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Full Time Unity Game Developer Jobs in Pittsburgh, PA

Databricks Architect

Pittsburgh, PA · On-site +1

$62.75 - $82.50/hr

Pittsburgh, PA (Hybrid Preferred) | Remote Considered Type: Full-Time Overview: We are seeking a ... Mentor engineering teams and provide technical leadership. Requirements: * Active Databricks MVP ...

W2 Direct Hire / Full Time Compensation : Competitive pay (Salary) | Benefits available ( optional ... The position sits within CEI's Solutions and Engineering organization, working alongside data ...

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Full Time Unity Game Developer information

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$31.6K

$105.3K

$174.7K

How much do full time unity game developer jobs pay per year?

As of Jul 26, 2026, the average yearly pay for full time unity game developer in Pittsburgh, PA is $105,305.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,100.00 and $120,400.00 per year, depending on experience, location, and employer.

What are some of the main challenges faced by Full Time Unity Game Developers when working on large-scale projects?

Full Time Unity Game Developers often encounter challenges such as optimizing game performance for multiple platforms, managing complex codebases, and ensuring effective collaboration with artists, designers, and QA testers. On large-scale projects, maintaining clear communication and version control is crucial, as multiple team members may be working on different features simultaneously. Adapting to evolving project requirements and integrating feedback from playtesting are also essential skills that help ensure a polished final product.

What does a Full Time Unity Game Developer do?

A Full Time Unity Game Developer designs, develops, and maintains interactive games or applications using the Unity engine. They write code in languages like C#, create and integrate game assets, and collaborate with artists, designers, and other developers to bring game concepts to life. Their responsibilities include optimizing performance, troubleshooting bugs, and ensuring a smooth user experience across multiple platforms. Unity developers often work in teams and may specialize in areas such as gameplay programming, UI, or graphics. Staying current with the latest Unity updates and industry trends is also an important part of the role.

What are the key skills and qualifications needed to thrive as a Full Time Unity Game Developer, and why are they important?

To thrive as a Full Time Unity Game Developer, you need strong proficiency in C# programming, game design principles, and a solid understanding of the Unity engine, often supported by a relevant degree or portfolio of completed projects. Familiarity with Unity’s scripting APIs, version control systems like Git, and experience with 2D/3D asset integration are typically essential. Creativity, problem-solving, and effective teamwork are standout soft skills for this role. These skills and qualities are crucial for building engaging, optimized games and collaborating efficiently within multidisciplinary development teams.
What are the most commonly searched types of Unity Game Developer jobs in Pittsburgh, PA? The most popular types of Unity Game Developer jobs in Pittsburgh, PA are:
What are popular job titles related to Full Time Unity Game Developer jobs in Pittsburgh, PA? For Full Time Unity Game Developer jobs in Pittsburgh, PA, the most frequently searched job titles are:
What job categories do people searching Full Time Unity Game Developer jobs in Pittsburgh, PA look for? The top searched job categories for Full Time Unity Game Developer jobs in Pittsburgh, PA are:
Infographic showing various Full Time Unity Game Developer job openings in Pittsburgh, PA as of July 2026, with employment types broken down into 82% Full Time, 6% Part Time, 1% Temporary, and 11% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution, with an average salary of $105,305 per year, or $50.6 per hour.
Faculty Position in Entertainment Technology

