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Nuke Artist Jobs (NOW HIRING)

Senior CG Lighting Artist

New Orleans, LA · On-site

$122K - $146K/yr

Basic knowledge of compositing in Nuke to create and refine slap comps for presentation and handoff ... An artistic mindset and willingness to receive and implement constructive feedback, whether that ...

Proficiency with tools such as After Effects, Nuke, Resolve, Premiere, Maya, Cinema 4D, Houdini, or ... looking for artists who can deliver polished, production-ready AI content at a professional ...

Proficiency with tools such as After Effects, Nuke, Resolve, Premiere, Maya, Cinema 4D, Houdini, or ... looking for artists who can deliver polished, production-ready AI content at a professional ...

Proficiency with tools such as After Effects, Nuke, Resolve, Premiere, Maya, Cinema 4D, Houdini, or ... looking for artists who can deliver polished, production-ready AI content at a professional ...

The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the ... Blender, Nuke, etc). If this sounds like the opportunity that you have been looking for, please ...

Compositing Supervisor

New Orleans, LA · On-site

$16.50 - $22.75/hr

This position requires a deep understanding of compositing for film, strong leadership with mentoring abilities, and technical proficiency in Nuke. You will work closely with artists and Technical ...

The Senior Artist CGI is responsible for producing CGI assets (static and animated) to customer ... Experience with post-production software such as After Effects, Nuke & Real Flow. * Experience in ...

The Senior Artist CGI is responsible for producing CGI assets (static and animated) to customer ... Experience with post-production software such as After Effects, Nuke & Real Flow. * Experience in ...

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Nuke Artist information

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$84.5K

$246.3K

$400K

How much do nuke artist jobs pay per year?

As of Jun 9, 2026, the average yearly pay for nuke artist in the United States is $246,250.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,500.00 and $400,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Nuke Artist position, and why are they important?

To thrive as a Nuke Artist, you need strong compositing skills, an understanding of visual effects pipelines, and a background in digital art or post-production, often supported by relevant education. Expertise in using Foundry's Nuke software, industry-standard plug-ins, and familiarity with color correction and rotoscoping are essential. Attention to detail, effective communication, and problem-solving abilities help Nuke Artists collaborate smoothly in fast-paced, team-based environments. These skills ensure seamless visual integration and high-quality outputs demanded by film, TV, and commercial projects.

What does a Nuke Artist do?

A Nuke Artist is a visual effects (VFX) compositor who uses Foundry's Nuke software to integrate CG elements, live-action footage, and other assets into seamless final shots for films, TV shows, or commercials. They work with color correction, roto, keying, tracking, and other compositing techniques to ensure visual consistency and realism. Nuke Artists collaborate closely with VFX supervisors and other team members to achieve the desired creative vision while addressing technical challenges.

What are typical collaboration and workflow processes for a Nuke Artist within a VFX or post-production team?

Nuke Artists regularly collaborate with compositors, CG artists, supervisors, and other members of the post-production team to achieve seamless visual effects integration. Their workflow typically involves receiving plates and visual elements, integrating multiple sources, providing WIP shots for feedback, and making iterative revisions based on review notes. Communication and quick turnarounds are critical, as artists must align their work with both creative direction and technical requirements. This collaborative, feedback-driven environment helps ensure that final shots meet the project's artistic and production standards.

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What cities are hiring for Nuke Artist jobs? Cities with the most Nuke Artist job openings:
What are the most commonly searched types of Nuke Artist jobs? The most popular types of Nuke Artist jobs are:
What states have the most Nuke Artist jobs? States with the most job openings for Nuke Artist jobs include:
What job categories do people searching Nuke Artist jobs look for? The top searched job categories for Nuke Artist jobs are:
Infographic showing various Nuke Artist job openings in the United States as of June 2026, with employment types broken down into 89% Part Time, and 11% Contract. Highlights an 79% Physical, 5% Hybrid, and 16% Remote job distribution, with an average salary of $246,250 per year, or $118.4 per hour.

