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Part Time Unreal Engine Developer Jobs in Pittsburgh, PA

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Part Time Unreal Engine Developer information

See Pittsburgh, PA salary details

$16

$51

$79

How much do part time unreal engine developer jobs pay per hour?

As of Aug 21, 2026, the average hourly pay for part time unreal engine developer in Pittsburgh, PA is $51.30, according to ZipRecruiter salary data. Most workers in this role earn between $39.18 and $62.79 per hour, depending on experience, location, and employer.

What is a part time Unreal Engine developer?

Part time Unreal Engine developers are professionals who work with Unreal Engine, a popular game development platform, on a part-time basis. They are responsible for designing, developing, and testing interactive applications, games, or simulations using Unreal Engine, typically working fewer hours than full-time developers. Their tasks may include programming with C++, creating blueprints, optimizing graphics, and troubleshooting technical issues. Part time Unreal Engine developers often collaborate with artists, designers, and other programmers to bring creative projects to life. They may work remotely or onsite for game studios, architectural firms, or other organizations needing real-time 3D solutions.

What are the typical responsibilities and collaborative expectations for a part time Unreal Engine developer within a project team?

As a Part Time Unreal Engine Developer, you can expect to contribute to ongoing projects by developing and optimizing game features, creating blueprints, and integrating assets within the Unreal Engine environment. You’ll typically work closely with artists, designers, and other programmers to ensure smooth workflow and meet project milestones, even if your hours are limited. Effective communication and time management are crucial, as you may need to sync up with full-time staff during meetings or code reviews. While your schedule is flexible, staying engaged with the team’s progress and being proactive about updates will help maximize your impact and career growth.

What are the key skills and qualifications needed to thrive as a part time Unreal Engine developer, and why are they important?

To thrive as a Part Time Unreal Engine Developer, you need proficiency in C++ programming, 3D math, and a solid understanding of Unreal Engine's architecture, typically backed by a degree in computer science or relevant experience. Experience with version control systems like Git, source control plugins, and familiarity with Blueprints Visual Scripting are highly valuable, along with any Unreal Engine certifications. Strong problem-solving abilities, effective communication, and time management skills help you stand out in this flexible and often remote role. These competencies ensure you can efficiently deliver high-quality, optimized interactive experiences while collaborating with team members and managing project timelines.

What is the difference between Part Time Unreal Engine Developer vs Part Time Game Designer?

AspectPart Time Unreal Engine DeveloperPart Time Game Designer
Required SkillsProficiency in Unreal Engine, C++, 3D modeling, scriptingGame concept development, storytelling, level design, UI/UX
Work EnvironmentGame studios, freelance projects, remote workGame studios, freelance, remote or onsite
Industry UsageDeveloping interactive 3D content, VR/AR applicationsDesigning game mechanics, storylines, and user experience

While both roles contribute to game development, Part Time Unreal Engine Developers focus on coding and technical implementation within Unreal Engine, whereas Part Time Game Designers concentrate on creating game concepts, storylines, and user experience. Understanding these differences helps employers and job seekers target the right skills and responsibilities for each role.

What are the most commonly searched types of Unreal Engine Developer jobs in Pittsburgh, PA?

The most popular types of Unreal Engine Developer jobs in Pittsburgh, PA are:

What are popular job titles related to Part Time Unreal Engine Developer jobs in Pittsburgh, PA?

For Part Time Unreal Engine Developer jobs in Pittsburgh, PA, the most frequently searched job titles are:

What job categories do people searching Part Time Unreal Engine Developer jobs in Pittsburgh, PA look for?

The top searched job categories for Part Time Unreal Engine Developer jobs in Pittsburgh, PA are:

What cities near Pittsburgh, PA are hiring for Part Time Unreal Engine Developer jobs?

Cities near Pittsburgh, PA with the most Part Time Unreal Engine Developer job openings:

Special Faculty Position - "Professor of Practice" in Entertainment Technology

Carnegie Mellon University

Pittsburgh, PA • On-site

Full-time, Part-time

Posted 3 days ago

New


Carnegie Mellon University rating

8.6

Company rating: 8.6 out of 10

Based on 24 frontline employees who took The Breakroom Quiz

68th of 620 rated colleges and universities


Job description

Description
The Entertainment Technology Center (ETC) at Carnegie Mellon University invites applications for part-time, Special Faculty positions at the ETC. While preferred, an advanced degree is not required for candidates with extensive professional experience in one of the program's focus areas (gaming, location based entertainment, experimental media, VR/AR/XR, immersive content). The ETC is interested in those individuals that hold some industry experience, with an emphasis on current professional pipeline production practices, and a basis in design fundamentals. Ideal candidates for this position will have an active interest in gaming, computer science, AI, robotics, and computer graphics as it is applied on teams in both games and interactive media. Additionally, candidates should have a high level of expertise and have teaching or professional experience in this area.
This is a special faculty appointment in category C(ii) as defined in the University's Special Faculty Appointments Policy, https://www.cmu.edu/policies/faculty/appointments-special- faculty.html. This position is renewable at the University's discretion, subject to the terms of the Special Faculty Appointments Policy. Responsibilities include teaching, advising, supervising student projects, and critiquing student work.
Your responsibilities will include:
  • They will be expected to devote an average of 5 hours per week to this role throughout the academic year, and will report directly to the Director of the Entertainment Technology Center
  • Advise student projects and provide constructive criticism on project materials;
  • Conduct code reviews with teams interested in deeper discussions on their software artifacts, which often utilize frameworks dependent on project needs;

Qualifications
We are seeking a professional who minimally holds a Bachelor's (or MS) in a relevant discipline and has proven industrial experience of five or more years. Additionally, we are looking for you to have:
  • Strong verbal and written communication skills;
  • The ability to bridge the gap between programmers and artists to help students work well on interdisciplinary teams;
  • Strong collaboration and interpersonal skills;
  • The capability of critiquing software engineering and conducting code reviews across a myriad of semester-length projects in the entertainment technology space;
  • A passion for teaching, perhaps expressed through books or online forums, shared code repositories with blog walkthroughs, and/or evidence of helping programming teams grow in knowledge through instruction delivered directly, i.e., an "inspiring leader" willing to share.

Preferred additional skills include the following:
  • Game engine development experience;
  • Gameplay development experience, especially interactive 3D applications and real-time systems development;
  • Teaching experience in related areas;
  • Proficiency using Unity and Unreal Engine 4;
  • Development experience with Unity and/or Unreal Engine 5;

Carnegie Mellon offers highly competitive salaries and start-up packages in an attractive urban environment frequently rated as one of the most livable in the U.S. The Entertainment Technology Center is committed to building a faculty within an increasingly broad university community, and we strongly encourage applications from individuals who have unique lived experiences. We also work actively to meet the needs of dual-career couples.
Application Instructions
The position begins fall of 2026. Rank and salary are commensurate with qualifications and experience. Review of applications will begin immediately and reviewed on a rolling basis until the position is filled; we encourage early submissions.
Applications must be in PDF format and include (1) resume that highlights research or professional
development work in the listed areas of interest, (2) teaching and creative interest statement, (3) the
names and email addresses of three or more individuals who can be asked to provide letters of reference. The Search Committee will not directly request letters until the final round of the process. Please reference the ETC in your cover letter for the position.
All applications must be submitted through Interfolio: https://apply.interfolio.com/191781

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