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Meta Vr Developer Jobs (NOW HIRING)

AR Developer/Engineer

Las Vegas, NV · On-site

$129K/yr

Job Summary We are seeking a skilled AR Developer/Engineer to join our team and build immersive ... Stay current with Unity, Meta Quest SDK/OpenXR, and AR/VR industry developments to continually ...

As Product Lifecycle Management (PLM) Analyst at Meta Meta's AR/VR hardware division, you will take on a critical role in bringing AR/VR to our customers. You will work side by side with engineering ...

Camera System Engineer

Sunnyvale, CA · On-site

$151K - $158K/yr

Meta's Reality Lab designs and manufactures camera, depth sensing, and illuminators for Meta's AR/VR and wearable devices. We own our modules end-to-end.

Softgoods Developer

Seattle, WA · On-site

$144K - $204K/yr

Meta is building the next generation of wearable devices and consumer hardware products, and we are ... VR or AR headsets, helmets, or medical wearables • Experience in programming and operating ...

Meta Reality Labs is seeking a Systems Engineer to drive the design, integration, and validation of ... Responsibilities Define RF and wireless system architecture for wearable AR/VR devices, including ...

Reality Labs (RL) is bringing Meta's vision to life through virtual reality (VR), augmented reality ... PhD in Electrical Engineering, Computer Science or equivalent experience • 2+ years of ...

Reality Labs (RL) focuses on delivering Meta's vision through Virtual Reality (VR), Augmented ... Engineering, relevant technical field, or equivalent practical experience • PhD in Electrical ...

3D/AR/VR Software Engineer

Boston, MA · On-site

$120K - $180K/yr

Therefore, we are hiring a 3D/AR/VR Software Engineer in support of our humanoid UI/UX team. In ... Experience working with Meta Quest, Apple, Varjo or comparable headsets * Strong debugging skills ...

$120K - $180K/yr

Therefore, we are hiring a 3D/AR/VR Software Engineer in support of our humanoid UI/UX team. In ... Experience working with Meta Quest, Apple, Varjo or comparable headsets * Strong debugging skills ...

3D/AR/VR Software Engineer

Boston, MA · On-site

$120K - $180K/yr

Therefore, we are hiring a 3D/AR/VR Software Engineer in support of our humanoid UI/UX team. In ... Experience working with Meta Quest, Apple, Varjo or comparable headsets * Strong debugging skills ...

Meta Reality Labs is seeking a Research Acoustic Systems Engineer to advance the science and ... In this role, you will define the acoustic architecture of future AR/VR products, driving research ...

3D/AR/VR Software Engineer

Boston, MA · On-site

$120K - $180K/yr

Therefore, we are hiring a 3D/AR/VR Software Engineer in support of our humanoid UI/UX team. In ... Experience working with Meta Quest, Apple, Varjo or comparable headsets * Strong debugging skills ...

Showing results 41-60

Meta Vr Developer information

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How much do meta vr developer jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for meta vr developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What are popular job titles related to Meta Vr Developer jobs?

For Meta Vr Developer jobs, the most frequently searched job titles are:

Infographic showing various Meta Vr Developer job openings in the United States as of September 2026, with employment types broken down into 87% Full Time, 3% Part Time, and 10% Contract. Highlights an 77% Physical, 5% Hybrid, and 18% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.

Test Engineer- VR/MR

Redmond, WA • On-site

Blueprint Technologies
Construction • 501 - 1,000 employees

Full-time

Posted 18 days ago


Key responsibilities

  • Execute test plans, test scenarios, and validation procedures for MR and VR applications and platforms.

  • Perform manual, exploratory, regression, compatibility, feature, and automated testing across immersive experiences and devices.

  • Reproduce, troubleshoot, and report software defects, and work with developers to resolve issues.


Job description

About the Role

In this role, you'll support the quality and release validation of innovative Mixed Reality (MR) and Virtual Reality (VR) applications and immersive experiences. You'll perform hands-on manual, exploratory, regression, compatibility, and automated testing across VR/MR devices and software platforms, validating new features, software updates, bug fixes, releases, and hotfixes while investigating product performance, usability, reliability, and potential quality risks.

