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Physics Simulation Jobs in Seattle, WA (NOW HIRING)

Software Engineer (Starlink Mobile)

Redmond, WA · On-site

$149K - $187K/yr

... physics simulation, or other real-time, resource-constrained, high-performance computing • Knowledgeable in network topology, numerical optimization techniques, graph theoretic approaches, or ...

Showing results 21-40

Physics Simulation information

See Seattle, WA salary details

$12.5K

$76.9K

$138.3K

How much do physics simulation jobs pay per year?

As of Aug 6, 2026, the average yearly pay for physics simulation in Seattle, WA is $76,932.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,100.00 and $90,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the physics simulation position, and why are they important?

To thrive in a Physics Simulation role, you need a solid background in physics, mathematics, and computer science, often supported by a relevant STEM degree. Proficiency in simulation software (such as MATLAB, ANSYS, or COMSOL), programming languages (like Python or C++), and familiarity with numerical modeling systems are typically required. Strong problem-solving skills, attention to detail, and effective collaboration and communication abilities are highly valued in this field. These competencies ensure accurate simulation results, efficient teamwork, and the ability to tackle complex real-world challenges in research or industry settings.

What are the typical daily tasks and responsibilities for someone working in physics simulation?

Professionals in Physics Simulation spend much of their day developing, testing, and refining computational models to represent physical phenomena, often collaborating with engineers and scientists to define simulation objectives. Responsibilities may include writing or optimizing code, analyzing simulation outputs, adjusting parameters to improve accuracy, and documenting methodologies and results. You might also participate in team meetings to review project milestones, discuss findings, and recommend design or process improvements based on your simulations. The role often involves both independent technical work and cross-disciplinary cooperation, making adaptability and clear communication important for success.

What is a physics simulation?

A Physics Simulation job involves developing and implementing mathematical models to replicate real-world physical behaviors in software. Professionals in this field work with physics engines, numerical methods, and programming to simulate motion, collisions, fluid dynamics, or other physical phenomena. These simulations are used in industries such as gaming, film VFX, engineering, and scientific research to test and visualize complex systems. Strong skills in physics, programming (e.g., C++, Python), and computational techniques are essential for success in this role.

What are the most commonly searched types of Physics Simulation jobs in Seattle, WA? The most popular types of Physics Simulation jobs in Seattle, WA are:
What are popular job titles related to Physics Simulation jobs in Seattle, WA? For Physics Simulation jobs in Seattle, WA, the most frequently searched job titles are:
Infographic showing various Physics Simulation job openings in Seattle, WA as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $76,932 per year, or $37 per hour.

Software Engineer, Sensor Simulation

Anduril Industries

Seattle, WA • On-site, Remote

Other

Re-posted 27 days ago


Anduril rating

9.1

Company rating: 9.1 out of 10

Anduril

Based on 17 frontline employees who took The Breakroom Quiz

7.4

Company rating compared to similar companies: 7.4 out of 10

Manufacturers average

Based on 74,941 frontline employees who took The Breakroom Quiz


Job description

ABOUT THE TEAM

The Sensor Simulation team at Anduril is building a platform for generating synthetic imagery for a variety of teams across the company. Use cases span a variety of areas, such as SITL (software in the loop) and HITL (hardware in the loop) integration tests of our systems, machine learning (ML) data generation and user training simulations. Our mission is to close the sim2real gap-building synthetic imagery pipelines so realistic and physically accurate that our autonomy stack can't tell the difference between synthetic and real-world data. This directly accelerates development and validation of Anduril's perception and autonomy capabilities. We're looking for software engineers with strong coding skills and deep, relevant experience who can learn quickly and help build out the platform. Candidates must have hands-on background in robotics, autonomy systems, or game engines-we need versatile generalists who can connect cutting-edge graphics with real-world sensor behavior.

WHAT YOU'LL DO
  • Develop and maintain core capabilities in Unreal Engine such as a terrain rendering pipeline, vehicle physics models, and many more
  • Work with other platform teams at Anduril to ensure our service integrates seamlessly with other core services
  • Integrate various plugins and third party capabilities into our platform, figuring out how to best make use of them and working around or fixing any bugs
  • Collaborate closely with other teams across the company to enable them to integrate synthetic imagery and bring back lessons learned to help improve our product
  • Iterate on sensor fidelity and environmental realism based on feedback from autonomy teams, bridging the gap between synthetic training data and real-world performance
REQUIRED QUALIFICATIONS
  • Must have 4+ years of professional C++ programming experience
  • Must be willing to travel 10% for collaboration across offices
  • Comfortable working in a fast-paced, collaborative environment. Strong communication skills are a must.
  • Strong engineering background from industry or school, ideally in areas/fields such as Computer Science, Software Engineering, Game Design, Robotics.
  • Proven understanding of data structures, algorithms, concurrency, and code optimization
  • Proficiency with Unreal Engine OR demonstrated experience in robotics/autonomy systems (e.g., sensor simulation, perception pipelines, SITL/HITL testing)
  • Experience troubleshooting and analyzing remotely deployed software systems
  • Experience with various tools for performance analysis and debugging problems (gdb, bpftrace, perf, etc)
  • Eligible to obtain and maintain an active U.S. Secret security clearance
PREFERRED QUALIFICATIONS
  • MS in Computer Science or Software Engineering
  • Rust programming experience
  • Experience in a Linux development environment
  • GPU and graphics programming experience, including languages such as HLSL, Vulkan, or CUDA
  • Familiarity with training machine learning models, especially for computer vision use cases
  • Understanding of sensor physics (cameras, LiDAR, radar, EO/IR) and how to model them accurately in simulation
  • Experience with 3D modeling tools

Working at Anduril

About Anduril, in their own words

From Anduril

As the world enters an era of strategic competition, Anduril delivers cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the warfighter in months, not years.


What Anduril employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Anduril Industries logo

About Anduril Industries

Sourced by ZipRecruiter

Anduril Industries is a trailblazer in the technology industry based in Costa Mesa, CA, US. Founded in 2017 by Palmer Luckey, the creator of Oculus VR, the company focuses on developing innovative technology to equip and empower those in the defense sector. Its primary products include cutting-edge autonomous systems and AI software that assist in combating threats to national and global security. The mission of Anduril Industries is to integrate technology and defense by building transformative, scalable solutions that ensure a safer world.

Industry

Guided missile and space vehicle manufacturing

Company size

501 - 1,000 Employees

Headquarters location

Costa Mesa, CA, US

Year founded

2017

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