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Motion Capture Jobs in Carson, CA (NOW HIRING)

Cinematic Designer

Los Angeles, CA ยท On-site

$85K - $110K/yr

Partner closely with Animators to integrate, polish, and enhance character performances, facial animation, and motion-capture data, ensuring cinematic sequences achieve the intended creative ...

New

Investigating motion tracking and pose estimation systems. * Making tools for data collection, validation, and analysis. * R&D with sensor fusion, machine vision, and motion capture. What You'll ...

Senior Systems Dev Engineer, Compass

Pasadena, CA ยท On-site

$114K - $156K/yr

... motion capture, or sensor instrumentation for algorithm evaluation - Familiarity with safety-critical development processes and how testing supports certification objectives - Experience with test ...

You'll design campaign visuals, product announcements, brand assets, and short-form motion pieces that capture Fuser's energy and clarity. You'll collaborate closely with our Head of Creative ...

You'll design campaign visuals, product announcements, brand assets, and short-form motion pieces that capture Fuser's energy and clarity. You'll collaborate closely with our Head of Creative ...

Founding Engineer - AI

Long Beach, CA ยท On-site

$180 - $275/hr

Multi camera capture rigs, camera sync, photogrammetry, motion capture or performance capture * A visual effects, animation or video game background. If you have built 3D or capture pipelines, that ...

New

Experience with motion imitation pipelines from motion capture or teleoperation data * Experience debugging sim-to-real issues at scale * Contributions to reinforcement learning libraries or ...

Director / Head of Game Capture

Los Angeles, CA ยท On-site

$145K - $185K/yr

As our lead capture authority, you are equal parts filmmaker, gamer, technical director, and ... motion pacing) adapted for 3D digital environments. * Engine & Tool Master: Deeply comfortable ...

Director / Head of Game Capture

Los Angeles, CA ยท On-site

$145K - $185K/yr

As our lead capture authority, you are equal parts filmmaker, gamer, technical director, and ... motion pacing) adapted for 3D digital environments. * Engine & Tool Master: Deeply comfortable ...

Who We Are We are pioneering modular motion technologies to power the next generation of innovation ... Electrical design, product requirements, component selection, analysis, schematic capture, and ...

Electrical Engineer

Torrance, CA ยท On-site

$120K - $140K/yr

Who We Are We are pioneering modular motion technologies to power the next generation of innovation ... Electrical design, product requirements, component selection, analysis, schematic capture, and ...

This isn't just a design position; it's an exhilarating opportunity to define the aesthetic and motion language for marketing initiatives that will capture the attention and engagement of millions ...

Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships. * Guiding and reviewing external animation partners, maintaining ...

... and motion-capture animation. As a member studio of Virtuos, CounterPunch can provide a full range of services in 3D art and game development services to our clients, on top of our animation ...

Showing results 21-40

Motion Capture information

See Carson, CA salary details

$24.9K

$127.1K

$216.3K

How much do motion capture jobs pay per year?

As of Sep 6, 2026, the average yearly pay for motion capture in Carson, CA is $127,101.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,125.00 and $181,986.00 per year, depending on experience, location, and employer.

What is motion capture?

Motion capture, often abbreviated as 'mocap,' is a technology used to record the movement of objects or people. In the entertainment industry, it typically involves tracking an actor's movements using sensors or cameras, and then translating those movements onto digital characters in films, video games, or animations. This process allows for highly realistic and expressive character animations. Motion capture is also used in sports, medicine, and robotics to analyze motion and improve performance or research.

What is a motion capture job?

Motion capture jobs, often shortened to mocap, focus on using a special camera and set of tracking systems to record movement for later animation. In this role, you may help supervise a motion capture project, guide actors, maintain the cameras and other technology, or use captured footage in various ways. Most motion capture jobs focus on television shows, movies, and video games, but companies occasionally use the technology for other purposes as well. These positions normally have regular hours, but employers may occasionally ask you to work overtime to meet deadlines for product releases.

What are the key skills and qualifications needed to thrive as a motion capture specialist, and why are they important?

To thrive as a Motion Capture Specialist, you need a solid understanding of animation principles, human anatomy, and often a background in computer graphics or related fields. Familiarity with motion capture systems (such as Vicon or OptiTrack), 3D animation software (like Maya or MotionBuilder), and sometimes relevant certifications are typically required. Strong attention to detail, problem-solving abilities, and effective teamwork are crucial soft skills for excelling in this role. These competencies ensure accurate data capture, efficient workflow, and seamless integration of motion capture into animation or visual effects pipelines.

What are some typical challenges faced by motion capture artists when collaborating with animation and game development teams?

