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Motion Capture Jobs in Carson, CA (NOW HIRING)

Lead Gameplay Animator

Irvine, CA ยท On-site

$196.50 - $247.13/hr

Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships. * Guiding and reviewing external animation partners, maintaining ...

... and motion-capture animation. As a member studio of Virtuos, CounterPunch can provide a full range of services in 3D art and game development services to our clients, on top of our animation ...

Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships. * Guiding and reviewing external animation partners, maintaining ...

Systems Engineer

Torrance, CA ยท On-site

$130K - $150K/yr

Genuine interest in applying Model-Based Systems Engineering (MBSE) practices - using structured modeling to capture architecture, behavior, and interface definitions for motion control and ...

Systems Engineer

Torrance, CA ยท On-site

$130K - $150K/yr

Genuine interest in applying Model-Based Systems Engineering (MBSE) practices - using structured modeling to capture architecture, behavior, and interface definitions for motion control and ...

Senior Power Electronics Engineer

Torrance, CA ยท On-site

$175K - $200K/yr

Who We Are We are pioneering modular motion technologies to power the next generation of innovation ... Lead schematic capture and review PCB layout for low-inductance, high-current/high-voltage design ...

Senior Power Electronics Engineer

Torrance, CA ยท On-site

$175K - $200K/yr

Who We Are We are pioneering modular motion technologies to power the next generation of innovation ... Lead schematic capture and review PCB layout for low-inductance, high-current/high-voltage design ...

Showing results 41-60

Motion Capture information

See Carson, CA salary details

$24.9K

$127.1K

$216.3K

How much do motion capture jobs pay per year?

As of Sep 6, 2026, the average yearly pay for motion capture in Carson, CA is $127,101.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,125.00 and $181,986.00 per year, depending on experience, location, and employer.

What is motion capture?

Motion capture, often abbreviated as 'mocap,' is a technology used to record the movement of objects or people. In the entertainment industry, it typically involves tracking an actor's movements using sensors or cameras, and then translating those movements onto digital characters in films, video games, or animations. This process allows for highly realistic and expressive character animations. Motion capture is also used in sports, medicine, and robotics to analyze motion and improve performance or research.

What is a motion capture job?

Motion capture jobs, often shortened to mocap, focus on using a special camera and set of tracking systems to record movement for later animation. In this role, you may help supervise a motion capture project, guide actors, maintain the cameras and other technology, or use captured footage in various ways. Most motion capture jobs focus on television shows, movies, and video games, but companies occasionally use the technology for other purposes as well. These positions normally have regular hours, but employers may occasionally ask you to work overtime to meet deadlines for product releases.

What are the key skills and qualifications needed to thrive as a motion capture specialist, and why are they important?

To thrive as a Motion Capture Specialist, you need a solid understanding of animation principles, human anatomy, and often a background in computer graphics or related fields. Familiarity with motion capture systems (such as Vicon or OptiTrack), 3D animation software (like Maya or MotionBuilder), and sometimes relevant certifications are typically required. Strong attention to detail, problem-solving abilities, and effective teamwork are crucial soft skills for excelling in this role. These competencies ensure accurate data capture, efficient workflow, and seamless integration of motion capture into animation or visual effects pipelines.

What are some typical challenges faced by motion capture artists when collaborating with animation and game development teams?

Motion capture artists often encounter challenges in ensuring that captured performances align seamlessly with the creative vision of animation or game development teams. Differences in communication styles and varying technical requirements can sometimes cause misunderstandings or delays during production. To overcome these obstacles, motion capture professionals must be adaptable, actively seek feedback, and remain open to iterative processes. Regular collaboration with animators, directors, and technical staff is crucial for maintaining consistency and achieving high-quality results.

What is the difference between Motion Capture vs 3D Animator?

AspectMotion Capture3D Animator
Required CredentialsOften requires knowledge of motion capture systems, sometimes certifications in motion capture technology or softwareTypically holds a degree in animation, computer graphics, or related fields; certifications in animation software are common
Work EnvironmentWorks in motion capture studios, on-set environments, or post-production facilitiesWorks in animation studios, post-production houses, or freelance settings
Industry UsageUsed primarily in film, gaming, and VR projects to record real actor movementsCreates animated characters and scenes, often based on motion capture data or from scratch

While both roles are integral to digital character creation, motion capture specialists focus on recording real actor movements using specialized equipment, whereas 3D animators craft and refine animated characters and scenes, often utilizing motion capture data as a foundation.

What are popular job titles related to Motion Capture jobs in Carson, CA?

For Motion Capture jobs in Carson, CA, the most frequently searched job titles are:

What job categories do people searching Motion Capture jobs in Carson, CA look for?

The top searched job categories for Motion Capture jobs in Carson, CA are:

What cities near Carson, CA are hiring for Motion Capture jobs?

Cities near Carson, CA with the most Motion Capture job openings:

Infographic showing various Motion Capture job openings in Carson, CA as of August 2026, with employment types broken down into 87% Full Time, and 13% Temporary. Highlights an 81% In-person, 6% Hybrid, and 13% Remote job distribution, with an average salary of $127,101 per year, or $61.1 per hour.

Lead Gameplay Animator

Bonfire Studios, Inc

Irvine, CA โ€ข On-site

$196.50 - $247.13/hr

Other

Re-posted 24 days ago


Job description

Full-time Hybrid, Irvine, California, United States

What's the one game you couldn't put down? The game that connected you with friends, and made you feel like you belonged? If a game has ever defined a chapter of your life, then you already know the spark weโ€™re chasing. Our mission is to ignite that same feeling for players; the thrill of competition, the joy of community, and the belonging of finding your own corner of a larger world.

Great games begin with people who dare to dream big. If that sounds exciting, you might be exactly who weโ€™re looking for.

