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Music Sound Design Jobs (NOW HIRING)

Use pacing, jump cuts, music, sound design, tension, silence, and visual rhythm to elevate storytelling and emotional impact * Adapt storytelling styles and editing approaches based on platform ...

Using pacing, cutaways, music, sound design, and visual emphasis intentionally * Creating edits that feel dynamic, modern, and highly watchable This role sits between narrative editing and high ...

Use pacing, jump cuts, music, sound design, tension, silence, and visual rhythm to elevate storytelling and emotional impact * Adapt storytelling styles and editing approaches based on platform ...

Add motion graphics, captions, music, sound design, and color correction to deliver polished final assets. * Collaborate with creative, marketing, and social teams to produce high-performing content.

Sound Supervisor

Los Angeles, CA · On-site

$75K - $85K/yr

The School offers innovative programs and curricula in acting, musical theatre, directing, playwriting, critical studies, costume design, scenic design, lighting design, sound design, stage ...

Sound Designer II - III

Las Vegas, NV · On-site

$60K - $85K/yr

This position is primarily scoped at the Sound Designer II level, focusing on the independent execution of sound design, music composition, and audio implementation based on established sound ...

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Music Sound Design information

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$23

$43

$65

How much do music sound design jobs pay per hour?

As of Jul 8, 2026, the average hourly pay for music sound design in the United States is $43.03, according to ZipRecruiter salary data. Most workers in this role earn between $34.62 and $50.00 per hour, depending on experience, location, and employer.

How does a music sound designer typically collaborate with composers and game developers during a project?

Music sound designers often work closely with composers to shape the auditory identity of a project, providing creative input on how sound effects and musical elements interact. They also collaborate with game developers or audio directors to ensure that the sound design aligns with technical requirements and enhances the user experience. Regular meetings, feedback sessions, and prototype reviews are common, enabling a seamless integration of music and sound within interactive or linear media. This collaborative process helps ensure that the final product is cohesive and meets the project's artistic and technical goals.

What are the key skills and qualifications needed to thrive as a Music Sound Designer, and why are they important?

To thrive as a Music Sound Designer, you need a solid background in audio engineering, music theory, and sound synthesis, often supported by a degree in music production or a related field. Proficiency with digital audio workstations (DAWs) like Ableton Live, Logic Pro, or Pro Tools, as well as experience with audio plugins and sound libraries, is typically required. Creativity, attention to detail, and strong collaboration skills help set exceptional sound designers apart. These competencies are crucial for creating immersive audio experiences and effectively supporting artistic or commercial objectives.

What is music sound design?

Music sound design is the process of creating, manipulating, and integrating audio elements to enhance music tracks or media productions. It involves designing unique sounds, effects, and textures that complement or transform musical compositions. Sound designers use various tools such as synthesizers, samplers, and digital audio workstations to craft these sounds. This field plays a crucial role in music production, film, video games, and advertising by shaping the auditory experience.

What is the difference between Music Sound Design vs Audio Editor?

AspectMusic Sound DesignAudio Editor
CredentialsMusic production, sound design, audio engineeringAudio editing, sound engineering, post-production
Work EnvironmentFilm, video games, advertising, multimedia projectsFilm, TV, radio, post-production studios
Industry UsageCreating original soundscapes and effects for mediaEditing and assembling audio recordings

Music Sound Design and Audio Editor roles often overlap in media production, but Music Sound Design focuses on creating original sounds and effects, while Audio Editors primarily assemble and refine existing audio recordings. Both require audio engineering skills and are used in similar industries, making them closely related but distinct roles.

More about Music Sound Design jobs
What cities are hiring for Music Sound Design jobs? Cities with the most Music Sound Design job openings:
What states have the most Music Sound Design jobs? States with the most job openings for Music Sound Design jobs include:
Infographic showing various Music Sound Design job openings in the United States as of July 2026, with employment types broken down into 89% Full Time, 8% Part Time, and 3% Contract. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution, with an average salary of $89,495 per year, or $43 per hour.
Instructor or Assistant Professor of Game Design - Sound

Instructor or Assistant Professor of Game Design - Sound

George Mason University

Fairfax, VA • On-site

Other

This job post has expired today. Applications are no longer accepted.


George Mason University rating

8.3

Company rating: 8.3 out of 10

Based on 19 frontline employees who took The Breakroom Quiz

97th of 546 rated colleges and universities


Job description

Instructor or Assistant Professor of Game Design - Sound
  • 10003051
  • Fairfax, VA
  • Instructional Faculty
  • Opening on: Nov 1 2025
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Department: Col of Visual and Performing Arts

Classification: 9-month Instructional Faculty

Job Category: Instructional Faculty

Job Type: Full-Time

Work Schedule: Full-time (1.0 FTE, 40 hrs/wk)

Location: Fairfax, VA

Workplace Type: Hybrid Eligible

Salary: Salary commensurate with education and experience

Criminal Background Check: Yes

About the Department:

The Computer Game Design Program, within the College of Visual and Performing Arts, provides the following:

  1. Undergraduate game design and development courses in sound design and game music composition, leading to a BFA in Computer Game Design;
  2. Provides mentorship and guidance in sound design and game music composition to students pursuing majors and minors in Computer Game Design; and
  3. Supports a cohesive faculty and staff to carry out objectives 1 and 2.

About the Position:

The Instructor or Assistant Professor teaches undergraduate Game Design, Sound Design, Game Music Composition courses and helps develop the future track in the Computer Game Design Program. Also, pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.

Responsibilities:

  • Teaches undergraduate Game Design courses and helps develop the future track in the Computer Game Design Program; and
  • Pursues research (traditional or applied) and/or creative endeavors to contribute significantly to the field.

Required Qualifications:

  • Bachelor's degree in related field, or equivalent combination of education and experience;
  • Master's degree in related field, or 5+ years experience in Game Design or related industry;
  • Experienced in all facets of Sound Design and/or Game Music Composition for game design and development, including technical, managerial, and artistic advances, current research (traditional and applied), and industry developments;
  • Extensive experience working with all primary game sound design, production, and game music composition software applications, as well as related hardware;
  • Applicable experience (minimum of 5 years desired) in the industry, and expertise using current professional game engines, editors, and project management software;
  • Knowledgeable about all facets of Sound Design and/or Game Music Composition for game design and development, including technical, managerial, and artistic advances, current research (traditional and applied), and industry developments;
  • Extensive knowledge working with all primary game design, game programming, and management software applications, engines, and tools, as well as related hardware;
  • Knowledge of sound design and game music composition software utilized in the industry;
  • Knowledge of workflow in multi-platform game production and publication;
  • Excellent interpersonal and presentation skills;
  • Proven critical thinking, problem-solving, and judgment skills;
  • Ability to successfully interact with the industry business and governmental communities;
  • Demonstrated commitment and ability to work collaboratively within a complex work environment; and
  • Possesses an approach that fosters a respectful, nonthreatening workplace environment.

Preferred Qualifications:

  • Terminal degree in game related discipline, or 5+ years experience in the Game Design industry and publication of major entertainment or serious games; and
  • Demonstrated ability working with a diverse population of artists, students, faculty, staff, and community members.

Instructions to Applicants:

For full consideration, applicants must apply for the Instructor or Assistant Professor of Game Design - Sound at https://jobs.gmu.edu/. Complete and submit the online application to include three professional references with contact information, and provide a cover letter and resume for review.

Posting Open Date: November 1, 2025

For Full Consideration, Apply by: January 31, 2026

Open Until Filled: Yes


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