1

Nvidia Engineering Jobs in Virginia (NOW HIRING)

... engineering to solve complex problems and help bring NVIDIA's premiere technologies to life in the cloud and in the datacenter Qualifications : Required : • Strong foundational expertise and a BS, ...

Bachelor's Degree in Computer Science, Engineering or related field. * Experience with NVidia, Cray, managing clusters, Slurm, Linux, CUDA, high-speed networks as well as an understanding of the ...

Integrate with NVIDIA GPU ecosystems and vector databases to enhance AI performance and scalability * Collaborate with cross-functional teams in AI, DevSecOps, data engineering, platform engineering ...

Integrate with NVIDIA GPU ecosystems and vector databases to enhance AI performance and scalability * Collaborate with cross-functional teams in AI, DevSecOps, data engineering, platform engineering ...

Bachelor's Degree in Computer Science, Engineering or related field. * Experience with NVidia, Cray, managing clusters, Slurm, Linux, CUDA, high-speed networks as well as an understanding of the ...

Our momentum is further fueled by blue-chip partners and programs, including the NVIDIA Inception ... The Role As Director of Engineering, you will be the senior technical leader responsible for ...

next page

Showing results 1-20

Nvidia Engineering information

See Virginia salary details

$46.1K

$145.6K

$172.5K

How much do nvidia engineering jobs pay per year?

As of Jul 23, 2026, the average yearly pay for nvidia engineering in Virginia is $145,608.00, according to ZipRecruiter salary data. Most workers in this role earn between $115,500.00 and $171,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Nvidia Engineering position, and why are they important?

To thrive in Nvidia Engineering, candidates typically need strong proficiency in computer engineering, software development, and a solid understanding of hardware architecture, often backed by a relevant degree such as Electrical Engineering or Computer Science. Familiarity with tools like CUDA, C/C++, Python, and version control systems, as well as experience with GPU programming, are highly valued, and certifications such as Nvidia's Deep Learning Institute credentials can enhance a candidate's profile. Excellent problem-solving, team collaboration, and communication skills set top performers apart in this role. These skills and qualifications enable engineers to contribute effectively to complex, innovative projects that drive Nvidia's technological advancements.

What is an Nvidia Engineering job?

An Nvidia Engineering job involves designing, developing, and optimizing hardware or software solutions in areas such as graphics processing, AI, and high-performance computing. Engineers at Nvidia work on cutting-edge technologies, including GPUs, deep learning frameworks, and system architecture. Roles vary from hardware design and verification to software development and AI research, depending on expertise. Strong skills in programming, computer architecture, and problem-solving are typically required.

What engineer makes $500,000 a year?

Senior engineers in specialized fields such as software engineering, hardware engineering, or systems architecture at leading technology companies can earn $500,000 or more annually, often including bonuses and stock options. These roles typically require extensive experience, advanced skills, and often involve leadership responsibilities or working on high-impact projects.

Is it hard to get hired at NVIDIA?

Getting hired as an engineer at NVIDIA can be competitive due to the company's reputation and high standards. Candidates typically need strong technical skills, relevant experience, and a solid understanding of areas like GPU architecture, software development, or AI. The hiring process often involves multiple interviews and technical assessments.

What types of projects do Nvidia Engineers typically work on, and how is teamwork structured within the engineering department?

Nvidia Engineers commonly engage in projects related to GPU development, AI and deep learning solutions, software driver optimization, and next-generation hardware innovation. Project teams are often multidisciplinary, bringing together software, hardware, and systems engineers to collaborate closely on end-to-end product development. Engineers frequently work in agile, fast-paced environments, attend regular team stand-ups, and participate in cross-functional meetings. This collaborative structure fosters creativity, accelerates problem-solving, and ensures high-quality product delivery while offering team members exposure to diverse technologies and career growth opportunities.

How much do NVIDIA engineers get paid?

NVIDIA engineers' salaries vary based on experience, role, and location, but the average annual salary for software engineers at NVIDIA typically ranges from $100,000 to $150,000. Senior engineers and those with specialized skills or advanced degrees can earn higher compensation, often including bonuses and stock options. The company also values technical expertise in areas like GPU architecture, AI, and deep learning.

How much do NVIDIA application engineers make?

NVIDIA application engineers typically earn between $80,000 and $130,000 annually, depending on experience, location, and level. Salaries can increase with specialized skills in GPU programming, deep learning, and related tools, and may include bonuses and benefits. Entry-level positions generally start lower, while senior roles can exceed this range.
What are the most commonly searched types of Nvidia Engineering jobs in Virginia? The most popular types of Nvidia Engineering jobs in Virginia are:
What job categories do people searching Nvidia Engineering jobs in Virginia look for? The top searched job categories for Nvidia Engineering jobs in Virginia are:
What cities in Virginia are hiring for Nvidia Engineering jobs? Cities in Virginia with the most Nvidia Engineering job openings:
Infographic showing various Nvidia Engineering job openings in Virginia as of July 2026, with employment types broken down into 90% Full Time, 7% Part Time, and 3% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $145,608 per year, or $70 per hour.
Senior Manager, Software Engineering - Robotics Manipulation

Senior Manager, Software Engineering - Robotics Manipulation

Nvidia

Charlottesville, VA

Full-time

Posted 14 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 17 frontline employees who took The Breakroom Quiz

5th of 215 rated software companies


Job description

NVIDIA is the engine of modern AI, and robotics is where AI meets the physical world. The Isaac robotics platform - spanning Isaac Sim, Isaac Lab, Isaac ROS, the foundation models behind Isaac GR00T, and the accelerated libraries that run on Jetson and in the data center - is how the world's developers and industrial leaders build intelligent robots.

