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Overnight Unity Game Developer Jobs in New York (NOW HIRING)

Lead Developer

Manhattan, NY ยท On-site

$64.75 - $84.75/hr

Proficiency with Unreal Engine, Unity or any proprietary game engine. * Proficiency with Git/Perforce or other version control systems. * Comfortable learning new software and programming languages.

Lead Developer

Manhattan, NY

$64.75 - $84.75/hr

Proficiency with Unreal Engine, Unity or any proprietary game engine. * Proficiency with Git/Perforce or other version control systems. * Comfortable learning new software and programming languages.

Senior Strategic Partnerships Manager

New York, NY ยท On-site +1

$199K - $298K/yr

That means working across Product, Engineering, Legal, Finance, Sales to move agreements forward ... Unity Unity [NYSE: U] is the world's leading game engine, powering play for more than 3 billion ...

Software Engineer

New York, NY ยท On-site

$120K - $160K/yr

We're replacing old-school, black-box relics with clear, modern, and developer-centric ... Unity, and Visa, backed by renowned VC's including Thrive, a16z, Griffin Gaming, Ribbit, and ...

More than an insurance company, we are an organization built on innovation, unity, and trust. At ... Become familiar with MDM's gaming and promotional platforms. * Understand the existing web-hosting ...

Senior Software Engineer

New York, NY ยท On-site

$170K - $190K/yr

We're replacing old-school, black-box relics with clear, modern, and developer-centric ... Unity, and Visa, backed by renowned VC's including Thrive, a16z, Griffin Gaming, Ribbit, and ...

Senior Software Engineer

Manhattan, NY ยท On-site

$130 - $190/hr

We're replacing old-school, black-box relics with clear, modern, and developer-centric ... Unity, and Visa, backed by renowned VC's including Thrive, a16z, Griffin Gaming, Ribbit, and ...

Senior Manager, UX

New York, NY

$127K/yr

Partner closely with Marketing, Commercial, Product, and Engineering leaders to align design goals ... Familiarity with Unity or other game engines. Additional information * Relocation support is not ...

The opportunity Unity's Grow business empowers developers and publishers to build profitable and ... The top mobile games in the world, the most played PC indie titles, the most innovative console ...

Showing results 41-60

Overnight Unity Game Developer information

What is an overnight Unity game developer?

Overnight Unity Game Developers are professionals who work night shifts or outside of standard business hours to create, update, and maintain games using the Unity game engine. Their responsibilities often include coding gameplay mechanics, debugging, and collaborating with teams in different time zones. This role is especially valuable for companies operating globally or those with tight development deadlines, as it enables round-the-clock progress on projects.

What are the key skills and qualifications needed to thrive as an overnight Unity game developer?

To thrive as an Overnight Unity Game Developer, you need strong proficiency in Unity3D, C# programming, and a solid understanding of game development principles, typically supported by a relevant degree or industry experience. Familiarity with version control systems like Git, Unity Asset Store tools, and bug-tracking platforms is essential. Effective time management, self-motivation, and clear remote communication are standout soft skills for working independently during overnight hours. These skills and qualities ensure timely delivery of high-quality code, smooth collaboration with distributed teams, and the ability to resolve issues autonomously in off-peak hours.

What is the difference between Overnight Unity Game Developer vs Unity Game Developer?

AspectOvernight Unity Game DeveloperUnity Game Developer
Work HoursTypically works overnight or shift-based hoursStandard daytime hours
Work EnvironmentRemote or studio, often with flexible hoursOffice or remote, regular schedule
Required SkillsUnity, C#, quick problem-solving, adaptabilityUnity, C#, game design, collaboration
Industry UsageGame studios, freelance projects, rapid development cyclesGame studios, indie developers, larger companies

The main difference between an Overnight Unity Game Developer and a Unity Game Developer lies in their work hours and schedule. Overnight developers focus on working during night shifts, often to meet tight deadlines or support global teams, while standard Unity Game Developers work regular daytime hours. Both roles require strong Unity and C# skills, but the overnight role emphasizes adaptability to unconventional hours.

What are some key challenges an overnight Unity game developer might face, and how can they manage effective communication with a daytime team?