You'll work closely with software developers and cross-functional partners to reproduce and troubleshoot defects, evaluate customer-reported issues, maintain test documentation, and drive issues through resolution. You'll also help determine appropriate test coverage, monitor release readiness, communicate risks and blockers, and provide regular status updates. This is a highly hands-on role that requires frequent use of VR/MR headsets and specialized testing equipment.

What You'll Do

Execute test plans, test scenarios, and validation procedures for Mixed Reality and Virtual Reality applications and platforms.

Perform manual, exploratory, regression, compatibility, feature, and automated testing across immersive experiences and devices.

Validate new features, system modifications, software updates, bug fixes, releases, and hotfixes.

Test and validate SDK functionality, workflows, integrations, and immersive content pipelines.

Develop, maintain, and execute automated test scripts and test infrastructure.

Coordinate release validation activities and ensure testing milestones remain aligned with release schedules.

Determine appropriate test coverage, environments, and validation strategies for releases and hotfixes.

Document, prioritize, and report software defects using bug tracking and test management systems.

Reproduce reported issues and work with developers to troubleshoot problems and drive timely resolution.

Monitor defect resolution and maintain accurate, prioritized defect tracking.

Create and maintain test plans, test cases, release checklists, validation procedures, and quality reports.

Analyze test results and identify quality gaps, release risks, and opportunities to improve test coverage.

Investigate customer-reported issues, crash reports, and other high-impact product issues.

Triage customer feedback and migrate issues into centralized tracking systems as appropriate.

Monitor product quality and performance throughout the release cycle.

Provide daily updates regarding testing progress, release readiness, risks, and blockers.

Proactively communicate quality concerns and help drive issue resolution with engineering partners.

What You'll Bring

Bachelor's degree in computer science, engineering, or a related technical field, or equivalent practical experience.

2 to 4 years of experience in software testing, quality assurance, test engineering, or release validation.

Experience with manual, exploratory, regression, compatibility, and feature testing.

Experience developing and maintaining automated test scripts and/or test infrastructure.

Experience creating and maintaining test plans, test cases, validation procedures, release checklists, and quality reports.

Experience analyzing test results and providing actionable recommendations regarding software quality.

Familiarity with bug tracking and test management tools such as Azure DevOps, Jira, or similar platforms.

Strong troubleshooting, debugging, root cause investigation, and problem solving skills.

Strong written and verbal communication skills.

Ability to work effectively with software developers and cross-functional teams.

Ability to wear and actively use VR/MR headsets for extended testing sessions, approximately 4 to 6 hours per day.

Ability to work onsite and utilize specialized testing equipment, prototypes, and laboratory facilities.

Preferred Qualifications

Experience testing Mixed Reality, Virtual Reality, spatial computing, or immersive applications.

Experience testing devices such as Meta Quest 3 or similar VR/MR hardware.

Experience with volumetric SDKs or immersive media technologies.

Experience with 3D content workflows and immersive content pipelines.

Proficiency in C#, C++, or automated test development.

Experience with Android application development or testing.

Experience with Java and/or Kotlin.

Familiarity with MR platform APIs, hardware and software integration, and device validation.

Experience with performance testing, profiling, or low latency applications.

Experience identifying release risks, quality gaps, and test coverage deficiencies before they impact customers.

Experience working with emerging hardware and software platforms or prototype technologies.

Compensation

At Blueprint, we strive to offer competitive pay that reflects the value of our team members. Compensation for this role is influenced by a variety of factors, including skills, education, responsibilities, experience, and geographic market.

For candidates based in Washington State, the anticipated compensation range is $40.00 - $48.00 USD per hour. Please note that we typically do not hire new employees at the top of the posted range. Actual starting pay will be determined based on experience, skills, and internal equity. The final compensation and job title may vary depending on the selected candidate's qualifications.

Location and Work Arrangement

This is a 100% onsite position.