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Narrative Director Jobs in Quebec (NOW HIRING)

As an Associate Art Director at Cloud Chamber, you will join our talented development team to help ... Partner with Tech Art, Level Design, Mission Design, Narrative, and Cinematics to ensure a cohesive ...

As an Associate Art Director at Cloud Chamber, you will join our talented development team to help ... Partner with Tech Art, Level Design, Mission Design, Narrative, and Cinematics to ensure a cohesive ...

QC · On-site

$90 - $130/hr

Develop and continuously refine the ONE HYPERTEC corporate narrative, connecting Hypertec's full solution and services portfolio into one clear market story. * Define how the organization is ...

As Practice Director, Shopify Commerce, you will own the technical vision, delivery excellence, and ... Own the technical narrative in the sales process: participate actively in discovery, solutioning ...

... Director, Global Strategic Planning, BRP-Technology, and who'll be tasked with producing a clear, recurring data narrative by transforming reporting into a coherent story that drives decisions at the ...

... Director, Global Strategic Planning, BRP-Technology, and who'll be tasked with producing a clear, recurring data narrative by transforming reporting into a coherent story that drives decisions at the ...

... Director, Global Strategic Planning, BRP-Technology, and who'll be tasked with producing a clear, recurring data narrative by transforming reporting into a coherent story that drives decisions at the ...

... Director, Global Strategic Planning, BRP-Technology, and who'll be tasked with producing a clear, recurring data narrative by transforming reporting into a coherent story that drives decisions at the ...

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Showing results 1-20

Narrative Director information

See Quebec salary details

$25.5K

$93.4K

$179.5K

How much do narrative director jobs pay per year?

As of Aug 25, 2026, the average yearly pay for narrative director in Quebec is $93,434.00, according to ZipRecruiter salary data. Most workers in this role earn between $51,500.00 and $123,500.00 per year, depending on experience, location, and employer.

What is a narrative director?

Narrative Directors are professionals in the video game, film, or media industries who oversee the development and execution of a project's story, characters, and overall narrative experience. They collaborate with writers, designers, and other creative team members to ensure that the story aligns with gameplay or cinematic elements. Narrative Directors are responsible for maintaining narrative consistency, shaping emotional engagement, and delivering compelling storytelling throughout the project.

How does a narrative director typically collaborate with other departments during game development?

A Narrative Director works closely with teams such as design, art, audio, and programming to ensure the game's story integrates seamlessly with gameplay and visuals. This role often involves regular meetings, script reviews, and feedback sessions to align narrative elements with level design, character development, and cinematic sequences. Effective communication and adaptability are crucial, as the Narrative Director must balance creative vision with technical and production constraints. Collaboration with other departments ensures a cohesive and immersive player experience throughout the game's development.

What are the key skills and qualifications needed to thrive as a narrative director, and why are they important?

To thrive as a Narrative Director, you need a background in storytelling, scriptwriting, and narrative design, often supported by a degree in writing, film, or game design. Proficiency with interactive narrative tools (such as Twine, Ink, or game engines like Unity/Unreal) and experience with project management software are typically required. Strong leadership, creative vision, and excellent communication set exceptional candidates apart in this role. These skills ensure compelling, cohesive storytelling and effective collaboration across multidisciplinary teams in entertainment or game development projects.

What is the difference between Narrative Director vs Script Supervisor?

AspectNarrative DirectorScript Supervisor
Primary RoleOversees story development, narrative structure, and storytelling elements in a projectEnsures script continuity, accuracy, and consistency during filming or production
Work EnvironmentCreative teams, story development, pre-production and post-production phasesOn-set, closely collaborating with directors and production staff
Required SkillsStorytelling, creative writing, narrative design, communicationAttention to detail, organization, knowledge of script continuity

The Narrative Director focuses on shaping the story and overall narrative arc, while the Script Supervisor ensures the script's consistency during filming. Both roles are essential in storytelling but serve different stages and aspects of production.

What cities in Quebec are hiring for Narrative Director jobs?

Cities in Quebec with the most Narrative Director job openings:

Infographic showing various Narrative Director job openings in Quebec as of August 2026, with employment types broken down into 2% As Needed, 84% Full Time, 11% Part Time, 1% Temporary, and 2% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $93,434 per year, or $44.9 per hour.

Design Director

Montreal, QC • On-site

Full-time

Re-posted 6 days ago


Job description

Position: Design DirectorRole Overview

We are looking for an experienced Design Director to join the Haven team. The Design Director will take the core pillars from the Creative Director and articulate them into balanced, scalable, and engaging systemic loops.

You will own the structural blueprint of the game-ensuring that the player fantasy, narrative context and creative pillars translate beautifully into moment-to-moment gameplay, short-term loops, and long-term progression tracks.  Additionally, you will hire, lead and organize a design team,  mentoring designers to ensure the game vision and direction is executed at a AAA standard.  

  • Reporting: The Design Director will report directly to the Creative Director for the project.
Key Responsibilities1. Design Direction & Vision Articulation
  • Translate the Vision: Partner closely with the Creative Director to deconstruct abstract creative themes into clear, rationalized gameplay pillars and meta-structures.
  • Align Fantasy & Narrative: Construct a comprehensive gameplay vision that weaves the game's thematic fantasy and narrative context directly into cohesive mechanical elements.
  • Systemic Architecture: Apply an innovative yet analytical approach to build robust moment-to-moment gameplay, short-term hooks, and long-term retention loops that perfectly suit the game's direction.
  • Establish Creative Constraints: Define clear direction, intent, and structural boundaries for the design team, giving them a focused framework to maximize their creative freedom and innovation.
  • Design Review & Validation: Establish high quality bars; review and validate all design work produced by the team to ensure mechanic solidity, balance, and alignment with the core vision.
2. Team Management & Studio Collaboration
  • Manage & Mentor: Direct a team of game designers (Junior to Senior), conducting regular 1-on-1s, providing actionable performance feedback, and actively supporting their professional growth.
  • Cultivate Design Standards: Maintain a structured, collaborative design environment that champions clear communication, objective analysis, and constructive criticism.
  • Cross-Discipline Alignment: Act as the primary design ambassador for Engineering, UI/UX, Audio, and Live Operations, ensuring cross-functional clarity regarding design intent and vision.
Qualifications & SkillsExperience Required
  • AAA Track Record: Minimum of 6+ years of experience in game design, with at least one shipped major AAA multiplayer title in a Senior, Lead, or Principal role.
  • Pre-Production & Lifecycle Experience: Proven experience defining core loops during early conception and preparing complex systems for live-service stability.
  • People Management: Minimum of 2+ years of direct experience managing, mentoring, and developing game designers.
Technical & Soft Skills
  • Innovative & Analytical Thinker: A unique blend of out-of-the-box creative thinking and sharp analytical skills, capable of inventing fresh ideas and grounding them into logical, quantitative rules.
  • Vision Communication: Exceptional verbal and written communication skills; an expert ability to articulate, argument, and pitch design concepts clearly to both the development team and studio leadership.
  • Live-Service & Multiplayer Literacy: Deep experience navigating multiplayer architectural constraints, including matchmaking logic, playlist structures, anti-cheat considerations, and progression balancing within a live-service context (broadly applicable beyond traditional PvP frameworks).
  • Early Prototyping Comfort: Ability to work lightly within a game editor to quickly validate and prototype design ideas during early conception phases.
Preferred Qualifications
  • Working knowledge of Unreal Engine.
  • A strong passion for gameplay innovation and a keen understanding of evolving trends in the global gaming market.