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Physics Software Engineer Jobs in Hawthorne, CA (NOW HIRING)

Software Engineer

El Segundo, CA · On-site

$150 - $200/hr

Academic background or foundational training in physics, enabling effective bridging of the gap between software engineering and the physical realities of advanced sensing technologies * Strong ...

SOFTWARE ENGINEER, SIMULATION As a software engineer on the NDE & Materials Software team, you will ... The team consists of world-class experts in solidification physics, casting, metallurgy, and ...

SOFTWARE ENGINEER, SIMULATION As a software engineer on the NDE & Materials Software team, you will ... The team consists of world-class experts in solidification physics, casting, metallurgy, and ...

SOFTWARE ENGINEER, SIMULATION As a software engineer on the NDE & Materials Software team, you will ... The team consists of world-class experts in solidification physics, casting, metallurgy, and ...

Software Engineer

Los Angeles, CA · On-site

$115K - $150K/yr

SOFTWARE ENGINEER Freeform builds AI-native manufacturing systems that unify software, hardware, and physics to produce industrial-scale parts at the speed of human ideation. By treating ...

Software Engineer

Los Angeles, CA · On-site

$115K - $150K/yr

SOFTWARE ENGINEER Freeform builds AI-native manufacturing systems that unify software, hardware, and physics to produce industrial-scale parts at the speed of human ideation. By treating ...

Software Engineer

Los Angeles, CA · On-site

$115K - $150K/yr

SOFTWARE ENGINEER Freeform builds AI-native manufacturing systems that unify software, hardware, and physics to produce industrial-scale parts at the speed of human ideation. By treating ...

Thorough knowledge of classical physics and math (algebra, calculus, Euclidean geometry) * Strong ... Software Engineer/Level I: $125,000.00 - $150,000.00/per year Software Engineer/Level II: $145,000 ...

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Physics Software Engineer information

See Hawthorne, CA salary details

$64.6K

$150K

$208.9K

How much do physics software engineer jobs pay per year?

As of Aug 29, 2026, the average yearly pay for physics software engineer in Hawthorne, CA is $149,982.00, according to ZipRecruiter salary data. Most workers in this role earn between $122,000.00 and $175,900.00 per year, depending on experience, location, and employer.

What is a physics software engineer?

A Physics Software Engineer is a professional who develops, maintains, and optimizes software that simulates or models physical systems and phenomena. They often work at the intersection of physics, computer science, and engineering, creating tools for scientific research, simulations, or real-time physics engines used in industries like gaming, aerospace, or research institutions. These engineers typically have a strong background in both physics and programming, enabling them to translate complex physical formulas and concepts into efficient and accurate code. Their work is crucial for advancing technology in areas such as computational physics, virtual reality, and engineering design.

What are the key skills and qualifications needed to thrive as a physics software engineer?

To thrive as a Physics Software Engineer, you need a strong background in physics, mathematics, and computer science, typically supported by a degree in physics, engineering, or a related field. Proficiency in programming languages such as C++, Python, or MATLAB, and experience with simulation software or scientific computing libraries are essential. Analytical thinking, problem-solving, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and interpreting complex data. These skills are vital for developing accurate, efficient software solutions that model physical systems and drive innovation in scientific and engineering projects.

How does a physics software engineer typically collaborate with scientists and other engineering teams during a project?

Physics Software Engineers often work closely with physicists, data scientists, and hardware engineers to translate complex physical models into reliable software solutions. Collaboration usually involves regular meetings to clarify requirements, iterative development cycles to test and validate simulation accuracy, and ongoing feedback to refine algorithms. Effective communication and teamwork are essential, as engineers must bridge the gap between theoretical concepts and practical implementation while ensuring that software integrates smoothly with other systems. This collaborative environment fosters continuous learning and problem-solving, making the role both challenging and rewarding.

What is the difference between Physics Software Engineer vs Data Scientist?

AspectPhysics Software EngineerData Scientist
Required CredentialsBachelor's or Master's in Physics, Computer Science, or related fieldBachelor's or Master's in Data Science, Statistics, Computer Science, or related field
Work EnvironmentResearch labs, tech companies, aerospace, or defense industriesTech firms, finance, healthcare, or consulting companies
Industry UsagePhysics research, simulation, modeling, and software developmentData analysis, machine learning, predictive modeling, and data visualization

Physics Software Engineers focus on developing software for physics applications, simulations, and research, often working in research or engineering environments. Data Scientists analyze large datasets to extract insights and build predictive models. While both roles require strong programming skills, Physics Software Engineers emphasize physics principles, whereas Data Scientists focus on data analysis and statistical methods.

