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Part Time Graphics Designer Jobs in Melbourne, FL

Senior Wargame Mentor

Melbourne, FL ยท On-site +1

$120K/yr

... part-time Senior Wargame Mentor to provide advisory support for the planning, execution, and ... RESPONSIBILITIES * Assist in designing, modeling, and texturing 3D assets such as characters ...

Senior Wargame Mentor

Melbourne, FL ยท On-site

$120K/yr

... part-time Senior Wargame Mentor to provide advisory support for the planning, execution, and ... Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics ...

Part Time Graphics Designer information

See Melbourne, FL salary details

$13

$34

$63

How much do part time graphics designer jobs pay per hour?

As of Aug 1, 2026, the average hourly pay for part time graphics designer in Melbourne, FL is $34.15, according to ZipRecruiter salary data. Most workers in this role earn between $25.87 and $39.42 per hour, depending on experience, location, and employer.

How do part-time graphic designers typically manage multiple projects and deadlines while working limited hours?

Part-time graphic designers often juggle several projects simultaneously, making time management and communication essential skills. Since their hours are limited, it's common to prioritize tasks, set clear expectations with clients or team members, and use project management tools to track progress. Regular check-ins with supervisors or clients help ensure alignment on goals and timelines. Additionally, part-time designers may focus on specific types of projects or collaborate closely with full-time team members to maintain workflow continuity.

What are the key skills and qualifications needed to thrive as a Part Time Graphics Designer, and why are they important?

To excel as a Part Time Graphics Designer, you need proficiency in design principles, creative thinking, and a solid portfolio, typically backed by formal training or relevant experience. Mastery of industry-standard software such as Adobe Creative Suite (Photoshop, Illustrator, InDesign) is crucial, and familiarity with digital asset management tools is a plus. Strong communication, time management, and adaptability help you efficiently handle multiple projects and client feedback. These skills ensure the delivery of high-quality, on-brand visuals within tight deadlines, making you a valuable and reliable contributor.

Can I do graphic design as a side hustle?

Part-time graphic designers can often take on freelance or project-based work outside their main employment, allowing for flexible scheduling and additional income. Success depends on managing time effectively, building a portfolio, and using design tools like Adobe Photoshop or Illustrator. Many designers balance side projects with their primary job to gain experience and expand their client base.

What are part time graphics designers?

Part time graphics designers are creative professionals who work fewer than full-time hours, typically on a flexible schedule, to create visual content for clients or employers. They use design software to produce graphics for websites, advertisements, social media, and other digital or print materials. Part time graphics designers may work in-house, at agencies, or as freelancers, and their responsibilities can vary based on the needs of the organization. This role is ideal for those seeking a work-life balance or supplementary income while pursuing other interests or commitments.

What is the difference between Part Time Graphics Designer vs Freelance Graphics Designer?

AspectPart Time Graphics DesignerFreelance Graphics Designer
CredentialsPortfolio, basic design skills, possibly some certificationsPortfolio, self-taught or certified skills, strong online presence
Work EnvironmentEmployed by a company, working in an office or remoteIndependent, working from home or any location
Employer & Industry UsageTypically hired by companies for ongoing projectsHired per project or hourly by clients across industries
Search & Comparison IntentLooking for part-time employment opportunitiesSeeking freelance or contract work

Part Time Graphics Designers are employed by companies for specific hours, often with a fixed schedule, and work within a team environment. Freelance Graphics Designers operate independently, managing their own clients and schedules. Both roles require similar skills and portfolios but differ mainly in employment structure and work setting.

What is the hourly rate of a graphic designer?

The hourly rate for a part-time graphic designer typically ranges from $20 to $50, depending on experience, skill level, and location. Freelance designers may charge higher rates, especially for specialized skills or advanced software proficiency like Adobe Creative Suite.

Is AI replacing graphic designers?