Senior CG Lighting Artist

Swaybox Studios

New Orleans, LA • On-site

$122K - $146K/yr

Full-time

Posted 27 days ago


Job description

Why join Swaybox Studios?
Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll help bring bold creative visions to life through hands-on artistry and performance. This is your chance to be a part of a production that's equal parts innovative and unforgettable.
Job Summary:
Swaybox Studios is seeking a creatively driven and technically adept Senior CG Lighting Artistto integrate CG facial performances into our cross-department workflows. This role is central to maintaining the emotional fidelity and character consistency of our hybrid puppetry performances, ensuring the final output meets the high artistic standards of the studio.
The Senior CG Lighting Artist will focus mainly on facial performance replacement with a handoff to the compositing team. This person will play a hands-on role in bringing our characters to life, improving workflows, resolving creative challenges, and collaborating with Supervisors and Technical Directors to evolve tools that enhance production efficiency. This is a perfect position for a VFX artist who understands the subtle art of expression, setting a mood, character performance, and hybrid storytelling.
Key Responsibilities:
  • Implement best practices in our face replacement pipeline, ensuring poses and expressions are seamlessly matched to animation and puppet facial performances.
  • Replicate and adjust lighting from live action plates onto our characters with an emphasis on fine details, performance nuances, and the overall aesthetic of our film.
  • Establish and maintain the tone, and mood across sequences, while also adhering to any pre-lighting or color keys that have been established in pre-vis.
  • Work closely with outsource vendors and other CG and comp artists, collaborating on visual looks, tech, training, and workflow for faces and environments.
  • Collaborate with VFX Supervisor, MoMo Art Supervisor, and TDs to identify areas of improvement in the pipeline, including tool and workflow development.
  • Maintain output quality and momentum in a fast-paced environment.
  • Preserve cohesive character consistency across facial replacements and ensure smooth integration of our internal puppet performances, animation, and live action plates.
  • Communicate effectively with production and creative leads to align visual performance with narrative goals.

Required Qualifications:
  • 5+ years experience in high-end, live action VFX films, with a strong emphasis on beauty lighting.
  • Expert knowledge and proficiency of Houdini and rendering in Arnold.
  • Basic knowledge of compositing in Nuke to create and refine slap comps for presentation and handoff to the compositing team.
  • Deep understanding of visual language- color, scale, perspective, proportion, spatial awareness, motion blur, depth of field, etc
  • Comprehensive knowledge of physically based rendering and optimizations, using Arnold or similar engines.
  • Understanding of photography, exposure, color grading, lens and camera behavior, and HDR workflows.
  • Strong eye for cinematic and real-world lighting, color grading, and shot continuity.
  • Robust problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • An artistic mindset and willingness to receive and implement constructive feedback, whether that's with draw-overs, over the shoulder adjustments, or team meetings.

Preferred Qualifications:
  • Understanding and experience with UV, texture, and shading is a plus.
  • Understanding of CG modelling and rigging workflows.
  • Basic knowledge of texture mapping techniques.
  • Experience with Unreal is advantageous.
  • Knowledge of Maya and Arnold rendering.
  • Experience with ZBrush and other 3D software is advantageous.
  • Familiarity with scripting or tool development (e.g. Python, MEL, etc.) to support pipeline enhancements.
  • Background in traditional art.
  • Prior experience in both stylized and realistic texture and shading creation of digital faces is great to have.
  • Familiarity with hybrid workflows that span traditional VFX and digital puppetry.

At Swaybox Studios, we believe that great storytelling comes from diverse voices, perspectives, and experiences. We are proud to be an Equal Opportunity Employer and are committed to building a team that represents a variety of backgrounds, talents, and identities.
We do not discriminate in employment opportunities or practices on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, age, national origin, disability, genetic information, veteran status, or any other characteristic protected by federal, state, or local law.
Swaybox Studios also complies with applicable Louisiana laws governing non-discrimination in employment. We are dedicated to fostering a creative, inclusive, and respectful environment for all.