What are popular job titles related to Physics Software Engineer jobs in Hawthorne, CA?

For Physics Software Engineer jobs in Hawthorne, CA, the most frequently searched job titles are:

What cities near Hawthorne, CA are hiring for Physics Software Engineer jobs?

Cities near Hawthorne, CA with the most Physics Software Engineer job openings:

Infographic showing various Physics Software Engineer job openings in Hawthorne, CA as of August 2026, with employment types broken down into 83% Full Time, and 17% Contract. Highlights an 100% In-person job distribution, with an average salary of $149,982 per year, or $72.1 per hour.

Software Engineer, Simulation

SPACE EXPLORATION TECHNOLOGIES CORP

Hawthorne, CA • On-site

$125 - $195/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 8 days ago


SpaceX rating

8.7

Company rating: 8.7 out of 10

Based on 150 frontline employees who took The Breakroom Quiz

16th of 72 rated aerospace companies


Job description

SpaceX was founded under the belief that a future where humanity is out exploring the stars is fundamentally more exciting than one where we are not. Today SpaceX is actively developing the technologies to make this possible, with the ultimate goal ofenabling human life on Mars.

SOFTWARE ENGINEER, SIMULATION

As a software engineer on the NDE & Materials Software team, you will develop, improve, and advance our in-house multi-physics simulation engine—currently supporting high-pressure die casting and investment casting processes—to the next level. This role will expand the engine's capabilities to additional manufacturing domains, including additive manufacturing, welding, structural stress and strain analysis, grain prediction, and more. You will help apply these simulations to increase part yield, reduce inspection burden, and optimize parts across Raptor, Starship, Starlink, and other programs at SpaceX. Strong software engineering skills and experience applying Machine Learning (ML) and AI to simulation solutions are key to success. The team consists of world‑class experts in solidification physics, casting, metallurgy, and simulation. Experience with casting or solidification is not required—just a desire to learn, collaborate, and enable the best future for manufacturing at SpaceX.

RESPONSIBILITIES:

  • Own software architecture and quality of simulation software used across SpaceX.
  • Develop and optimize next‑generation software that integrates CFD tools, meshing software, and CAD platforms for multi‑physics simulations; contribute to transitioning results viewing to web‑based 3D tooling.
  • Build advanced interfaces for viewing and interpreting simulation results.
  • Troubleshoot and debug issues related to software integration, meshing quality, and simulation accuracy.
  • Leverage machine learning and AI solutions—such as surrogate modeling and physics‑informed neural networks—to accelerate simulations, enhance efficiency, drive novel improvements, increase part yield, reduce inspection burden, and optimize parts.
  • Collaborate with cross‑functional teams to implement new features and automate processes.
  • Conduct testing and validation of simulation results using industry‑standard benchmarks.

BASIC QUALIFICATIONS:

  • Bachelor's degree in computer science, engineering, math, or STEM discipline; OR 5+ years of professional experience building software in lieu of a degree.
  • 2+ years of software development experience in C++, Python, or other object oriented languages.

PREFERRED SKILLS:

  • Experience working with numerical solvers for complex physics domains (e.g., tools like OpenFOAM, ANSYS Fluent, COMSOL Multiphysics).
  • Strong meshing skills for complex simulations (e.g., tools like NX, ANSYS Meshing, SnappyHexMesh).
  • Demonstrated experience applying machine learning and AI solutions (e.g., surrogate modeling, physics‑informed neural networks, Fourier neural operators, neural operators, graph neural networks etc) to accelerate simulations.
  • Experience with visualization tools (ParaView, VisIt, Tecplot) and web‑based 3D tooling (e.g., Three.js).
  • Experience with web development frameworks such as Flask, SQLAlchemy, and FastAPI.
  • Database experience with PostgreSQL, SQL Server, or similar database technologies.
  • Good understanding of version control, testing, continuous integration, build, deployment, and monitoring.
  • Knowledge of high‑performance computing (HPC) environments and parallel processing.
  • Strong problem‑solving abilities and attention to detail for optimizing simulation efficiency.
  • Excellent communication skills for documenting code and collaborating in team settings.

ADDITIONAL REQUIREMENTS:

  • Ability to work extended hours and weekends as necessary.
  • Ability to travel to other SpaceX sites as needed (up to 20%).

