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Motion Capture Editor Jobs (NOW HIRING)

The Role As a Contract Video Editor and Motion Designer, you will collaborate with our cross ... audio capture. Who You Are * A Self-Starter & Collaborator: You thrive in a fast-paced agency ...

Video Editor

Farmington Hills, MI · On-site

$60 - $80/hr

We're looking for a Social Video Editor / Motion Graphics Artist who lives inside a timeline, knows ... Support our photography and videography team by editing the content they capture--social posts ...

Applies graphics, motion, text, and effects to enhance storytelling and engagement * Ensures all ... Ensures clear handoffs between capture, edit, and final delivery 15% Collaboration & Cross ...

Cinematic Layout Artist

Los Angeles, CA · On-site

$70K - $110K/yr

Process and stage motion capture data for integration into animation sequences, placing 3D ... Experience with editing principles, visual continuity, and seamless gameplay integration * Strong ...

About the Job We're looking for a Social Video Editor / Motion Graphics Artist who lives inside a ... Support our photography and videography team by editing the content they capture--social posts ...

Virtual Production Artist

Tampa, FL · On-site

$60 - $80/hr

... material editor, lighting system, Blueprints, and particle system. Familiarity with virtual production tools and workflows, such as virtual cameras, motion capture systems, and real‑time ...

... to capture edit notes, understand the story firsthand, collaborate with the crew, informing the edit. * Maintain relationships with trusted freelance editors, motion designers, colorists, sound ...

About the Job We're looking for a Video Editor / Motion Graphics Artist who lives inside a timeline ... Support our photography and videography team by editing the content they capture--social posts ...

... to capture edit notes, understand the story firsthand, collaborate with the crew, informing the edit. * Maintain relationships with trusted freelance editors, motion designers, colorists, sound ...

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Motion Capture Editor information

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$33

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How much do motion capture editor jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for motion capture editor in the United States is $33.31, according to ZipRecruiter salary data. Most workers in this role earn between $26.20 and $40.38 per hour, depending on experience, location, and employer.

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Infographic showing various Motion Capture Editor job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 74% Full Time, 18% Part Time, and 7% Contract. Highlights an 90% Physical, 2% Hybrid, and 8% Remote job distribution, with an average salary of $69,294 per year, or $33.3 per hour.

ILM Immersive Technical Animator

San Francisco, CA • On-site

$100 - $125/hr

Other

Posted 7 days ago


Job description

Job Summary

We are looking for a Technical Animator who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great storytelling that defines ILM Immersive.

ILM Immersive Technical Animators help to bring characters to life by identifying, creating, and maintaining animation systems. These systems will range from gameplay movement to menu functionality, to facial animation setup. You will work with the Lead Animator to identify needs, create systems & tools, and work with other animators and engineers to implement them. The ability to work well alone as well as with others is crucial to this role.

What You’ll Do
  • Look for opportunities to improve our animation pipeline and provide solutions for technical animation problems
  • Author and maintain various animation tools
  • Establish workflow processes to setup our world‑class Animators for success
  • Create and provide support for animation rigs in Maya and Unreal Engine
  • Partner with artists to help create characters, weapons and props that meet technical and animation requirements
  • Help problem‑solve in‑game animation implementation issues
  • Develop new techniques and processes to solve animation production issues
  • Using various scripting languages (e.g. Python), you will create and maintain animation related tools
  • Research latest applicable technologies and 3rd party software packages
  • Be involved with the Motion Capture pipeline and contribute to its efficiency
What We’re Looking For
  • 4+ years of experience in the game industry with 2+ years as a Technical Animator
  • Great eye for animation is a must
  • Excellent technical knowledge of how games work
  • In‑engine animation layering knowledge
  • Familiar with animation systems, such as: Unreal, Unity, Morpheme, Havok, etc.
  • Proficiency with Maya layers, trax editor, and mocap tools
  • Strong Scripting experience (e.g. Python, etc.)
  • Deep knowledge of both figure and facial anatomy
  • Experience with Motion Capture workflows and pipelines
  • Highly motivated and proactive with a focus on identifying solutions to hard problems
  • Bonus points for experience with character rigging, setting up physics assets, and/or the development of tools

The hiring range for this position in San Franciscois $101,300 to $126,600 per year. The basepayactually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job‑related knowledge, skills, and experience among other factors.A bonus and/or long‑term incentive units may be provided as part of thecompensationpackage, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

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