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Mid Level Game Designer Jobs in Utah (NOW HIRING)

Serve as a mentor and coach for junior and mid-level Content Designers, providing guidance on instructional strategy, creative execution, and tool proficiency. * Conduct structured reviews of team ...

... construction, gaming, and entertainment to devise creative and efficient strategies. Job Requirements: We are looking for a mid-level associate who had commercial and business transactional ...

... gaming, and entertainment to devise creative and efficient strategies. Job Requirements: We are looking for a mid-level associate who had commercial and business litigation experience, preferably in ...

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Mid Level Game Designer information

See Utah salary details

$42.8K

$142K

How much do mid level game designer jobs pay per year?

As of Aug 7, 2026, the average yearly pay for mid level game designer in Utah is $135,752.00, according to ZipRecruiter salary data. Most workers in this role earn between $141,100.00 and $141,100.00 per year, depending on experience, location, and employer.

What is the difference between Mid Level Game Designer vs Junior Game Designer?

AspectMid Level Game DesignerJunior Game Designer
Experience2-4 years0-2 years
ResponsibilitiesDesigns game mechanics, collaborates on features, refines gameplayAssists in design tasks, learns processes, supports senior designers
Skills & QualificationsPortfolio, basic scripting, understanding of game design principlesLearning portfolio, entry-level understanding of game design
Work EnvironmentCollaborative teams in game studios, project-basedSupport roles, learning-focused environment

The Mid Level Game Designer has more experience and takes on more complex design tasks compared to a Junior Game Designer. They are responsible for designing core mechanics and collaborating with teams, while Juniors focus on learning and supporting initial design efforts. This progression reflects increased skills, responsibilities, and industry familiarity.

What are the most commonly searched types of Game Designer jobs in Utah? The most popular types of Game Designer jobs in Utah are:
What cities in Utah are hiring for Mid Level Game Designer jobs? Cities in Utah with the most Mid Level Game Designer job openings:

Senior Designer, Gameplay

Warner Bros. Discovery

Salt Lake City, UT • On-site

Full-time

Re-posted 20 days ago


Warner Bros. Discovery rating

8.1

Company rating: 8.1 out of 10

Based on 53 frontline employees who took The Breakroom Quiz

19th of 76 rated media


Job description

Welcome to Warner Bros. Discovery... the stuff dreams are made of.
Who We Are...
When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next...
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We've been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises. Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next!
WB Games Avalanche - Senior Designer, Gameplay Mechanics
*Position is hybrid with weekly onsite days at Avalanche Studio in Salt Lake City, UT. Relocation assistance provided for qualified candidates out of the area.
Join the team behind 2023's smash hit Hogwarts Legacy! Avalanche Software, a division of WB Games Inc., is seeking a Senior Gameplay Mechanics Designer with a passion for finely tuned gameplay control and feel, vast knowledge of 3C's design and implementation, inspiring player abilities, and highly responsive moment-to-moment gameplay feel. This position involves direct collaboration with design leadership, the mechanics design team, producers, and other peers across every discipline to help define the goals and experiences for future releases.
The Daily
  • Design, prototype, and implement gameplay mechanics with focus on 3Cs, player abilities, and interactions.
  • Partner with design leadership to help define pillars, player experience goals, and feature plans that support the broader vision for the game and build on established gameplay mechanics systems.
  • Translate high-level creative direction, team feedback, and cross-discipline conversations into clear design documentation, specs, and implementation plans.
  • Work closely with discipline leads and stakeholders across the studio to gather input, vet proposals, and align gameplay systems with the broader needs of the project.
  • Work closely with production to prioritize features and keep milestones on track.
  • Help improve tools, pipelines, and documentation for implementation and iteration, and share those processes with the team.
  • Collaborate with engineers, animators, artists, VFX, audio, UI, and other designers to solve gameplay-related technical and design problems.
  • Partner with the broader team to tune and refine systems based on leadership & peer feedback, playtest results, and data analysis.
  • Contribute to progression, reward, and other connected gameplay systems that complement the moment-to-moment gameplay experience.

The Essentials
  • Strong gameplay and systems design experience, with the ability to own features from concept through polish.
  • Demonstrated ability to define feature direction and turn broad creative goals into clear design plans and documentation.
  • Experience designing and implementing third-person player mechanics in 3D games; action RPG experience preferred.
  • Contributed to shipped titles and participated in a full dev cycle from concept through release.
  • Experience with Maya, Unreal Engine 5, including Blueprint and other gameplay implementation tools, to create and iterate on gameplay features.
  • Excellent collaboration skills, with the ability to work effectively within a multidisciplinary team and provide clear guidance to designers, engineers, and artists.
  • Strong written communication skills, with the ability to synthesize feedback from multiple stakeholders into coherent design proposals and implementation specs.

Good to Have
  • Experience with broader gameplay and progression systems is a plus.

How We Get Things Done...
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
Championing Inclusion at WBD
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.
If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.

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