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Physics Engine Developer Jobs (NOW HIRING)

Simulation

San Francisco, CA ยท On-site

$200K - $350K/yr

Build new simulation features and extend underlying physics/engine internals. * Design high ... engineering instinct. If you enjoy understanding systems at all levels, move fast, and think even ...

Post Doctoral Associate

New York, NY ยท On-site

$60K - $80K/yr

... engineering, or related field to apply. A strong publication record is encouraged and previous ... Physics Engine Simulator) is required. In compliance with NYC's Pay Transparency Act, the annual ...

Post Doctoral Associate

New York, NY ยท On-site

$62K - $80K/yr

Description Post Doctoral Associate NYU Tandon School of Engineering Post-Doctoral Positions in ... System, Gazebo Physics Engine Simulator) is required. Salary: In compliance with NYC's Pay ...

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Physics Engine Developer information

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How much do physics engine developer jobs pay per hour?

As of Jun 4, 2026, the average hourly pay for physics engine developer in the United States is $20.06, according to ZipRecruiter salary data. Most workers in this role earn between $12.50 and $25.48 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Physics Engine Developer, and why are they important?

To thrive as a Physics Engine Developer, you need strong programming skills (C++ or similar), a solid understanding of physics and mathematics, and often a computer science or engineering degree. Familiarity with physics simulation libraries (like Bullet or PhysX), game engines (such as Unity or Unreal), and profiling/debugging tools is typically required. Analytical thinking, attention to detail, and effective teamwork are essential soft skills for optimizing performance and collaborating with multidisciplinary teams. These competencies are crucial to building accurate, efficient, and robust physics systems that enhance the realism and playability of interactive applications.

What are some common challenges faced by Physics Engine Developers when optimizing real-time simulations?

Physics Engine Developers often encounter challenges balancing simulation accuracy with real-time performance. Ensuring that the engine runs smoothly on various hardware, especially for games or interactive applications, requires clever optimization techniques such as approximations and multi-threading. Additionally, developers need to address issues like collision detection precision, numerical instability, and scalability when handling complex scenes. Collaborating closely with graphics programmers and gameplay engineers is essential for integrating the physics engine seamlessly into larger projects.

What does a Physics Engine Developer do?

A Physics Engine Developer designs, implements, and maintains the software systems that simulate physical behaviors in digital environments, such as video games or simulations. This involves developing algorithms to model real-world physics phenomena like collision detection, rigid body dynamics, and fluid simulations. Physics Engine Developers work closely with other software engineers and designers to ensure realistic and efficient performance, often optimizing their code for specific platforms or hardware. Their work is essential for creating immersive and believable interactive experiences.
Infographic showing various Physics Engine Developer job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 84% In-person, 4% Hybrid, and 12% Remote job distribution, with an average salary of $41,731 per year, or $20.1 per hour.

Simulation

The Bot Company

San Francisco, CA โ€ข On-site

$200K - $350K/yr

Full-time

This job post hasย expired 1 day ago.ย Applications are no longer accepted.


Job description

The Bot Company
We're building a helpful robot for every home.
We're a small team of engineers, designers, and operators based in San Francisco. Our team comes from Tesla, Cruise, OpenAI, Google, Pixar, and many other great companies. In the past we've shipped to hundreds of millions of users and know what it takes to build amazing products and experiences.
Our team is deliberately lean to promote rapid decision making and do away with bureaucracy and hierarchy. Everyone is an IC and is empowered with massive scope, radical ownership, and direct responsibility. We work across the stack with a culture built for rapid iteration and fast execution.
What we look for in all candidates
All roles at The Bot Company demand extreme sharpness and the ability to move fast in high-intensity environments. Throughout the process, we expect candidates to demonstrate:
  • Exceptional mental acuity: you think quickly, learn instantly, and reason across unfamiliar domains.
  • Engineering curiosity: you naturally dig into how systems work, even outside your specialty.
  • High performance mindset: you move fast, handle ambiguity, and excel when the environment is demanding.
Simulation Engineer
You'll build and extend the simulation systems that power our robotics development pipeline. This includes creating new simulation features, modifying framework internals, and pushing Isaac or MuJoCo far beyond out-of-the-box capabilities to accurately model complex real-world behavior.
Requirements
  • Very strong coding skills in Python and/or C++.
  • Extensive experience with Isaac or MuJoCo, including making deep, framework-level changes and developing new capabilities.
  • Strong academic or open-source track record: high-quality datasets, public code, a strong GitHub profile, and publications as a main author.
What You'll Do
  • Build new simulation features and extend underlying physics/engine internals.
  • Design high-fidelity simulations of robotic systems and real-world environments.
  • Collaborate with robotics, perception, and platform teams to ensure simulation accuracy and scalability.
  • Move quickly and independently to prototype, test, and iterate on complex simulation systems.

Why Join
You'll work with a small, elite team on challenges that require speed, intelligence, and deep engineering instinct. If you enjoy understanding systems at all levels, move fast, and think even faster, you'll thrive here.