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Opengl Vulkan Jobs (NOW HIRING)

Graphics Software Engineer

Austin, TX · On-site

$138K - $171K/yr

Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.Experience with continuous integration systems, automated build systems, and regression systems.Strong ...

Graphics Software Engineer

Austin, TX

$138K - $171K/yr

Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs. Experience with continuous integration systems, automated build systems, and regression systems. Strong ...

Graphics Software Engineer

Austin, TX

$138K - $171K/yr

Preferred Qualifications Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs. Experience with continuous integration systems, automated build systems, and ...

GPU Design Verification Engineer

Orlando, FL

$127K - $155K/yr

Familiarity with GPU architecture - OpenGL, Vulkan, Metal. Able to share ideas and collaborate under aggressive schedules. Minimum Qualifications Experience or coursework in computer architecture.

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Showing results 1-20

Opengl Vulkan information

See salary details

$77.5K

$154.1K

$228.5K

How much do opengl vulkan jobs pay per year?

As of Jun 23, 2026, the average yearly pay for opengl vulkan in the United States is $154,062.00, according to ZipRecruiter salary data. Most workers in this role earn between $131,500.00 and $176,000.00 per year, depending on experience, location, and employer.

What is the difference between Opengl Vulkan vs Graphics Programmer?

AspectOpengl Vulkan
Required CredentialsKnowledge of graphics APIs, programming skills in C/C++, understanding of graphics pipeline
Work EnvironmentDevelopment of graphics applications, game engines, or visualization tools
Industry UsageUsed in gaming, simulation, and high-performance graphics applications

Opengl Vulkan and Graphics Programmers both require strong knowledge of graphics APIs and programming skills. While Opengl Vulkan refers to the APIs themselves, Graphics Programmers are professionals who utilize these APIs to develop graphics solutions. The main difference is that Opengl Vulkan is a technical API, whereas Graphics Programmers are roles that work with these APIs to create visual content in various industries.

What are some common challenges faced when transitioning from OpenGL to Vulkan in a graphics programming role?

Transitioning from OpenGL to Vulkan can be challenging due to Vulkan’s lower-level API, which requires developers to manage more details such as memory allocation, synchronization, and resource binding. Unlike OpenGL’s more abstracted approach, Vulkan demands a deeper understanding of hardware and explicit control over the graphics pipeline. This often results in steeper learning curves but also allows for greater performance optimization and flexibility. Developers should be prepared to invest time in learning new concepts and best practices, and may benefit from collaborating closely with team members experienced in Vulkan.

What are the key skills and qualifications needed to thrive as an OpenGL/Vulkan Developer, and why are they important?

To thrive as an OpenGL/Vulkan Developer, you need strong programming skills in C or C++, a solid understanding of computer graphics concepts, and experience with graphics APIs like OpenGL and Vulkan. Familiarity with development environments, graphics debugging tools (such as RenderDoc), and shader programming languages (GLSL or SPIR-V) is typically required. Analytical thinking, problem-solving, and effective communication help developers collaborate and troubleshoot complex rendering issues. These skills are crucial for building efficient, high-performance graphics applications and staying competitive in the evolving field of graphics programming.

What are OpenGL and Vulkan?

OpenGL and Vulkan are both cross-platform graphics APIs used for rendering 2D and 3D vector graphics. OpenGL is widely used for its simplicity and ease of integration, making it popular in games and visualization applications. Vulkan, on the other hand, is a newer API designed to provide high-efficiency, low-overhead access to modern GPUs, offering more direct control to developers and better performance, especially in multi-threaded environments. Both are maintained by the Khronos Group and are essential tools for graphics programming and game development.
More about Opengl Vulkan jobs
What cities are hiring for Opengl Vulkan jobs? Cities with the most Opengl Vulkan job openings:
What states have the most Opengl Vulkan jobs? States with the most job openings for Opengl Vulkan jobs include:
Infographic showing various Opengl Vulkan job openings in the United States as of June 2026, with employment types broken down into 33% Full Time, 33% Part Time, and 34% Contract. Highlights an 100% In-person job distribution, with an average salary of $154,062 per year, or $74.1 per hour.
Senior System Software Engineer, Vulkan Performance

Senior System Software Engineer, Vulkan Performance

NVIDIA

Santa Clara, CA • On-site

$142K - $188K/yr

Other

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

As a Vulkan Performance driver engineer, you will have a hand in everything from the game engine down to bare metal! You will be part of a team whose mission it is to achieve the best possible performance, power-efficiency, and latency for the latest games and creative applications. You'll work with some of the brightest minds in the field of computer graphics and high-performance processor design.

What you will be doing:

  • Diagnosing GPU and CPU performance bottlenecks in Vulkan and Proton titles.

  • Identifying changes to API usage to improve performance and communicating via appropriate channels with third-party developers.

  • Implementing driver performance improvements and resolving driver defects.

  • Collaborating with engineers on the team and across NVIDIA.

  • Developing a driver that leads the industry in quality and performance.

What we need to see:

  • Hold a B.S. or higher degree in Computer Science/Engineering or similar field or equivalent experience

  • 5+ years of experience (or equivalent) in graphics software, system programming, or related field.

  • An understanding of graphics fundamentals, experience with operating systems and a solid understanding of computer architecture is required

  • Comfortable with Vulkan, OpenGL or DirectX

  • Strong programming skills in C and C++, familiarity with assembly code

  • Experience in developing highly optimized code

Ways to stand out from the crowd:

  • Strong interest and background in 3D graphics

  • Working experience inside operating system kernels and device drivers

  • Ability to think creatively to debug and solve complex, hard to reproduce problems

  • A strong standout colleague; self-motivated with strong interpersonal skills

  • Ability and flexibility to work and communicate effectively in a multinational, multi-time zone corporate environment

With competitive salaries and a generous benefits package, NVIDIA is widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and talented people in the world working for us and, due to unprecedented growth, our elite engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD for Level 3, and 184,000 USD - 287,500 USD for Level 4.

You will also be eligible for equity and benefits (https://www.nvidia.com/en-us/benefits/) .

Applications for this job will be accepted at least until February 7, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.


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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993