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Part Time 3D Graphics Programmer Jobs in Ridgefield Park, NJ

... designers, engineers, and architects. Your Opportunity Working in collaboration with design ... Translate design ideas into graphic representations, including plans, sections, elevations, and ...

BIM Designer

White Plains, NY · On-site

$80K - $110K/yr

... Engineers, and other project team members with the development of 3D models and 2D contract ... Arcadis offers benefits for full time and part time positions. These benefits include medical ...

Experience using AutoCAD MEP (2D and 3D), Revit, SKM Power Tools, short circuit calculations ... Arcadis offers benefits for full-time and part-time positions. These benefits include medical ...

Prepare engineering reports and technical studies such as design memos, feasibility studies ... Experience with MicroStation & Inroads, and / or AutoCAD Civil 3D is a plus. * EIT preferred but ...

This position is unpaid and part-time but very flexible. Your job is to help find talented and ... in different fields from graphic design to programming. Qualifications RESPONSIBILITIES

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Part Time 3D Graphics Programmer information

See Ridgefield Park, NJ salary details

$118.6K

$144.9K

$167.9K

How much do part time 3d graphics programmer jobs pay per year?

As of Jun 25, 2026, the average yearly pay for part time 3d graphics programmer in Ridgefield Park, NJ is $144,877.00, according to ZipRecruiter salary data. Most workers in this role earn between $134,100.00 and $155,600.00 per year, depending on experience, location, and employer.

What does a Part Time 3D Graphics Programmer do?

A Part Time 3D Graphics Programmer specializes in developing, optimizing, and maintaining 3D graphics software or features, often for games, simulations, or visualization tools, but works on a reduced or flexible schedule. Their responsibilities include writing code for rendering 3D environments, implementing visual effects, and collaborating with other team members such as artists and designers. They may also troubleshoot graphics issues, integrate new graphics technologies, and ensure the visual quality and performance of applications. Part time roles offer flexibility, making them suitable for students, freelancers, or professionals seeking work-life balance.

What is the difference between Part Time 3D Graphics Programmer vs Part Time Game Developer?

AspectPart Time 3D Graphics ProgrammerPart Time Game Developer
Required Skills3D graphics APIs, shader programming, rendering techniquesGame design, programming, asset integration
Work EnvironmentGraphics studios, software companies, freelance projectsGame studios, indie developers, entertainment industry
Common CertificationsComputer graphics, software development certificationsGame design, programming certifications

While both roles involve programming skills, a Part Time 3D Graphics Programmer specializes in rendering and visual effects, whereas a Part Time Game Developer focuses on creating complete game experiences. The former emphasizes technical graphics expertise, while the latter combines programming with game design and storytelling.

What are the key skills and qualifications needed to thrive as a Part Time 3D Graphics Programmer, and why are they important?

To thrive as a Part Time 3D Graphics Programmer, you need strong proficiency in computer graphics concepts, programming languages such as C++ or Python, and experience with 3D graphics APIs like OpenGL or DirectX, often backed by a degree in computer science or related experience. Familiarity with graphics engines (e.g., Unity, Unreal Engine), shader programming, and version control systems is typically required. Creativity, problem-solving, and effective communication are standout soft skills for collaborating with teams and innovating solutions. These skills are crucial for efficiently developing high-quality, performant graphics features and integrating them seamlessly within project constraints.

How does working part-time as a 3D Graphics Programmer impact collaboration with full-time development teams?

As a part-time 3D Graphics Programmer, you’ll often need to coordinate your schedule and communication closely with full-time team members to ensure seamless integration of your work. You'll likely participate in regular stand-ups or project meetings to stay updated on team goals and align your progress with overall project timelines. Effective documentation and proactive communication are key, as your work may need to be handed off or synchronized with others who are working different hours. This dynamic can be both a challenge and an advantage—offering flexibility, but also requiring strong organization and self-management skills.
Medical Illustrator, Science Lead (Contractor)

Medical Illustrator, Science Lead (Contractor)

Anatomage, Inc.

New York, NY • Remote

Part-time

Posted 21 days ago


Job description

About BioDigital, a division of Anatomage

BioDigital, a division of Anatomage, operates the largest cloud platform for interactive 3D visualization of human anatomy, conditions, and procedures. Our immersive technology is used globally by patients, educators, and healthcare professionals as an engaging way to understand health and medicine.

About the Role

We are seeking a Medical Illustrator / Science Lead contractor with a strong background in medical illustration and hands-on experience in immersive media production to lead the scientific direction of a portfolio of active healthcare education projects. In this role, you will own projects from early scoping through final delivery, guiding cross-functional teams while ensuring scientific accuracy, clinical relevance, and production feasibility. You’ll work across a range of experiences—including procedural training, mixed reality simulations, multi-user environments, and web-based anatomy education—supporting clients such as medical device companies, surgical training programs, and pharmaceutical brands. This is a part-time contract role with an expected commitment of approximately 80 hours per month, depending on project load. You’ll inherit a well-documented portfolio of active work with a structured knowledge transfer, allowing you to step right in and produce.

Qualifications

Required

● Background in medical illustration, biomedical visualization, or a related field with strong anatomy or clinical expertise

● Experience leading science or content direction for immersive media (XR/VR/AR) and QA’ing deliverables

● Strong understanding of 3D production pipelines and technical constraints

● Proven ability to translate client feedback into clear, actionable production guidance

● Experience creating storyboards, production guides, or similar pre-production documentation

● Excellent written and verbal communication skills

● High attention to detail and organizational skills

● Proficiency in Adobe Photoshop and visual communication skills

● Access to a Meta Quest 3 device for QA

Nice to Have

● Experience with medical device or procedural training content

● Familiarity with project management tools such as Asana or Notion

Engagement Details

● Contract freelance position, invoiced monthly

● Approximately 10–20 hours per week, with up to 80 hrs per month

● Fully remote, with overlap expected during US Eastern or Central business hours

● Initial engagement tied to current project portfolio, with potential for ongoing work

Requirements

Key Responsibilities

Project Management & Science Direction

● Lead scientific planning and direction across multiple concurrent projects

● Define anatomy scope, interaction logic, and asset requirements

● Own and develop production guides (PGs) as the scientific foundation for each project

● Balance scientific accuracy, clinical relevance, and technical feasibility

Scientific Review & Quality Assurance

● Conduct ongoing scientific QA throughout production

● Validate anatomy accuracy, interaction logic, clinical relevance, and edge cases

● Provide structured, actionable feedback to 3D and production teams

● Ensure feedback is specific enough for execution without additional clarification

● Escalate discrepancies between client expectations and scientific realities early

Immersive Direction

● Translate complex clinical concepts into clear, production-ready direction for a team of

3D artists and engineers to execute

● Develop storyboards, science briefs, and supporting documentation

● Guide teams with clear pre-production materials

● Ensure consistency and clarity across scientific and visual outputs

Cross-Functional Collaboration

● Act as the bridge between clients, account teams, and production

● Translate client and SME feedback into clear internal direction

● Collaborate across disciplines to drive efficient workflows

● Support high-quality outcomes across all deliverables

● Manage multiple projects simultaneously with strong attention to detail