Bonfire is a group of experienced and ambitious developers, proud to be creating our first original IP:Arkheron . It is a fastโ€‘paced, competitive PVP game set in a surreal dark fantasy world where 15 teams of three battle their way up the Tower. In a world built from memories, you will loot powerful items to create and adapt a unique buildโ€‘out that will change your strategy and combat experience with every Ascension.

The best way to understand our Art team is in their own words โ€” hereโ€™s how they describe their work.

Our goal is to immerse players in an extraordinary and haunting realm. From initial concept art to final inโ€‘game elements, we are crafting a compelling aesthetic experience that seamlessly blends with and brings to life the gameโ€™s narrative, level design, combat and audio. We play the game daily and our deep understanding of it allows us to deliver visuals that put the player experience first, while still pushing artistic boundaries to fully capture the unique tone and unforgettable atmosphere of the Arkheronโ€™s world.

As our Lead Animator, youโ€™ll be accountable for how our game moves and how our animation discipline grows. Youโ€™ll set vision, mentor artists, evolve pipelines, and hold the quality bar high for a competitive, combatโ€‘driven multiplayer experience. At the same time, youโ€™ll stay close to the craft, guiding combat feel and gameplay clarity from prototype through polish, helping ensure that every movement in our world carries intention and that the team behind it continues to level up.

YOUโ€™LL CONTRIBUTE BY:
  • Inspiring and guiding the animation discipline, setting the creative vision and quality bar for characters and combat in a competitive multiplayer game.
  • Leading and mentoring a lean animation team, fostering autonomy, accountability, and growth through clear expectations, constructive feedback, and thoughtful development.
  • Balancing leadership with handsโ€‘on creation, contributing directly to gameplay animation while setting standards and pushing ideas forward independently.
  • Partnering with crossโ€‘discipline leads (design, engineering, art, production) to align animation with gameplay systems, technical realities, and the overall player experience.
  • Owning combat feel and momentโ€‘toโ€‘moment gameplay expression, ensuring characters are readable, responsive, expressive, and impactful.
  • Driving production clarity and execution, prioritizing animation goals, pipelines, and team focus while balancing fidelity, performance, and schedule.
  • Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships.
  • Guiding and reviewing external animation partners, maintaining a high craft bar across both internal and outsourced work.
  • Contributing to studioโ€‘wide hiring, onboarding, and teamโ€‘building efforts to grow and strengthen the animation discipline.
  • Fostering accountability and selfโ€‘sufficiency, empowering the team to solve problems proactively while maintaining strong collaboration.
WEโ€™RE EXCITED ABOUT YOU BECAUSE YOU:
  • Have proven experience creating highโ€‘quality, inโ€‘game animations, ideally across multiple shipped titles.
  • Are energized by competitive multiplayer combat and understand the critical role animation plays in readability, feel, and fairness.
  • Bring a strong understanding of combat systems and how animation drives responsiveness and player satisfaction.
  • Have experience developing animation systems, ideally in new or evolving engines.
  • Are comfortable owning features endโ€‘toโ€‘end, from early exploration through final implementation.
  • Are highly skilled at conveying character through gameplay animation, not just cinematics.
  • Push for animation excellence while always putting gameplay quality first.
  • Thrive in tightโ€‘knit, highly collaborative teams and communicate clearly across disciplines.
  • Are selfโ€‘directed, adaptable, and able to focus on what matters most for the game right now.
  • Believe great games are built by great teams that put people first.
  • Value trust, openness, humility, curiosity, and enjoy learning alongside others.
  • Have a growth mindset and care deeply about helping teammates develop.
  • Want to make a meaningful impact on a new IP and shape both the role and the studio as we grow.
THIS MIGHT NOT BE THE ROLE FOR YOU IF:
  • You prefer to focus solely on individual contribution and donโ€™t enjoy coaching, mentoring, or guiding others.
  • Youโ€™re looking for a role where the animation vision is already fully defined and doesnโ€™t require iteration or collaboration.
  • Youโ€™re uncomfortable balancing creative ambition with gameplay, tech, and production realities.
  • You prefer rigid role boundaries and arenโ€™t excited by wearing multiple hats in a small, evolving team.
  • Competitive multiplayer gamesโ€”or the tradeoffs they requireโ€”donโ€™t genuinely excite you.
  • Youโ€™re seeking a highly siloed environment rather than a studio where crossโ€‘discipline collaboration is constant and expected
YOUโ€™LL LOVE WORKING AT BONFIRE BECAUSE WE:
  • Embrace bold challenges with creativity and courage, making the tough calls to build a game weโ€™re proud to play every day.
  • Keep fun at the core: we play Arkheron daily, staying grounded as players. If itโ€™s not more fun than yesterday, we fix it. We donโ€™t chase trends; we listen by playing.
  • Stay truly independent, with decisions driven by the team โ€” not by investors or a board.
  • Thrive in a culture of passion, trust, and shared ownership; where transparency matters and egos donโ€™t.

The base salary range for this role is $196,500 - $247,133. Depending on your experience and level (whether youโ€™re closer to midโ€‘level or principal), your offer may land above or below that range. We donโ€™t just look at years on a rรฉsumรฉ โ€” we think about the impact you can have on the team and the game. Of course, compensation at Bonfire goes beyond salary. Every new teammate receives equity, plus a full benefits package and some extra perks to make work (and life) better. When we connect, weโ€™ll happily walk you through the full details.

Want to get a feel for what itโ€™s like to work here? You can check out more about our culture, team, benefits, and perks at www.bonfirestudios.com . And donโ€™t worry โ€” anything you share with us in the application process is just for recruiting and wonโ€™t be shared. You can read more in our privacy policy .

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