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Physics Software Engineer Jobs in Berkeley, CA (NOW HIRING)

You will report to the Physics Environment Engineering Manager. You Will: * Innovate and implement ... its impact on software performance. * Physics and Numerical Methods Experience: Practical ...

You will report to the Physics Environment Engineering Manager. You Will: * Innovate and implement ... its impact on software performance. * Physics and Numerical Methods Experience: Practical ...

You will report to the Physics Environment Engineering Manager. You Will: * Innovate and implement ... its impact on software performance. * Physics and Numerical Methods Experience: Practical ...

You will report to the Physics Environment Engineering Manager. You Will: * Innovate and implement ... its impact on software performance. * Physics and Numerical Methods Experience: Practical ...

Required : • 6+ years of experience in software engineering • BS or higher in Computer Science or related technical field involving coding (e.g. physics or math) • Experience with web ...

This is a vertically integrated effort building cutting-edge hardware, software, and research ... Strong engineering / physics first principles * Experience with full-stack web development (Python ...

We are seeking a passionate and talented Software Engineer with a strong interest in the ... We leverage multiple technology fields such as physics, optics, chemistry, and algorithms to ...

As a Senior Software Engineer, you will be responsible for building core products and architecture ... g. physics or math) • Experience with web application and API development in production ...

Software Engineer Type: Full-Time Location: San Francisco, CA (in-person) You must be a U.S ... Bonus: background in Mathematics, Physics or related hard science field * Experience using the ...

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Physics Software Engineer information

See Berkeley, CA salary details

$77.8K

$180.6K

$251.6K

How much do physics software engineer jobs pay per year?

As of Aug 29, 2026, the average yearly pay for physics software engineer in Berkeley, CA is $180,634.00, according to ZipRecruiter salary data. Most workers in this role earn between $146,900.00 and $211,800.00 per year, depending on experience, location, and employer.

What is a physics software engineer?

A Physics Software Engineer is a professional who develops, maintains, and optimizes software that simulates or models physical systems and phenomena. They often work at the intersection of physics, computer science, and engineering, creating tools for scientific research, simulations, or real-time physics engines used in industries like gaming, aerospace, or research institutions. These engineers typically have a strong background in both physics and programming, enabling them to translate complex physical formulas and concepts into efficient and accurate code. Their work is crucial for advancing technology in areas such as computational physics, virtual reality, and engineering design.

What are the key skills and qualifications needed to thrive as a physics software engineer?

To thrive as a Physics Software Engineer, you need a strong background in physics, mathematics, and computer science, typically supported by a degree in physics, engineering, or a related field. Proficiency in programming languages such as C++, Python, or MATLAB, and experience with simulation software or scientific computing libraries are essential. Analytical thinking, problem-solving, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and interpreting complex data. These skills are vital for developing accurate, efficient software solutions that model physical systems and drive innovation in scientific and engineering projects.

How does a physics software engineer typically collaborate with scientists and other engineering teams during a project?

Physics Software Engineers often work closely with physicists, data scientists, and hardware engineers to translate complex physical models into reliable software solutions. Collaboration usually involves regular meetings to clarify requirements, iterative development cycles to test and validate simulation accuracy, and ongoing feedback to refine algorithms. Effective communication and teamwork are essential, as engineers must bridge the gap between theoretical concepts and practical implementation while ensuring that software integrates smoothly with other systems. This collaborative environment fosters continuous learning and problem-solving, making the role both challenging and rewarding.

What is the difference between Physics Software Engineer vs Data Scientist?

AspectPhysics Software EngineerData Scientist
Required CredentialsBachelor's or Master's in Physics, Computer Science, or related fieldBachelor's or Master's in Data Science, Statistics, Computer Science, or related field
Work EnvironmentResearch labs, tech companies, aerospace, or defense industriesTech firms, finance, healthcare, or consulting companies
Industry UsagePhysics research, simulation, modeling, and software developmentData analysis, machine learning, predictive modeling, and data visualization

Physics Software Engineers focus on developing software for physics applications, simulations, and research, often working in research or engineering environments. Data Scientists analyze large datasets to extract insights and build predictive models. While both roles require strong programming skills, Physics Software Engineers emphasize physics principles, whereas Data Scientists focus on data analysis and statistical methods.

What are popular job titles related to Physics Software Engineer jobs in Berkeley, CA?

For Physics Software Engineer jobs in Berkeley, CA, the most frequently searched job titles are:

What job categories do people searching Physics Software Engineer jobs in Berkeley, CA look for?

The top searched job categories for Physics Software Engineer jobs in Berkeley, CA are:

What cities near Berkeley, CA are hiring for Physics Software Engineer jobs?

Cities near Berkeley, CA with the most Physics Software Engineer job openings:

Principal Software Engineer, Physics

Roblox

San Mateo, CA

$153K - $206K/yr

Full-time

Re-posted 14 days ago


Job description

From the early days, simulated physics has been the foundation of the way users build in Roblox. Our physics engine enables dynamic environments with emergent behavior making games more immersive and exciting.

The Physics team develops Roblox's proprietary distributed physics engine. Our team implements the mathematical models behind our dynamic simulation engine, and ships engine APIs and tools that developers use every day. These models incorporate rigid body dynamics arising from external forces, collisions, and constraints while optimizing for real-time performance. We work on integrating the low level physics solver into the rest of the engine for online gameplay across multiple platforms. You will report to the Physics Environment Engineering Manager.

You Will:
  • Innovate and implement powerful physics features that empower Roblox developers to create immersive and dynamic experiences.
  • Drive innovation through research and rapid prototyping, translating new ideas into practical solutions that stand the test of time.
  • Optimize and enhance the robustness and performance of the physics engine and its integrations, ensuring a seamless user experience.
  • Collaborate with internal teams and external developers, providing expert support and guidance to improve feature utilization and resolve technical challenges.
You Have:
  • Extensive C++ Development: 8+ years of professional experience writing high-performance, optimized C++ code (2+ years if with an advanced degree).
  • Performance Engineering: Demonstrated ability to use multithreading and SIMD optimization techniques to enhance application efficiency with knowledge of modern computer architecture and its impact on software performance.
  • Physics and Numerical Methods Experience: Practical experience applying numerical methods to solve problems in real-time physics simulation.
  • Real-Time Physics Expertise: Proven experience developing and deploying real-time and online multiplayer physics simulations.
  • Physics SDK Familiarity: Hands-on experience integrating and applying physics SDKs such as PhysX, Havok, and Bullet.
  • Educational Background: Bachelor's or advanced degree in Computer Science, Mathematics, Physics, Engineering, or equivalent demonstrated experience.