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Motion Capture Acting Jobs (NOW HIRING)

Manager, Virtual Production

Los Angeles, CA · On-site

$168K - $260K/yr

Supervise the preparation of the solving setups and calibrate the actors daily. * Supervise bespoke ... As necessary, operate the motion capture system during shoots and/or process data after the shoot ...

... acting, driving scalable and efficient content creation workflows while continuously improving ... Leverage experience from the film and game industries to optimize motion capture and keyframe ...

... creature acting in cinematic cutscenes. The ideal candidate will work with a cinematic layout artist to create compelling performances through both hand-key animation and motion capture data ...

Show exceptional understanding of facial animation, acting, appeal, entertainment, weight ... Edit Motion Capture data to blend detailed character movement/facial with keyframe skills. * Work ...

... creature acting in cinematic cutscenes. The ideal candidate will work with a cinematic layout artist to create compelling performances through both hand-key animation and motion capture data ...

Cinematic Layout Artist

Los Angeles, CA · On-site

$70K - $110K/yr

Demonstrated experience with virtual camera systems and motion capture data integration * Strong understanding of actor blocking, performance staging, and scene composition * Proven ability to ...

Scanning Specialist

Boston, MA · On-site

$78K - $130K/yr

Additionally, you'll collaborate with the Boston Motion Capture team, providing on‑site support whenever needed. Responsibilities * Conduct head and body scanning sessions with actors using our in ...

Scanning Specialist

Boston, MA · Hybrid

$78K - $130K/yr

Additionally, you'll collaborate with the Boston Motion Capture team, providing on-site support whenever needed. Responsibilities * Conduct head and body scanning sessions with actors using our in ...

Scanning Specialist

Boston, MA · On-site

$78K - $130K/yr

Additionally, you'll collaborate with the Boston Motion Capture team, providing on-site support whenever needed. Responsibilities * Conduct head and body scanning sessions with actors using our in ...

Additionally, you'll collaborate with the Boston Motion Capture team, providing on-site support whenever needed. Responsibilities * Conduct head and body scanning sessions with actors using our in ...

... an actor's original performance into a new output while preserving timing, emotional nuance ... Relevant backgrounds may include character animation, facial animation, performance capture, motion ...

Overview A leading AI lab is building a performance transfer model: one that takes an actor ... Direct experience with facial animation and/or performance capture -- facial keyframe work, motion ...

$60 - $90/hr

... an actor's original performance and carries it faithfully into a new output, holding on to the ... Direct experience with facial animation and/or performance capture facial keyframe work, motion ...

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Motion Capture Acting information

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$73

$84

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How much do motion capture acting jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for motion capture acting in the United States is $84.70, according to ZipRecruiter salary data. Most workers in this role earn between $79.81 and $86.06 per hour, depending on experience, location, and employer.

What is motion capture acting?

A Motion Capture Acting job involves performing movements and expressions that are recorded using motion capture technology to create realistic digital characters in films, video games, and animation. Actors wear specialized suits with markers or sensors that track their motions, which are then translated onto a computer-generated model. This requires physical expressiveness, body control, and sometimes voice acting. Motion capture actors often work closely with animators and directors to bring characters to life in a believable way.

What does a typical workday look like for a motion capture actor?

A day in Motion Capture Acting usually involves wearing specialized suits fitted with sensors, performing scripted actions or improvising movement sequences on a capture stage, and frequently collaborating with directors, animators, and other performers to achieve the desired character portrayal. Actors may work with minimal props or environmental cues, relying on their imagination and spatial awareness to interact with digital environments. Rehearsals are common, as is adapting to notes or feedback from the creative team to refine performance. Depending on the project, you may participate in both solo and ensemble capture sessions. The work environment is fast-paced, creative, and highly collaborative, offering opportunities to grow your skills and network within the film, gaming, and technology industries.

What are the key skills and qualifications needed to thrive in motion capture acting?

To excel in Motion Capture Acting, performers need advanced physical acting abilities, nuanced body awareness, and experience in movement-based disciplines such as dance, martial arts, or physical theater. Familiarity with motion capture suits, markers, facial rigs, and relevant digital capture systems is highly beneficial, although formal technical certifications are not always required. Strong collaboration skills, adaptability, and the ability to take direction help actors contribute effectively to creative teams and shifting production needs. These qualities are crucial for delivering believable, expressive performances that accurately translate into digital characters within film, video games, and other interactive media.

