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Part Time Full Stack Software Engineer Jobs in Naperville, IL

HTML Tutor

Oak Lawn, IL · Remote

$18 - $40/hr

... engineering pathways. * Conceptual Teaching & Problem-Solving: Skilled at teaching web page ... full-stack web development skills. * Effective Teaching Methods: Ability to identify concepts ...

HTML Tutor

Naperville, IL · Remote

$18 - $40/hr

... engineering pathways. * Conceptual Teaching & Problem-Solving: Skilled at teaching web page ... full-stack web development skills. * Effective Teaching Methods: Ability to identify concepts ...

HTML Tutor

Schaumburg, IL · Remote

$18 - $40/hr

... engineering pathways. * Conceptual Teaching & Problem-Solving: Skilled at teaching web page ... full-stack web development skills. * Effective Teaching Methods: Ability to identify concepts ...

HTML Tutor

Chicago, IL · Remote

$18 - $40/hr

... engineering pathways. * Conceptual Teaching & Problem-Solving: Skilled at teaching web page ... full-stack web development skills. * Effective Teaching Methods: Ability to identify concepts ...

HTML Tutor

Buffalo Grove, IL · Remote

$18 - $40/hr

... engineering pathways. * Conceptual Teaching & Problem-Solving: Skilled at teaching web page ... full-stack web development skills. * Effective Teaching Methods: Ability to identify concepts ...

Developer, Frontend

Bolingbrook, IL · On-site

$102K - $119K/yr

Contract/Part-Time - Approximately 20 hours to start. Who we are: Swap.com was founded in 2012 as ... software such as Warehouse Management, Enterprise Resource Planning or Order Management systems ...

HTML Tutor

Wheaton, IL · Remote

$18 - $40/hr

... engineering pathways. * Conceptual Teaching & Problem-Solving: Skilled at teaching web page ... full-stack web development skills. * Effective Teaching Methods: Ability to identify concepts ...

HTML Tutor

Des Plaines, IL · Remote

$18 - $40/hr

... engineering pathways. * Conceptual Teaching & Problem-Solving: Skilled at teaching web page ... full-stack web development skills. * Effective Teaching Methods: Ability to identify concepts ...

Hardware and Software Configuration: * Configure and maintain Cisco switches, routers, and other ... Employment Type: * Full-Time (On-Call Rotation as Needed) * Part-Time (Evenings, Nights & Weekends)

Showing results 41-60

Part Time Full Stack Software Engineer information

See Naperville, IL salary details

$44.4K

$134.6K

$190.2K

How much do part time full stack software engineer jobs pay per year?

As of Aug 16, 2026, the average yearly pay for part time full stack software engineer in Naperville, IL is $134,570.00, according to ZipRecruiter salary data. Most workers in this role earn between $110,800.00 and $157,800.00 per year, depending on experience, location, and employer.

How does a part time full stack software engineer typically integrate with full time team members and ongoing projects?

Part-time Full Stack Software Engineers often work closely with full-time colleagues through regular stand-ups, code reviews, and collaborative tools like Slack or Jira. Clear communication and well-defined tasks are essential to ensure project continuity, especially when schedules don't fully overlap. You may be assigned specific features or bug fixes that fit your availability, and documentation becomes crucial for seamless handoffs. This structure allows you to contribute meaningfully while balancing other commitments, though proactive communication is key to staying aligned with project goals.

What are the key skills and qualifications needed to thrive as a part time full stack software engineer?

A Part Time Full Stack Software Engineer needs strong proficiency in both front-end and back-end programming languages, such as JavaScript, HTML/CSS, and a server-side language, along with a solid grasp of software development principles. Familiarity with frameworks like React or Angular, backend systems like Node.js or Django, and version control tools like Git is typically required. Excellent time management, problem-solving abilities, and effective communication are vital soft skills for balancing part-time responsibilities and collaborating with team members. These skills ensure efficient delivery of robust, scalable solutions while maintaining productivity and integration within a development team.

What is a part time full stack software engineer?

A Part Time Full Stack Software Engineer is a professional who works fewer hours than a standard full-time schedule, typically 20-30 hours per week, and is skilled in both front-end and back-end web development. This role involves building and maintaining both the client-side (what users see) and server-side (the logic and database) of web applications. Part time positions offer flexibility, making them ideal for students, parents, or those seeking work-life balance, while still contributing to the full software development lifecycle.

What are the most commonly searched types of Full Stack Software Engineer jobs in Naperville, IL?

The most popular types of Full Stack Software Engineer jobs in Naperville, IL are:

Infographic showing various Part Time Full Stack Software Engineer job openings in Naperville, IL as of July 2026, with employment types broken down into 89% Full Time, 6% Part Time, 3% Contract, and 2% Nights. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $134,570 per year, or $64.7 per hour.