We are looking for an exceptional engineering leader and manager to head up Isaac for Manipulation: giving robotic arms and dexterous systems the perception, grasping, motion, and learned skills they need to do real, impactful work. You will be responsible for the strategy, roadmap, and execution for Manipulation - turning hard, contact-rich problems in manufacturing, logistics, and industrial automation into shipping capabilities that our partners and developers can build on. This is a high-visibility role with direct line of sight to the most consequential problems in robotics today. You will grow and mentor a team of world-class robotics and machine-learning engineers, set a bold technical direction, and partner deeply with the robot-arm and industrial-automation ecosystem to make NVIDIA the default platform for robotic manipulation.

What you'll be doing:

  • Lead the Isaac Manipulation team. Recruit, grow, and mentor a high-performing team of robotics software engineers; set direction, raise the technical bar, and manage the team's health, velocity, and delivery.

  • Shape the roadmap. Collaborate with Product Management to define and drive the strategy and roadmap for grasping, motion planning and control, perception-for-manipulation, and learned manipulation policies - from research to productized, supported platform capabilities.

  • Apply creative solutions to real industrial problems. Translate the hardest contact-rich manipulation tasks in manufacturing, logistics, assembly, and machine tending into robust capabilities that work in the real world, not just the lab.

  • Bridge research and product. Partner with NVIDIA Research, the Isaac Sim/Lab teams, and foundation-model teams (e.g., Isaac GR00T, Cosmos) to bring sim-to-real, imitation, and reinforcement learning approaches into the platform and onto physical arms.

  • Engage partners and developers. Serve as a technical face of Isaac Manipulation to robot-arm OEMs, system integrators, and the developer community - gathering requirements, running joint engineering, and ensuring our APIs and tools meet real workflows. Support our ecosystem of developers through responsible migration handling of their solutions built on our durable platform.

  • Leverage accelerated compute. Drive architecture and execution that fully uses NVIDIA GPUs, CUDA, and the accelerated-computing stack across simulation, training, and on-robot inference on Jetson and edge platforms.

  • Deliver. Drive planning and execution of complex, multi-functional programs; own quality, performance, and the real-world deployment of learned policies and manipulation stacks on physical robots.

  • Influence the strategy. Represent manipulation in platform-level technical and business decisions, and help shape where NVIDIA invests across the robotics stack.

What we need to see:

  • BS, MS, or PhD in Robotics, Computer Science, Electrical/Mechanical Engineering, or a related field (or equivalent experience).

  • 12+ total years of relevant industry experience building robotics or robotics-adjacent systems, including 3+ years leading, mentoring, and managing engineering teams.

  • Robotic arm depth. Hands-on expertise with robotic arms, manipulation, and physics from grasping, motion planning (across both numerical optimization and sampling-based approaches), and control (including force/impedance and contact-rich control) to perception-guided manipulation.

  • Accelerated compute. Working understanding of GPU-accelerated computing and modern ML infrastructure, and how to architect robotics software to take advantage of it (CUDA, PyTorch, GPU-accelerated simulation, edge inference).

  • Partner and developer interface. Demonstrated ability to work directly with external partners, customers, and developer communities and to translate their needs into roadmap and shipping product.

  • Technical credibility. Strong software engineering fundamentals (modern C++ and Python) and the ability to engage substantively in technical and architectural decisions with your team.

Ways to stand out from the crowd:

  • Industry leadership and fluency. Experience building manipulation or industrial automation products at an established robot-arm company or manipulation startup, and a strong understanding of the product landscape including use cases, the integrators, and the platforms from leading vendors.

  • Hardware-agnostic platforms. A track record building developer-facing or low-code platforms and tooling that abstract across multiple robot-arm brands and make manipulation accessible to non-experts.

  • Learned manipulation. Deep experience with imitation learning, reinforcement learning, sim-to-real transfer, or manipulation foundation models, and shipping learned policies onto real hardware.

  • Ecosystem & OSS. Contributions to ROS 2, ros2_control, MoveIt, or the broader robotics open-source and standards community.

  • Founder / 0-to-1 instincts. Experience starting or scaling a product or team from the ground up and operating with speed in ambiguous, fast-pace problem spaces.

Manipulation is one of the defining unsolved problems in robotics, and NVIDIA is uniquely positioned - across simulation, foundation models, and accelerated compute - to solve it at platform scale. You'll lead a team that the entire robotics industry builds on, and your work will show up on factory floors and in warehouses around the world!

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 272,000 USD - 431,250 USD for Level 4, and 320,000 USD - 488,750 USD for Level 5.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until July 13, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993