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Nuke Vfx Jobs (NOW HIRING)

Hands-on support experience with VFX/post creative tools (Nuke, Resolve, Cinema 4D, Houdini, or similar). * Advanced understanding of high-performance unstructured storage, compute, and networking ...

... in Nuke. You will work closely with artists and Technical Directors to refine and develop tools ... Independently translate and refine notes from VFX Supervisor/Director/Stakeholders with minimal ...

... VFX (Nuke, After Effects, Flame), 3D and rendering (Maya, Cinema 4D), color (DaVinci Resolve), or sports broadcast platforms • Strong grounding in unstructured data storage for media: file system ...

The ideal candidate has a background in commercial production, filmmaking, VFX, animation, motion ... Proficiency with tools such as After Effects, Nuke, Resolve, Premiere, Maya, Cinema 4D, Houdini, or ...

The ideal candidate has a background in commercial production, filmmaking, VFX, animation, motion ... Proficiency with tools such as After Effects, Nuke, Resolve, Premiere, Maya, Cinema 4D, Houdini, or ...

The ideal candidate has a background in commercial production, filmmaking, VFX, animation, motion ... Proficiency with tools such as After Effects, Nuke, Resolve, Premiere, Maya, Cinema 4D, Houdini, or ...

... in VFX with 5+ years supervising complex projects * An entrepreneurial spirit, a passion for the company and dedication to delivering all projects to the best ability * Expertise in Nuke, Maya ...

While also collaborating with the VFX Supervisor, Unreal Supervisor, MoMo Supervisor and Art ... Basic knowledge of compositing in Nuke to create and refine slap comps for presentation.

... in VFX with 5+ years supervising complex projects * An entrepreneurial spirit, a passion for the company and dedication to delivering all projects to the best ability * Expertise in Nuke, Maya ...

... in VFX with 5+ years supervising complex projects * An entrepreneurial spirit, a passion for the company and dedication to delivering all projects to the best ability * Expertise in Nuke, Maya ...

Utilize industry-standard tracking tools, including Mocha and Nuke's built-in tracking systems, to ... in advertising, VFX, animation, or digital production. * Strong artistic eye for composition ...

Utilize industry-standard tracking tools, including Mocha and Nuke's built-in tracking systems, to ... in advertising, VFX, animation, or digital production. * Strong artistic eye for composition ...

Utilize industry-standard tracking tools, including Mocha and Nuke's built-in tracking systems, to ... in advertising, VFX, animation, or digital production. * Strong artistic eye for composition ...

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Nuke Vfx information

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$26K

$54.6K

$93K

How much do nuke vfx jobs pay per year?

As of Aug 15, 2026, the average yearly pay for nuke vfx in the United States is $54,605.00, according to ZipRecruiter salary data. Most workers in this role earn between $40,500.00 and $60,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Nuke VFX artist?

To thrive as a Nuke VFX Artist, you need a solid understanding of compositing principles, color theory, and a background in visual effects or a related field. Proficiency in using Nuke compositing software, familiarity with industry-standard tools like After Effects or Maya, and knowledge of scripting languages such as Python are typically required. Strong attention to detail, creativity, problem-solving abilities, and effective communication make someone stand out in this role. These skills ensure seamless integration of visual effects, efficient workflow collaboration, and high-quality final outputs in demanding production environments.

What is a Nuke VFX artist?

Nuke VFX artists are professionals who use Nuke, a powerful compositing software, to create visual effects for film, television, and other media. They combine live-action footage with computer-generated imagery (CGI), matte paintings, and other elements to produce seamless, realistic shots. Nuke artists handle tasks such as compositing, roto and paint, color correction, and integrating various visual layers. Their work is essential in producing the final look of many high-end visual effects projects.

What is the difference between Nuke Vfx vs Compositor?

AspectNuke VfxCompositor
Primary RoleCreating and integrating visual effects using Nuke softwareCombining multiple visual elements into final images or sequences
Skills & CertificationsProficiency in Nuke, compositing techniques, and visual effects workflowsStrong compositing skills, knowledge of editing software, and color correction
Work EnvironmentVFX studios, post-production houses, film and TV setsPost-production facilities, film studios, advertising agencies

While both Nuke Vfx artists and compositors work in visual effects and post-production, Nuke Vfx specialists focus on creating complex effects and using Nuke software, whereas compositors primarily combine various visual elements into seamless final images. Nuke Vfx roles often require advanced knowledge of Nuke, while compositors may work with multiple software tools. Both roles are essential in the visual effects pipeline and frequently overlap in the industry.

What are some common challenges Nuke VFX artists face when working on collaborative projects, and how can they be addressed?

Nuke VFX artists often work as part of large, multidisciplinary teams where version control, consistency, and communication can be challenging. Managing complex node trees and ensuring that assets and scripts are compatible across multiple artists requires meticulous organization and clear documentation. To address these challenges, it's important to follow standardized naming conventions, regularly update shared project files, and maintain open communication with other departments such as compositing, CG, and production. Using project management tools and participating in regular team reviews also helps ensure a smooth workflow and high-quality final output.
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What cities are hiring for Nuke Vfx jobs?

