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Motion Capture Jobs in Florida (NOW HIRING)

$110K - $145K/yr

Comprised of seven main teams, we have many specialties including big data, privacy and security, motion capture and animation pipeline technologies, graphics, build and infrastructure for studio ...

Turn early wins into a repeatable motion. Capture what you learn from the US market, identify patterns across successful deals, and continuously improve how we position, qualify, sell, and close.

Turn early wins into a repeatable motion. Capture what you learn from the US market, identify patterns across successful deals, and continuously improve how we position, qualify, sell, and close.

Turn early wins into a repeatable motion. Capture what you learn from the US market, identify patterns across successful deals, and continuously improve how we position, qualify, sell, and close.

Add graphics, lower thirds, motion design, and branded elements * Sound design: background music ... Capture event footage: speaker sessions, hands-on labs, attendee interviews, b-roll * Produce event ...

Capture and edit photo and video content for campaigns, events, and internal needs. * Produce motion graphics and animations for promotional, instructional, and branding purposes. Video Production

Add graphics, lower thirds, motion design, and branded elements * Sound design: background music ... Capture event footage: speaker sessions, hands-on labs, attendee interviews, b-roll * Produce event ...

Showing results 21-40

Motion Capture information

See Florida salary details

$19.9K

$101.8K

$173.3K

How much do motion capture jobs pay per year?

As of Sep 5, 2026, the average yearly pay for motion capture in Florida is $101,812.00, according to ZipRecruiter salary data. Most workers in this role earn between $53,770.00 and $145,777.00 per year, depending on experience, location, and employer.

What is motion capture?

Motion capture, often abbreviated as 'mocap,' is a technology used to record the movement of objects or people. In the entertainment industry, it typically involves tracking an actor's movements using sensors or cameras, and then translating those movements onto digital characters in films, video games, or animations. This process allows for highly realistic and expressive character animations. Motion capture is also used in sports, medicine, and robotics to analyze motion and improve performance or research.

What is a motion capture job?

Motion capture jobs, often shortened to mocap, focus on using a special camera and set of tracking systems to record movement for later animation. In this role, you may help supervise a motion capture project, guide actors, maintain the cameras and other technology, or use captured footage in various ways. Most motion capture jobs focus on television shows, movies, and video games, but companies occasionally use the technology for other purposes as well. These positions normally have regular hours, but employers may occasionally ask you to work overtime to meet deadlines for product releases.

What are the key skills and qualifications needed to thrive as a motion capture specialist, and why are they important?

To thrive as a Motion Capture Specialist, you need a solid understanding of animation principles, human anatomy, and often a background in computer graphics or related fields. Familiarity with motion capture systems (such as Vicon or OptiTrack), 3D animation software (like Maya or MotionBuilder), and sometimes relevant certifications are typically required. Strong attention to detail, problem-solving abilities, and effective teamwork are crucial soft skills for excelling in this role. These competencies ensure accurate data capture, efficient workflow, and seamless integration of motion capture into animation or visual effects pipelines.

What are some typical challenges faced by motion capture artists when collaborating with animation and game development teams?

Motion capture artists often encounter challenges in ensuring that captured performances align seamlessly with the creative vision of animation or game development teams. Differences in communication styles and varying technical requirements can sometimes cause misunderstandings or delays during production. To overcome these obstacles, motion capture professionals must be adaptable, actively seek feedback, and remain open to iterative processes. Regular collaboration with animators, directors, and technical staff is crucial for maintaining consistency and achieving high-quality results.

What is the difference between Motion Capture vs 3D Animator?

AspectMotion Capture3D Animator
Required CredentialsOften requires knowledge of motion capture systems, sometimes certifications in motion capture technology or softwareTypically holds a degree in animation, computer graphics, or related fields; certifications in animation software are common
Work EnvironmentWorks in motion capture studios, on-set environments, or post-production facilitiesWorks in animation studios, post-production houses, or freelance settings
Industry UsageUsed primarily in film, gaming, and VR projects to record real actor movementsCreates animated characters and scenes, often based on motion capture data or from scratch

While both roles are integral to digital character creation, motion capture specialists focus on recording real actor movements using specialized equipment, whereas 3D animators craft and refine animated characters and scenes, often utilizing motion capture data as a foundation.