Motion capture artists often encounter challenges in ensuring that captured performances align seamlessly with the creative vision of animation or game development teams. Differences in communication styles and varying technical requirements can sometimes cause misunderstandings or delays during production. To overcome these obstacles, motion capture professionals must be adaptable, actively seek feedback, and remain open to iterative processes. Regular collaboration with animators, directors, and technical staff is crucial for maintaining consistency and achieving high-quality results.

What is the difference between Motion Capture vs 3D Animator?

AspectMotion Capture3D Animator
Required CredentialsOften requires knowledge of motion capture systems, sometimes certifications in motion capture technology or softwareTypically holds a degree in animation, computer graphics, or related fields; certifications in animation software are common
Work EnvironmentWorks in motion capture studios, on-set environments, or post-production facilitiesWorks in animation studios, post-production houses, or freelance settings
Industry UsageUsed primarily in film, gaming, and VR projects to record real actor movementsCreates animated characters and scenes, often based on motion capture data or from scratch

While both roles are integral to digital character creation, motion capture specialists focus on recording real actor movements using specialized equipment, whereas 3D animators craft and refine animated characters and scenes, often utilizing motion capture data as a foundation.

What are popular job titles related to Motion Capture jobs in Carson, CA?

For Motion Capture jobs in Carson, CA, the most frequently searched job titles are:

What job categories do people searching Motion Capture jobs in Carson, CA look for?

The top searched job categories for Motion Capture jobs in Carson, CA are:

What cities near Carson, CA are hiring for Motion Capture jobs?

Cities near Carson, CA with the most Motion Capture job openings:

Infographic showing various Motion Capture job openings in Carson, CA as of August 2026, with employment types broken down into 87% Full Time, and 13% Temporary. Highlights an 81% In-person, 6% Hybrid, and 13% Remote job distribution, with an average salary of $127,101 per year, or $61.1 per hour.

Cinematic Designer

Rouge Studios

Los Angeles, CA โ€ข On-site

$85K - $110K/yr

Other

Posted 3 days ago

New


Job description

We are seeking a Cinematic Designer to join Rogue Studios and help shape memorable, high-impact cinematic experiences that bring our stories, characters, and worlds to life. Working closely with directors, writers, artists, animators, and game designers, you will translate narrative and creative direction into compelling sequences through camera composition, staging, pacing, lighting, transitions, and visual storytelling. The ideal candidate has a strong cinematic eye, a passion for interactive storytelling, and the ability to collaborate across disciplines to create polished, emotionally engaging moments that elevate the player experience. This is an on-site role located in Los Angeles, CA.


Responsibilities:


  • Design, build, and implement cinematic experiences in Unreal Engine 5 using Sequencer, ranging from fully authored cinematics and interactive sequences to seamlessly integrated in-world narrative moments.
  • Partner closely with Animators to integrate, polish, and enhance character performances, facial animation, and motion-capture data, ensuring cinematic sequences achieve the intended creative direction while meeting technical requirements.
  • Diagnose and resolve technical and integration challenges across cinematics, including streaming, LOD management, world and gameplay states, and player-state transitions, to deliver stable and seamless cinematic experiences.
  • Collaborate with Directors, Designers, Artists, Animators, and Engineers to translate creative vision into compelling, technically robust cinematic sequences.
  • Refine camera work, transitions, timing, pacing, and sequencing to create polished cinematic experiences that support narrative, gameplay, and player immersion.


Core Qualifications


  • Strong command of cinematic language, visual storytelling, and editorial principles, with a keen understanding of shot composition, coverage, pacing, rhythm, and timing.
  • Ability to interpret and translate a Directorโ€™s creative vision into effective cinematic staging, camera work, sequencing, and gameplay integration.
  • Advanced hands-on proficiency with Unreal Engine 5 Sequencer, including shot and event tracks, camera rigs, blending, transitions, sub-sequences, and runtime cinematic playback.
  • Excellent communication and cross-functional collaboration skills, with the ability to work effectively across Design, Art, Animation, Engineering, and other disciplines to align creative goals with technical execution.
  • Strong problem-solving and troubleshooting skills, with the ability to identify technical constraints and develop practical solutions without compromising the cinematic experience.
  • A strong eye for detail and polish, with an understanding of how performance, camera, editing, lighting, environments, and gameplay systems come together to create impactful cinematic moments.

Salary: $85,000 - $110,000 / year. Range depends on experience, education, and qualifications.

Location: Onsite. Los Angeles, California

Start Date: Late September 2026

Contract: Initial 3โ€“4 week contract, with a strong likelihood of extension for up to one year based on project needs, performance, and business requirements.