Faculty Position in Entertainment Technology

Carnegie Mellon University

Pittsburgh, PA • On-site

Full-time

Posted 9 days ago


Carnegie Mellon University rating

8.6

Company rating: 8.6 out of 10

Based on 24 frontline employees who took The Breakroom Quiz

67th of 611 rated colleges and universities


Job description

Description
The Entertainment Technology Center (ETC) at Carnegie Mellon University invites applications for a full-time, Assistant or Associate Teaching Track position at the ETC. While preferred, an advanced degree is not required for candidates with extensive professional experience in one of the program's focus areas (gaming, location based entertainment, experimental media, VR/AR/XR, immersive content). The ETC is interested in those individuals that hold some industry experience, with an emphasis on current professional pipeline production practices, and a basis in design fundamentals. Ideal candidates for this position will have an active interest in gaming, computer science, AI, robotics, and computer graphics as it is applied on teams in both games, interactive media, and live entertainment. Additionally, candidates should have a high level of expertise and have teaching, research, or professional experience in this area.
You are encouraged to contribute to teaching our core Project Course, supervising student teams in their project course work, and critiquing student work. Additionally, you will teach one to two elective courses in your specialty content area each year. We are looking for someone who will contribute to our teaching mission, be a passionate mentor and advisor, and serve with colleagues to help promote the general success of the department.
Responsibilities include teaching, advising, service, supervising student projects, critiquing student portfolios and demo reels, helping recommend the best artistic tools and process, and continued creative activities and scholarship in the field.
Your responsibilities will include:
  • Teach, with co-faculty, the semester ETC Project Course. Supervise students within their project teams of typically 4-6 students and provide constructive criticism on project materials;
  • Conduct code reviews with teams interested in deeper discussions on their software artifacts, which often utilize frameworks dependent on project needs;
  • Hold office hours each week to help students;
  • Be a mentor to incoming students and assist their professional growth and preparation for careers as creative developers in entertainment technology;
  • Teach one to two elective classes per year;
  • Attend presentations, faculty meetings, and program events.

Qualifications
We are seeking a professional who ideally holds a MS (or PhD) in a relevant discipline and has proven industrial experience of five or more years. Additionally, we are looking for you to have:
  • Strong verbal and written communication skills;
  • The ability to bridge the gap between programmers and artists to help students work well on interdisciplinary teams;
  • Strong collaboration and interpersonal skills;
  • The capability of critiquing software engineering and conducting code reviews across a myriad of semester-length projects in the entertainment technology space;
  • A passion for teaching, perhaps expressed through books or online forums, shared code repositories with blog walkthroughs, and/or evidence of helping programming teams grow in knowledge through instruction delivered directly, i.e., an "inspiring leader" willing to share.

Preferred additional skills include the following:
  • Game engine development experience;
  • Gameplay development experience, especially interactive 3D applications and real-time systems development;
  • Teaching experience in related areas;
  • Proficiency using Unity and Unreal Engine 4;
  • Development experience with Unity and/or Unreal Engine 5;
  • Mobile application development for Android or iOS.

Carnegie Mellon offers highly competitive salaries and start-up packages in an attractive urban environment frequently rated as one of the most livable in the U.S. The Entertainment Technology Center is committed to building a faculty within an increasingly broad university community, and we strongly encourage applications from individuals who have unique lived experiences. We also work actively to meet the needs of dual-career couples.
Application Instructions
Application Instructions
The position begins Fall of 2027. Rank and salary are commensurate with qualifications and experience. Review of applications will begin immediately and reviewed on a rolling basis until the position is filled; we encourage early submissions.
Applications must be in PDF format and include (1) resume that highlights research or professional development work in the listed areas of interest, (2) teaching and creative interest statement, (3) the names and email addresses of three or more individuals who can be asked to provide letters of reference. The Search Committee will not directly request letters until the final round of the process. Please reference the ETC in your cover letter for the position.
All applications must be submitted through Interfolio: https://apply.interfolio.com/189698
About Carnegie Mellon University Entertainment Technology Center
Carnegie Mellon University, located in Pittsburgh, PA is a major research university of approximately 13,000 students, consistently ranked as one of the top research universities on the globe by US News and World Report. The Entertainment Technology Center (ETC) offers a two-year professional graduate Masters in Entertainment Technology program. Each year, an incoming class of 75-80 students pursues an educational experience addressing their professional development through applied research on interdisciplinary projects. Founded in 1998, the ETC has over 1,000 alumni whose achievements help illustrate the solid basis of the ETC's curriculum. For more information, please visit https://www.etc.cmu.edu/

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