SOFTWARE ENGINEER, SIMULATION

As a software engineer on the NDE & Materials Software team, you will develop, improve, and advance our in‑house multi-physics simulation engine—currently supporting high‑pressure die casting and investment casting processes—to the next level. This role will expand the engine's capabilities to additional manufacturing domains, including additive manufacturing, welding, structural stress and strain analysis, grain prediction, and more. You will help apply these simulations to increase part yield, reduce inspection burden, and optimize parts across Raptor, Starship, Starlink, and other programs at SpaceX. Strong software engineering skills and experience applying Machine Learning (ML) and AI to simulation solutions are key to success. The team consists of world‑class experts in solidification physics, casting, metallurgy, and simulation. Experience with casting or solidification is not required—just a desire to learn, collaborate, and enable the best future for manufacturing at SpaceX.

RESPONSIBILITIES:

  • Own software architecture and quality of simulation software used across SpaceX.
  • Develop and optimize next‑generation software that integrates CFD tools, meshing software, and CAD platforms for multi‑physics simulations; contribute to transitioning results viewing to web‑based 3D tooling.
  • Build advanced interfaces for viewing and interpreting simulation results.
  • Troubleshoot and debug issues related to software integration, meshing quality, and simulation accuracy.
  • Leverage machine learning and AI solutions—such as surrogate modeling and physics‑informed neural networks—to accelerate simulations, enhance efficiency, drive novel improvements, increase part yield, reduce inspection burden, and optimize parts.
  • Collaborate with cross‑functional teams to implement new features and automate processes.
  • Conduct testing and validation of simulation results using industry‑standard benchmarks.

BASIC QUALIFICATIONS:

  • Bachelor's degree in computer science, engineering, math, or STEM discipline; OR 5+ years of professional experience building software in lieu of a degree.
  • 2+ years of software development experience in C++, Python, or other object oriented languages.

PREFERRED SKILLS:

  • Experience working with numerical solvers for complex physics domains (e.g., tools like OpenFOAM, ANSYS Fluent, COMSOL Multiphysics).
  • Strong meshing skills for complex simulations (e.g., tools like NX, ANSYS Meshing, SnappyHexMesh).
  • Demonstrated experience applying machine learning and AI solutions (e.g., surrogate modeling, physics‑informed neural networks, Fourier neural operators, neural operators, graph neural networks etc) to accelerate simulations.
  • Experience with visualization tools (ParaView, VisIt, Tecplot) and web‑based 3D tooling (e.g., Three.js).
  • Experience with web development frameworks such as Flask, SQLAlchemy, and FastAPI.
  • Front‑end experience in React or similar JavaScript UI frameworks.
  • Database experience with PostgreSQL, SQL Server, or similar database technologies.
  • Good understanding of version control, testing, continuous integration, build, deployment, and monitoring.
  • Strong Linux experience.
  • Knowledge of high‑performance computing (HPC) environments and parallel processing.
  • Strong problem‑solving abilities and attention to detail for optimizing simulation efficiency.
  • Excellent communication skills for documenting code and collaborating in team settings.

ADDITIONAL REQUIREMENTS:

  • Ability to work extended hours and weekends as necessary.
  • Ability to travel to other SpaceX sites as needed (up to 20%).

COMPENSATION AND BENEFITS:

Pay Range: Level 1: $125,000.00 - $160,000.00 Level 2: $145,000.00 - $195,000.00

Your actual level and base salary will be determined on a case‑by‑case basis and may vary based on the following considerations: job‑related knowledge and skills, education, and experience.

Base salary is just one part of your total rewards package at SpaceX. You may also be eligible for long‑term incentives, in the form of company stock or long‑term cash awards, as well as potential discretionary bonuses and the ability to purchase additional stock at a discount through an Employee Stock Purchase Plan. You will also receive access to comprehensive medical, vision, and dental coverage, access to a 401(k) retirement plan, short and long‑term disability insurance, life insurance, paid parental leave, and various other discounts and perks. You may also accrue 3 weeks of paid vacation and will be eligible for 10 or more paid holidays per year. Employees accrue paid sick leave pursuant to Company policy which satisfies or exceeds the accrual, carryover, and use requirements of the law.

  • To conform to U.S. Government export regulations, applicant must be a (i) U.S. citizen or national, (ii) U.S. lawful, permanent resident (aka green card holder), (iii) Refugee under 8 U.S.C. § 1157, or (iv) Asylee under 8 U.S.C. § 1158, or be eligible to obtain the required authorizations from the U.S. Department of State. Learn more about the ITAR here .

SpaceX is an Equal Opportunity Employer; employment with SpaceX is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability or any other legally protected status.

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Benefits

Hours and flexibility

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About SpaceX

Sourced by ZipRecruiter

Industry

Aerospace product and parts manufacturing, data services, guided missile and space vehicle manufacturing and satellite telecommunications

Company size

1,001 - 5,000 Employees

Headquarters location

Hawthorne, CA, US