Cities with the most Nuke Vfx job openings:

What states have the most Nuke Vfx jobs?

States with the most job openings for Nuke Vfx jobs include:

Infographic showing various Nuke Vfx job openings in the United States as of August 2026, with employment types broken down into 65% Full Time, 28% Part Time, 4% Temporary, and 3% Contract. Highlights an 59% Physical, 3% Hybrid, and 38% Remote job distribution, with an average salary of $54,605 per year, or $26.3 per hour.

System Administrator

Cosm

Los Angeles, CA • On-site

$60 - $70/hr

Temporary

Posted 14 days ago


Job description

Cosm is a global technology company that brings experiences to life in immersive environments. We help our partners create spaces and content that blur the lines of real and virtual across three primary markets: Sports and Entertainment, Science and Education, and Parks and Attractions. Cosm was born from the fusion of some of the greatest innovators in the history of technology. Evans & Sutherland, Spitz, Inc., and Cosm Immersive combined forces to power the immersive experiences of the future as Cosm. Innovation is in our DNA.
IMPORTANT NOTICE FROM THE COSM HUMAN RESOURCES & RECRUITING TEAM REGARDING A RECRUITING SCAM: Your security and trust matter to us. Please note that Cosm Recruiters will ALWAYS communicate with you from an official "@Cosm.com" email address or through authorized platforms such as LinkedIn. We will NEVER request payments, banking details, or personal financial information during the recruitment process. If you receive a suspicious communication or job offer claiming to be from Cosm, please do not respond or share personal information. For official Cosm opportunities, always visit www.cosm.com/careers.
Summary:
Cosm is looking for a Senior Systems Administrator to keep our creative infrastructure running - render farms, remote VFX/post workstations, and large-scale media asset management and archival systems, alongside the broader storage, network, and compute environment that supports them. This is a hands-on role covering local and cloud systems as well as employee workstations, with primary focus on the high-performance infrastructure our creative and production teams depend on daily.
We're looking for someone methodical and detail-oriented under pressure, organized enough to manage complex systems independently, and collaborative enough to work cross-functionally with production, creative, and IT teams.
This role may require nights and/or weekends for scheduled maintenance, deployments, and emergency response, and requires the ability to maneuver around a server room and lift up to 50 lbs, with or without reasonable accommodation. This is a hybrid role based in El Segundo, CA, with a minimum of 3 days per week on-site.
Temporary Position: This is a six-month temporary assignment supporting Cosm. The selected individual will be employed and paid by a third-party staffing partner.
Responsibilities:
  • Perform system imaging, software deployment, patching, and OS hardening across servers, virtual infrastructure, and remote workstations (Windows, Mac, Linux).
  • Administration of render, storage, network, and virtual infrastructure devices and core services (e.g. AD, DNS, DHCP).
  • Monitor and optimize performance and security for real-time creative workflows and high-speed data transfer.
  • Support and optimize industry-standard creative applications (e.g., Nuke, Resolve, Cinema 4D, Houdini) for artists and production teams.
  • Develop and maintain automation/scripts to reduce manual administration overhead.
  • Manage backup and disaster recovery for critical media assets and pipeline infrastructure.
  • Provide Tier 2 assistance with multi-site ticket escalations and incident resolution that may include on-call rotation.

Experience:
  • Education: BS/BA in a technical field Is preferred but overall experience will be considered.
  • Experience: 5+ years in infrastructure/system administration, preferably in media production, animation, or VFX environments.
  • Expert knowledge of Windows, Mac, and Linux administration; comfortable in terminal/shell environments across all three.
  • Experience with system imaging and deployment tools (e.g., WDS, WSUS, SCCM/ECM, PDQ Deploy).
  • Scripting/automation proficiency: PowerShell, Bash, or Python.
  • Advanced understanding of remote access protocols/platforms used in creative pipelines (e.g., HP Anyware, Parsec, Splashtop, Jump Desktop).
  • Hands-on support experience with VFX/post creative tools (Nuke, Resolve, Cinema 4D, Houdini, or similar).
  • Advanced understanding of high-performance unstructured storage, compute, and networking (protocols, architectures, and models relevant to media workflows).
  • Intermediate to advanced understanding of hyper-converged virtual infrastructure
  • Render farm administration experience (e.g., Thinkbox Deadline, AWS Deadline Cloud, RenderMan).
  • Familiarity with system monitoring platforms (e.g. LogicMonitor, Grafana)
  • Familiarity with AWS services (e.g. S3, EC2, VPC)
  • Familiarity with network configuration management tools (e.g. Cisco Prime, Arista CloudVision, Aruba Central, Ruckus SmartZone)

Preferred Experience:
  • Working knowledge of Windows and Apple device management platforms (e.g. Intune, Apple Business, JAMF Pro)

The hourly pay range for this position in California is $60.00-$70.00. The hourly rate offered will depend on job-related knowledge, skills, experience, and other relevant factors.
All applicants must be at least 18 years of age at the time of employment. This requirement is in accordance with applicable federal, state, and local labor laws. Cosm is an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status.