How do you become a motion capture actor?

To become a motion capture actor, you typically need acting experience, physical fitness, and the ability to perform in suits with markers or sensors. Training in movement, body awareness, and familiarity with motion capture technology can improve your chances, along with auditioning for mocap roles in video games, films, or VR projects.

How much money do motion capture actors make?

Motion capture actors' salaries vary based on experience, project scope, and union status, but they typically earn between $50,000 and $150,000 annually. Experienced performers working on major projects or with union membership can earn higher wages, often supplemented by per-session or project-based pay. Skills in acting, physicality, and familiarity with motion capture technology are important for higher earnings.
More about Motion Capture Acting jobs

What states have the most Motion Capture Acting jobs?

States with the most job openings for Motion Capture Acting jobs include:

What are popular job titles related to Motion Capture Acting jobs?

For Motion Capture Acting jobs, the most frequently searched job titles are:

Infographic showing various Motion Capture Acting job openings in the United States as of September 2026, with employment types broken down into 1% As Needed, 85% Full Time, 12% Part Time, 1% Contract, and 1% Nights. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $176,166 per year, or $84.7 per hour.

Manager, Virtual Production

Los Angeles, CA • On-site

$168K - $260K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 9 days ago


Job description

That’s No Moon is an independent AAA game development studio established in 2021 by veterans of some of the most recognizable and critically acclaimed creative teams in the world, including Naughty Dog, Infinity Ward, Santa Monica Studio, Bungie, PlayStation, and more. A remote-friendly studio with a central office and performance capture stage located in Los Angeles, That’s No Moon is creating the next generation of narrative-driven, genre-defining experiences built upon a culture of creativity, collaboration, responsible production practices, and individual empowerment. We are assembling a diverse team of passionate developers of a wide range of experience levels and backgrounds to help shape the future of our studio and projects.

We are looking for a Manager of Virtual Production that’s ready to run our ground-breaking motion capture facility and continue to create a world-class working environment for the team. Grounded, believable animations are pivotal to our game, and in this role, you will work with the virtual production and animation teams to build high-quality, cutting edge virtual production animation.

Responsibilities
  • Lead the setup, data infrastructure and maintenance of the stage and Lightstorm capture system. Propose and implement improvements to the department and workflow.
  • Oversee the daily prep of the studio, software and all related systems prior to shoots.
  • Supervise the virtual production team from preproduction, onset production through to final data delivery.
  • Ensure the stage is a safe working environment for all talent and crew.
  • Efficiently manage the department budget and future improvements to the stage and technology.
  • Ensure prop or set fabrication and construction, including 3D printing of custom props for use on set.
  • Supervise the preparation of the solving setups and calibrate the actors daily.
  • Supervise bespoke mocap structures that are created for (and during) a mocap shoot.
  • Manage the virtual production team to progress through their career growth plans.
  • As necessary, operate the motion capture system during shoots and/or process data after the shoot has wrapped, in Nuance or Motionbuilder.
Requirements & Skills
  • >5 years of Motion Capture experience, preferably in video game animation.
  • >5 years of DCC experience (e.g. Maya).
  • Lightstorm experience.
  • Experience working with SAG talent.
  • Adept at Motion Capture setup, marker sets, and skeleton solving setup creation.
  • Familiar with Linux and Windows.
  • Excellent troubleshooting skills. Must be able to diagnose and solve issues with the software and hardware in use on the mocap stage.
  • Must be able to execute technically difficult work and maintain a good attitude under the pressure of on-set production.
  • Able to make adjustments in response to conditions on set and lead a team.
  • Ensure quality real-time camera, character and prop tracking data.
  • Technical scripting experience a plus.
Qualities
  • Shows a desire to innovate and improve efficiency.
  • Collaborative. Can create a positive and productive work environment, especially during live production capture.
  • Detail oriented, highly organized and able to handle a variety of tasks in an efficient manner.

TNM considers a number of factors when determining each role’s base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S. TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, unlimited PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary for part-time or temporary employees.

The estimated base pay range for this role is: $168,000 – $260,000

That’s No Moon is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category.

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