Overnight Unity Game Developers often work during hours when most of the team is offline, which can make real-time collaboration and quick feedback challenging. To manage this, it's important to maintain thorough documentation of code changes, use detailed commit messages, and rely on project management tools to update progress. Proactively reaching out with end-of-shift summaries and questions can help ensure smooth handoffs and reduce project delays. Regular check-ins or asynchronous communication channels, like Slack or Trello, also support better alignment with daytime colleagues.
What are the most commonly searched types of Unity Game Developer jobs in New York? The most popular types of Unity Game Developer jobs in New York are:
What job categories do people searching Overnight Unity Game Developer jobs in New York look for? The top searched job categories for Overnight Unity Game Developer jobs in New York are:
What cities in New York are hiring for Overnight Unity Game Developer jobs? Cities in New York with the most Overnight Unity Game Developer job openings:
Infographic showing various Overnight Unity Game Developer job openings in New York as of August 2026, with employment types broken down into 1% As Needed, 77% Full Time, 21% Part Time, and 1% Contract. Highlights an 89% Physical, and 11% Remote job distribution.

Visiting Assistant Professor, Game Design & Technical Art

New York Institute of Technology

Westbury, NY โ€ข On-site

$70K/yr

Full-time

Retirement, PTO

Re-posted 17 days ago


Job description

Overview
New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.
The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.
For more information, visit nyit.edu.
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for the Department of Digital Art and Design, in Game Design and Technical Art to join its expanding academic programs. The successful candidate will teach a diverse student body across undergraduate and graduate courses and a total of 21 EHLs during the academic year. Candidates are expected to teach at the New York City and Old Westbury campuses. The department is seeking a candidate with strong professional game industry experience who can help build and strengthen the Game Design concentration through technical art, real-time production, and industry-facing student portfolio development. This position is intended to support Digital Art students who are developing skills in 3D production, animation, game design, real-time engines, and emerging creative technologies, and help prepare them for technical artist and related roles in the game industry. The successful candidate will contribute to curriculum development, student mentoring, recruitment, retention, industry partnerships, committee service, and the future growth of the department.
Responsibilities
The successful candidate will teach courses in game design, technical art, real-time production, interactive media, and related areas. Teaching areas may include game design fundamentals, level design, game production, Unity, Unreal Engine, Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative workflows, XR, and portfolio development.
The candidate will help students develop stronger, more competitive, industry-ready work and portfolios for technical artist and related game industry career pathways. They will also support student showcases, game jams, collaborative projects, alumni and industry engagement, and the continued growth of the Game Design concentration.
Qualifications
The minimum degree requirement is an MFA, MS, MA, or equivalent terminal/professional degree in a related field.
A minimum of three to five years of relevant professional experience in the game industry, technical art, real-time production, or a closely related field is strongly preferred. Prior teaching experience at the college level is preferred. Candidates with significant industry experience, strong communication skills, and demonstrated ability to mentor, train, or lead creative/technical teams are preferred.
Candidates must have artistic, creative, design, and technical backgrounds, with experience in game design, technical art, real-time production, and game development pipelines. They must be able to bridge art and technology and help students understand how visual design, 3D assets, animation, lighting, materials, shaders, optimization, and interaction come together inside professional game production workflows.
Technical knowledge and proficiency with Unity and/or Unreal Engine is required. Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender, Houdini, ZBrush, Substance, Adobe Creative Cloud, Cinema 4D, Nuke, motion capture, procedural tools, scripting, shaders, generative AI and AI-assisted creative workflows, and other commonly used software in game development and real-time production.
The ideal candidate should demonstrate an ability to guide students who come from digital art, 3D production, animation, motion graphics, or design backgrounds and help them translate those skills into game industry-ready technical art portfolios.
Qualified candidates should send a cover letter, a curriculum vitae, a teaching philosophy, a description of their research and/or creative practice, names and contact information of three references, and samples of professional and student work to be considered for an interview.
Other Information
New York Institute of Technology offers numerous opportunities to enhance personal and professional growth and provides employees with a competitive compensation and benefits program inclusive of generous paid time off, holidays, tuition remission, and retirement plans with employer contributions.
New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.
In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.
Minimum Salary
USD $70,000.00/Yr.
Maximum Salary
USD $70,000.00/Yr.