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Physics Engine Developer Jobs (NOW HIRING)

... devops teams. Your Role: * Build, maintain, and extend simulation environments in NVIDIA Isaac Sim ... Experience with at least one physics engine: PhysX, MuJoCo, Bullet, or Drake. * Solid understanding ...

We're looking for a Senior Unreal Engine Engineer with deep expertise across gameplay systems, animation, object interactions, physics, UI, C++, and Blueprint development to help drive the technical ...

Senior Game Developer / UE5 Engineer

$125K - $165K/yr

We're looking for a Senior Unreal Engine Engineer with deep expertise across gameplay systems, animation, object interactions, physics, UI, C++, and Blueprint development to help drive the technical ...

Engine Calibration Engineer supports development, validation, and continuous improvement of model-based and physics-based calibration methods across ICE, xHEV, and BEV applications. This early-career ...

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Physics Engine Developer information

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How much do physics engine developer jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for physics engine developer in the United States is $20.06, according to ZipRecruiter salary data. Most workers in this role earn between $12.50 and $25.48 per hour, depending on experience, location, and employer.

What does a physics engine developer do?

A Physics Engine Developer designs, implements, and maintains the software systems that simulate physical behaviors in digital environments, such as video games or simulations. This involves developing algorithms to model real-world physics phenomena like collision detection, rigid body dynamics, and fluid simulations. Physics Engine Developers work closely with other software engineers and designers to ensure realistic and efficient performance, often optimizing their code for specific platforms or hardware. Their work is essential for creating immersive and believable interactive experiences.

What are the key skills and qualifications needed to thrive as a physics engine developer?

To thrive as a Physics Engine Developer, you need strong programming skills (C++ or similar), a solid understanding of physics and mathematics, and often a computer science or engineering degree. Familiarity with physics simulation libraries (like Bullet or PhysX), game engines (such as Unity or Unreal), and profiling/debugging tools is typically required. Analytical thinking, attention to detail, and effective teamwork are essential soft skills for optimizing performance and collaborating with multidisciplinary teams. These competencies are crucial to building accurate, efficient, and robust physics systems that enhance the realism and playability of interactive applications.

What are some common challenges faced by physics engine developers when optimizing real-time simulations?

Physics Engine Developers often encounter challenges balancing simulation accuracy with real-time performance. Ensuring that the engine runs smoothly on various hardware, especially for games or interactive applications, requires clever optimization techniques such as approximations and multi-threading. Additionally, developers need to address issues like collision detection precision, numerical instability, and scalability when handling complex scenes. Collaborating closely with graphics programmers and gameplay engineers is essential for integrating the physics engine seamlessly into larger projects.

What are popular job titles related to Physics Engine Developer jobs?

For Physics Engine Developer jobs, the most frequently searched job titles are:

Infographic showing various Physics Engine Developer job openings in the United States as of September 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $41,731 per year, or $20.1 per hour.

Game Engine Engineer, Platform

Redmond, WA • On-site

$100K - $130K/yr

Full-time

Medical, Dental, Vision, Life, Retirement

Re-posted yesterday


Job description

Worldscape is a cutting-edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure. 
Key Attributes:
  • Innovation Mindset: Passion for pushing the boundaries of real-time physics in interactive simulation.
  • Coding-Skills: expertise in coding languages, including C++ and game scripting.
  • Problem-Solving: Creative and analytical approach to complex simulation challenges.
  • Communication: Clear articulation of technical concepts to non-technical stakeholders. 
Responsibilities:
  • Work on game physics: data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Focus on core physics features: Collision detection (broad‑phase/narrow‑phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
  • Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
  • Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge‑case instability (stacking, tunneling, jitter, constraint drift).
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Quality & live support: work on crashes and regressions for the game engine; support content changes post‑launch without destabilizing the simulation. 
Professional Qualifications:
  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
  • Experience: 0 to 4+ years in real‑time/game physics engineering; shipped a title, AA/AAA preferred.
  • Programming: Experience C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
  • Rigid‑body dynamics,collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi‑implicit Euler, RK, constraint solvers).
  • Numerical stability, error control, and performance trade‑offs under real‑time constraints.
  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Performance: Multi-threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms.
  • Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly. 
Preferred Qualifications:
  • 2+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
  • 1+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
  • Optimization Expertise: Broad‑phase structures (sweep-and-prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity. 
Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance-based bonuses and equity awards. 
Why Worldscape? 
There is nothing more important to Worldscape than our culture. It is the fundamental means by which we will succeed as an organization. Talent, ability, drive, experience, knowledge cannot be maximized without first embracing the culture we espouse and will live every single day.  Worldscape offers great benefits, opportunities for continued growth, and the ability to directly affect change in our organization and be part of a high-growth startup at a pivotal stage. 

What we offer: 
- Competitive salary and meaningful equity 
- Attractive benefits package  
- Flexible time off policy 
- Medical, Dental and Vision insurance 
- HSA health insurance options 
- 401k plan 
- Basic and Voluntary Life Insurance
- Fast paced environment with flexibility and ownership
 
Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Employment is contingent upon successful completion of a background check.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.