AI tools are increasingly used in graphic design to automate repetitive tasks and generate ideas, but they do not fully replace graphic designers. Human creativity, critical thinking, and understanding of client needs remain essential skills in the field. Part-time graphic designers often leverage AI to enhance productivity and focus on more complex, creative aspects of their work.

Can graphic designers work part-time?

Yes, graphic designers can work part-time, often taking on freelance projects or working for companies with flexible schedules. Part-time roles typically require proficiency in design tools like Adobe Creative Suite and may involve fewer hours than full-time positions, making them suitable for students, freelancers, or those seeking work-life balance.
What are the most commonly searched types of Graphics Designer jobs in Melbourne, FL? The most popular types of Graphics Designer jobs in Melbourne, FL are:
What cities near Melbourne, FL are hiring for Part Time Graphics Designer jobs? Cities near Melbourne, FL with the most Part Time Graphics Designer job openings:
Infographic showing various Part Time Graphics Designer job openings in Melbourne, FL as of July 2026, with employment types broken down into 1% Locum Tenens, 86% Full Time, 8% Part Time, 1% Temporary, and 4% Contract. Highlights an 90% Physical, 5% Hybrid, and 5% Remote job distribution, with an average salary of $71,034 per year, or $34.2 per hour.

Senior Wargame Mentor

Astrion

Melbourne, FL โ€ข On-site, Remote

$120K/yr

Full-time, Part-time

Re-posted yesterday


Job description

Overview

Senior Wargame Mentor

LOCATION: Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area

JOB STATUS: Full Time

CLEARANCE: Active Top Secret

SALARY RANGE: Estimated $120,000+ USD Annually*

*depending on experience, certifications, and qualifications

Astrion is seeking a casual part-time Senior Wargame Mentor to provide advisory support for the planning, execution, and assessment of a two-sided space wargames focused on Space Operational Energy, to include such things as sustained maneuver enabled by space logistics across the competition continuum.

Job Responsibilities:

The senior mentor supports and provides wargame design and play inputs, facilitates operational discussions, and helps frame solutions to challenges related to space force survivability and sustainability. The Senior Mentor also supports integration of insights from both unclassified gameplay and TS/SCI breakout sessions to ensure operational realism and meaningful analysis that informs future concepts and capabilities.

REQUIRED QUALIFICATIONS / SKILLS

  • Bachelor's degree in relevant discipline (or equivalent military experience); advanced degree preferred.
  • Minimum 20 years of experience in military operations, national security, space operations, wargaming, or a related field.
  • Demonstrated expertise in U.S. Space Force, U.S. Space Command, Joint, or Combatant Command planning and operations.
  • Experience planning, facilitating, mentoring, or participating in operational-level wargames, exercises, or operational experimentation.
  • Subject matter expertise in space operations, space technologies including such areas as sustained maneuver, space logistics, force survivability, resilience, contested space operations and wargaming.
  • Knowledge of Joint Planning Process (JPP), Joint Doctrine, DoW wargaming methodologies, and force design or capability development.
  • Demonstrated ability to mentor senior military and civilian leaders, facilitate strategic discussions, challenge assumptions, and ensure operational realism while maintaining wargame objectives.
  • Strong analytical, critical thinking, and communication skills, with the ability to synthesize complex operational issues into actionable observations and recommendations.
  • Active Top-Secret clearance with SCI eligibility (or current TS/SCI)(waiverable depending on experience level).
  • Ability to travel as required in support of planning, execution, and post-event analysis.
  • Candidate must be located in, or able to support work from, the Washington, DC metropolitan area or the Melbourne/Orlando, Florida area.
  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

PREFERRED QUALIFICATIONS / SKILLS

    • Experience in procedural modeling and node-based workflows.
    • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
    • Familiarity with VR/AR applications and real-time rendering.

RESPONSIBILITIES

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Responsibilities

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Qualifications

Required Qualifications:

  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

Preferred Qualifications:

  • Experience in procedural modeling and node-based workflows.
  • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
  • Familiarity with VR/AR applications and real-time rendering.