What are the most commonly searched types of Motion Capture jobs in Florida?

The most popular types of Motion Capture jobs in Florida are:

What job categories do people searching Motion Capture jobs in Florida look for?

The top searched job categories for Motion Capture jobs in Florida are:

What cities in Florida are hiring for Motion Capture jobs?

Cities in Florida with the most Motion Capture job openings:

Infographic showing various Motion Capture job openings in Florida as of August 2026, with employment types broken down into 70% Full Time, and 30% Part Time. Highlights an 90% In-person, and 10% Remote job distribution, with an average salary of $101,812 per year, or $48.9 per hour.

Lead iOS Engineer: Clinical Platform

FitMatch

Fort Lauderdale, FL • On-site, Remote

$133K/yr

Full-time

Re-posted 13 days ago


Job description

About Fit: Match
Fit:Match develops Body AI technology spanning healthcare, sports, and retail. Our products, including the consumer QuadraScan applications and our clinical platform, apply body scanning and movement analysis to deliver precise, actionable insight. Our clinical work is conducted in partnership with a world-renowned orthopedic institution, and we hold ourselves to the standard that partnership demands.
Role Overview
Fit:Match is seeking a Lead iOS Engineer to serve as the founding technical hire on a clinical team. This individual will own the architecture of the iOS clinical application, partner with our ML/CV team on on-device pose and movement analysis, and establish the engineering standards against which the broader team will build. The role reports directly to the Head of Mobile Development. This is a technical senior individual contributor role.
This is a contract-to-hire position.
Responsibilities
  • Own the end-to-end technical architecture of the iOS clinical application
  • Build the data-rich member experience at the heart of the platform: structured workout delivery and logging (prescribed versus completed), longitudinal progress visualization, assessment results, and educational content
  • Implement HealthKit and Apple Watch integration and present wearable-derived data - activity, sleep, recovery, heart-rate variability- in a member-friendly, longitudinal format
  • Partner with backend and web engineers to define the API contracts and shared data models underpinning training programs, assessments, and wearable data
  • Develop real-time pose estimation and movement-analysis capabilities using VNDetectHumanBodyPoseRequest, AVFoundation, and CoreML, advancing an existing live prototype to clinical-grade quality
  • Partner directly with ML/CV engineers on the on-device implementation of custom movement models
  • Define iOS engineering standards for the clinical team, including code organization, testing strategy, and release processes, building on the conventions of our existing mobile team where applicable
  • Mentor and review the work of a junior iOS engineer who will join the team shortly after this hire
  • Collaborate with our existing iOS team of three engineers, who ship our consumer QuadraScan applications, with the authority to evolve shared CI/CD and release infrastructure to meet clinical-grade requirements
Qualifications
  • A minimum of 7 years of professional experience shipping iOS applications in Swift, including at least one production application making substantive use of AVFoundation, Vision, ARKit, or CoreML (for example, real-time camera pipelines, on-device machine learning, or computer vision)
  • A well-developed perspective on iOS architecture, including composition, testability, and modularization, together with the judgment to apply these principles at a level appropriate to the team's maturity
  • Demonstrated experience serving as the senior iOS voice on a team, providing code review, mentorship, and technical direction
  • Experience working in a HIPAA-regulated environment, or the professional maturity to ramp into one quickly
Preferred Qualifications
  • Experience with healthcare, telehealth, or clinical software, particularly FDA-adjacent or EHR-adjacent work
  • Background in computer vision, biomechanics, motion capture, or sports science
  • Experience integrating with HealthKit and Apple Watch
  • A track record of shipping products that leverage on-device machine learning for safety-critical or measurement-critical use cases

How We Work
  • AI-assisted engineering is standard practice at Fit: Match. Tools such as Claude Code are an integrated part of our development workflow, and we expect engineers to use them thoughtfully and effectively.

Department Engineering Role Lead iOS Engineer Locations Fort Lauderdale, New York, NY, San Francisco, CA, Seattle, WA Remote status Fully Remote