field.
Two years of experience in developing and fabricating semiconductor devices.
Required experience or skills in: 
โ€ข    Developing and fabricating semiconductor devices, including designing and managing experimental splits to achieve performance targets. 
โ€ข    Photolithography and microfabrication techniques (electron beam, thermal deposition, sputtering, reactive ion etching) in a clean room environment. 
โ€ข    Silicon and semiconductor device testing, including electron microscopy (SEM, TEM), atomic force microscopy (AFM), spectroscopy techniques (photo- and fluoro- luminescence, Fourier transform IR spectroscopy, UV-vis), and optical and electrical device characterization. 
โ€ข    Defining project roadmaps, performance targets, and schedules. 
Annual base salary for this role in California, US is expected to be between $156,853 - $160,000. Actual pay will be determined on a number of factors such as relevant skills and experience, and the pay of employees in the similar role.