Adjunct Faculty in Game Programming

DePaul

Chicago, IL • On-site

Part-time

This job post has expired today. Applications are no longer accepted.


Job description

Adjunct Faculty in Game Programming
Full-time Faculty Positions
Full-time faculty positions will be posted on a per-opening basis. Postings are organized by college/school and department. Applicants will be evaluated at the college/school level for the position which they are submitting an application. Unless noted by a close date, positions will remain open until they are filled. Qualified applicants are encouraged to apply.
Part-time Faculty Positions
DePaul University invites expressions of interest for a pool of qualified Part Time Faculty to teach courses in a variety of disciplines across all 10 colleges and schools. Individuals may enter expressions of interest by submitting their credentials to any posting for which they are qualified to teach. Postings are organized by college/school and department. Screening of individuals in the pool is ongoing, depending on curricular need and funding. Individuals will be contacted by the department if they reach the finalist stage for teaching a particular course or set of courses. The pool will remain in place until the closing date specified in the posting details; those interested in remaining in the pool beyond that time must resubmit. All individuals in the pool will be notified by email when the posting is closed.
Below you will find the details for the posting including any supplementary documentation and questions you should review before applying for the opening or submitting your interest in teaching. To apply for the position, please click the Apply for this Job link/button.
Posting Details
Job ID: 47765
College/School: Chicago, IL - Jarvis College of Computing & Digital Media
Position Description:
DePaul's Jarvis College of Computing & Digital Media (CDM) is located in the heart of Chicago's Loop, the central business district of Chicago. Our students represent many different experiences, perspectives, and cultures, and the university strives to recruit and sustain a faculty community where all backgrounds are valued and supported. Part-time teaching positions are available throughout the academic year, including summer sessions. Academic course schedules fluctuate from quarter to quarter, and the college will work with selected individuals to determine a quarterly schedule. Courses are not guaranteed, however the college does its best to give ample notice about available courses. Applicants with expertise that matches course scheduling needs will be contacted for an interview.
The School of Computing (SoC) offers a variety of undergraduate and graduate programs including Computer Science, Artificial Intelligence, Cybersecurity, Data Science, Game Programming, Health Informatics, Human-Computer Interaction, Information Systems, Information Technology, Intelligent Systems Engineering, Network Engineering and Security, and Software Engineering. Find out more about SoC at .
Qualifications:
Minimum requirements include a master's degree in the discipline, or 18 semester/27 quarter hours of graduate work in the discipline, or an undergraduate degree with a minimum of five years demonstrated relevant professional experience. Exceptions may be considered with approval of the dean.
Application Instructions:
We offer undergraduate and graduate degrees in Game Programming.
The Bachelor of Science degree in Game Programming trains students in the fundamentals of programming with a focus towards the interdisciplinary aspect of game development. Gameplay programmers bring their technical understanding of game internals to the problem of delivering engaging game experiences to players. Throughout the program, students collaborate on interdisciplinary teams with programmers, artists, game designers, producers, writers, and audio designers. Areas of study include level design, game scripting, computer graphics development, tool making, game physics, and artificial intelligence programming.
The Master of Science degree in Game Programming is designed for those interested in game programming at the highest level, including real time computing, computer graphics and professionals retooling for the game industry. Students learn about software engineering, computer graphics, artificial intelligence, animation, software architecture and networking. The game programing degree addresses the real-world needs of industry through special, topic-based classes. Courses are taught with a mixture of theory and applied practice. Covering both emerging trends and proven knowledge, the program's content is always relevant and current. This combination of approaches allows students to understand the connection between realized applied systems and issues they'll likely face professionally in years to come.
Considerations:
Exceptions to standard rates may apply to courses with unique credit hours, supervision, labs, clinical/practicum courses, coaching, administrative tasks, and courses that are either over-enrolled or under-enrolled.
General Compensation/Benefits Statement:
DePaul University has provided a compensation range that represents its good faith estimate of what the University may pay for the position at the time of posting. The salary offered to the selected candidate will be determined based on factors such as (but not limited to) the qualifications, education, experience, and training of the selected candidate, the scope and responsibilities of the position, departmental budget availability, internal salary equity considerations, and available market information.
DePaul University offers a variety of benefit options for qualified part-time employees. Further information regarding benefits can be found here:
About DePaul University's Academic Calendar:
Except for the College of Law, DePaul University operates on a quarter system. Classes in Autumn, Winter, and Spring quarters are 11 weeks in length (including finals week) and Summer courses, in two sessions, are typically 5 weeks in length. The College of Law operates on the semester system. Classes in the Fall and Spring semesters are 16 weeks in length (including finals week) and it offers a Summer Session of 7 weeks (including final exams).
Salary Information: The anticipated hiring rate of this position is between $4,800 and $6,100 per course, commensurate with qualifications and experience.
Applicant Documents
Cover Letter(1)
C.V.(1)